2013-11-15 03:58:32 +01:00
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package cofh.api.energy;
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import net.minecraftforge.common.ForgeDirection;
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/**
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* Implement this interface on TileEntities which should handle energy, generally storing it in one or more internal {@link IEnergyStorage} objects.
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*
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* A reference implementation is provided {@link TileEnergyHandler}.
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*
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* @author King Lemming
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*
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*/
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public interface IEnergyHandler {
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/**
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* Add energy to an IEnergyHandler, internal distribution is left entirely to the IEnergyHandler.
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*
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* @param from
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* Orientation the energy is received from.
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* @param maxReceive
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2014-01-03 20:26:41 +01:00
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* Maximum amount of energy to receive.
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2013-11-15 03:58:32 +01:00
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* @param simulate
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* If TRUE, the charge will only be simulated.
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* @return Amount of energy that was (or would have been, if simulated) received.
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*/
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int receiveEnergy(ForgeDirection from, int maxReceive, boolean simulate);
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/**
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* Remove energy from an IEnergyHandler, internal distribution is left entirely to the IEnergyHandler.
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*
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* @param from
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2014-01-03 20:26:41 +01:00
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* Orientation the energy is extracted from.
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2013-11-15 03:58:32 +01:00
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* @param maxExtract
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* Maximum amount of energy to extract.
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* @param simulate
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2014-01-03 20:26:41 +01:00
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* If TRUE, the extraction will only be simulated.
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2013-11-15 03:58:32 +01:00
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* @return Amount of energy that was (or would have been, if simulated) extracted.
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*/
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int extractEnergy(ForgeDirection from, int maxExtract, boolean simulate);
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/**
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2014-01-03 20:26:41 +01:00
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* Returns true if the Handler functions on a given side - if a Tile Entity can receive or send energy on a given side, this should return true.
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2013-11-15 03:58:32 +01:00
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*/
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boolean canInterface(ForgeDirection from);
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/**
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* Returns the amount of energy currently stored.
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*/
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int getEnergyStored(ForgeDirection from);
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/**
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* Returns the maximum amount of energy that can be stored.
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*/
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int getMaxEnergyStored(ForgeDirection from);
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}
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