Mekanism-tilera-Edition/common/mekanism/generators/client/GuiElectrolyticSeparator.java

143 lines
5 KiB
Java
Raw Normal View History

package mekanism.generators.client;
import java.util.ArrayList;
import mekanism.api.EnumGas;
import mekanism.api.Object3D;
2013-07-20 18:10:14 +02:00
import mekanism.common.MekanismUtils;
import mekanism.common.PacketHandler;
2013-07-20 18:10:14 +02:00
import mekanism.common.MekanismUtils.ResourceType;
import mekanism.common.PacketHandler.Transmission;
import mekanism.common.network.PacketTileEntity;
import mekanism.generators.common.ContainerElectrolyticSeparator;
import mekanism.generators.common.TileEntityElectrolyticSeparator;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.InventoryPlayer;
2013-07-20 18:10:14 +02:00
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import universalelectricity.core.electricity.ElectricityDisplay;
import universalelectricity.core.electricity.ElectricityDisplay.ElectricUnit;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
public class GuiElectrolyticSeparator extends GuiContainer
{
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
public TileEntityElectrolyticSeparator tileEntity;
private int guiWidth;
private int guiHeight;
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
public GuiElectrolyticSeparator(InventoryPlayer inventory, TileEntityElectrolyticSeparator tentity)
{
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
super(new ContainerElectrolyticSeparator(inventory, tentity));
tileEntity = tentity;
}
@Override
protected void mouseClicked(int x, int y, int button)
{
super.mouseClicked(x, y, button);
int xAxis = (x - (width - xSize) / 2);
int yAxis = (y - (height - ySize) / 2);
if(xAxis > 160 && xAxis < 169 && yAxis > 73 && yAxis < 82)
{
String nameToSet = "";
if(tileEntity.outputType == EnumGas.HYDROGEN)
{
nameToSet = EnumGas.OXYGEN.name;
}
else if(tileEntity.outputType == EnumGas.OXYGEN)
{
nameToSet = EnumGas.NONE.name;
}
else if(tileEntity.outputType == EnumGas.NONE)
{
nameToSet = EnumGas.HYDROGEN.name;
}
ArrayList data = new ArrayList();
data.add((byte)0);
data.add(nameToSet);
PacketHandler.sendPacket(Transmission.SERVER, new PacketTileEntity().setParams(Object3D.get(tileEntity), data));
mc.sndManager.playSoundFX("random.click", 1.0F, 1.0F);
}
else if(xAxis > 8 && xAxis < 17 && yAxis > 73 && yAxis < 82)
{
String nameToSet = "";
if(tileEntity.dumpType == EnumGas.NONE)
{
nameToSet = EnumGas.OXYGEN.name;
}
else if(tileEntity.dumpType == EnumGas.OXYGEN)
{
nameToSet = EnumGas.HYDROGEN.name;
}
else if(tileEntity.dumpType == EnumGas.HYDROGEN)
{
nameToSet = EnumGas.NONE.name;
}
ArrayList data = new ArrayList();
data.add((byte)1);
data.add(nameToSet);
PacketHandler.sendPacket(Transmission.SERVER, new PacketTileEntity().setParams(Object3D.get(tileEntity), data));
mc.sndManager.playSoundFX("random.click", 1.0F, 1.0F);
}
}
@Override
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
{
int xAxis = (mouseX - (width - xSize) / 2);
int yAxis = (mouseY - (height - ySize) / 2);
fontRenderer.drawString(tileEntity.fullName, 45, 6, 0x404040);
fontRenderer.drawString("Output", 124, 73, 0x404040);
fontRenderer.drawString("Dump", 21, 73, 0x404040);
if(xAxis >= 165 && xAxis <= 169 && yAxis >= 17 && yAxis <= 69)
{
drawCreativeTabHoveringText(ElectricityDisplay.getDisplayShort((float)tileEntity.electricityStored, ElectricUnit.JOULES), xAxis, yAxis);
}
}
@Override
protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
{
2013-07-20 18:10:14 +02:00
mc.renderEngine.func_110577_a(MekanismUtils.getResource(ResourceType.GUI, "GuiElectrolyticSeparator.png"));
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
guiWidth = (width - xSize) / 2;
guiHeight = (height - ySize) / 2;
drawTexturedModalRect(guiWidth, guiHeight, 0, 0, xSize, ySize);
int outputDisplay = tileEntity.outputType == EnumGas.OXYGEN ? 82 : (tileEntity.outputType == EnumGas.HYDROGEN ? 90 : 98);
drawTexturedModalRect(guiWidth + 160, guiHeight + 73, 176, outputDisplay, 8, 8);
int dumpDisplay = tileEntity.dumpType == EnumGas.OXYGEN ? 82 : (tileEntity.dumpType == EnumGas.HYDROGEN ? 90 : 98);
drawTexturedModalRect(guiWidth + 8, guiHeight + 73, 176, dumpDisplay, 8, 8);
int displayInt;
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
displayInt = tileEntity.getScaledWaterLevel(52);
drawTexturedModalRect(guiWidth + 7, guiHeight + 17 + 52 - displayInt, 176 + 4, 52 - displayInt, 4, displayInt);
displayInt = tileEntity.getScaledHydrogenLevel(30);
drawTexturedModalRect(guiWidth + 65, guiHeight + 17 + 30 - displayInt, 176, 52 + 30 - displayInt, 4, displayInt);
displayInt = tileEntity.getScaledOxygenLevel(30);
drawTexturedModalRect(guiWidth + 107, guiHeight + 17 + 30 - displayInt, 176 + 4, 52 + 30 - displayInt, 4, displayInt);
displayInt = tileEntity.getScaledEnergyLevel(52);
drawTexturedModalRect(guiWidth + 165, guiHeight + 17 + 52 - displayInt, 176, 52 - displayInt, 4, displayInt);
}
}