Mekanism-tilera-Edition/src/minecraft/mekanism/client/RenderUniversalCable.java

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package mekanism.client;
import java.util.Arrays;
import mekanism.common.CableUtils;
import mekanism.common.TileEntityUniversalCable;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeDirection;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderUniversalCable extends TileEntitySpecialRenderer
{
private ModelTransmitter model;
public RenderUniversalCable()
{
model = new ModelTransmitter();
}
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick)
{
renderAModelAt((TileEntityUniversalCable)tileEntity, x, y, z, partialTick);
}
public void renderAModelAt(TileEntityUniversalCable tileEntity, double x, double y, double z, float partialTick)
{
bindTextureByName("/mods/mekanism/render/UniversalCable.png");
GL11.glPushMatrix();
GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
GL11.glScalef(1.0F, -1F, -1F);
boolean[] connectable = new boolean[] {false, false, false, false, false, false};
TileEntity[] connectedAcceptors = CableUtils.getConnectedEnergyAcceptors(tileEntity);
TileEntity[] connectedCables = CableUtils.getConnectedCables(tileEntity);
TileEntity[] connectedOutputters = CableUtils.getConnectedOutputters(tileEntity);
for(TileEntity tile : connectedAcceptors)
{
int side = Arrays.asList(connectedAcceptors).indexOf(tile);
if(CableUtils.canConnectToAcceptor(ForgeDirection.getOrientation(side), tileEntity))
{
connectable[side] = true;
}
}
for(TileEntity tile : connectedOutputters)
{
if(tile != null)
{
int side = Arrays.asList(connectedOutputters).indexOf(tile);
connectable[side] = true;
}
}
for(TileEntity tile : connectedCables)
{
if(tile != null)
{
int side = Arrays.asList(connectedCables).indexOf(tile);
connectable[side] = true;
}
}
for(int i = 0; i < 6; i++)
{
if(connectable[i])
{
model.renderSide(ForgeDirection.getOrientation(i));
}
}
model.Center.render(0.0625F);
GL11.glPopMatrix();
}
}