49 lines
1.7 KiB
Java
49 lines
1.7 KiB
Java
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/**
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* Copyright (c) SpaceToad, 2011
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* http://www.mod-buildcraft.com
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*
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* BuildCraft is distributed under the terms of the Minecraft Mod Public
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* License 1.0, or MMPL. Please check the contents of the license located in
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* http://www.mod-buildcraft.com/MMPL-1.0.txt
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*/
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package buildcraft.api.blueprints;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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import buildcraft.api.core.IBox;
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import buildcraft.api.core.Position;
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/**
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* This interface provide contextual information when building or initializing blueprint slots.
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*/
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@Deprecated
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public interface IBptContext {
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/**
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* If bptItemStack is an ItemStack extracted from the blueprint containing this mapping, this will return an item stack with the id of the current world
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*/
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public ItemStack mapItemStack(ItemStack bptItemStack);
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/**
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* Blueprints may be created in a world with a given id setting, and then ported to a world with different ids. Heuristics are used to retreive these new
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* ids automatically. This interface provide services to map ids from a blueprints to current ids in the world, and should be used whenever storing block
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* numbers or item stacks in blueprints..
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*/
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public int mapWorldId(int bptWorldId);
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/**
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* This asks the id mapping to store a mapping from this Id, which may be either an itemId or a blockId. In effect, the blueprint will record it and make it
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* available upon blueprint load. Note that block present in the blueprint are automatically stored upon blueprint save, so this is really only needed when
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* writing ids that are e.g. in inventory stacks.
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*/
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public void storeId(int worldId);
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public Position rotatePositionLeft(Position pos);
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public IBox surroundingBox();
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public World world();
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}
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