2013-04-13 16:35:13 +02:00
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/**
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* This file is part of the public ComputerCraft API - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2013. This API may be redistributed unmodified and in full only.
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* For help using the API, and posting your mods, visit the forums at computercraft.info.
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*/
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package dan200.computer.api;
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import java.lang.reflect.Method;
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2013-09-30 23:37:16 +02:00
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import net.minecraft.world.World;
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2013-04-13 16:35:13 +02:00
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/**
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* The static entry point to the ComputerCraft API.
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* Members in this class must be called after mod_ComputerCraft has been initialised,
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* but may be called before it is fully loaded.
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*/
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public class ComputerCraftAPI
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2013-05-28 06:29:29 +02:00
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{
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2013-09-30 23:37:16 +02:00
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/**
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* Creates a numbered directory in a subfolder of the save directory for a given world, and returns that number.<br>
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* Use in conjuction with createSaveDirMount() to create a unique place for your peripherals or media items to store files.<br>
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* @param world The world for which the save dir should be created. This should be the serverside world object.
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* @param parentSubPath The folder path within the save directory where the new directory should be created. eg: "computer/disk"
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* @return The numerical value of the name of the new folder, or -1 if the folder could not be created for some reason.<br>
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* eg: if createUniqueNumberedSaveDir( world, "computer/disk" ) was called returns 42, then "computer/disk/42" is now available for writing.
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* @see #createSaveDirMount(World, String)
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*/
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public static int createUniqueNumberedSaveDir( World world, String parentSubPath )
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{
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findCC();
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if( computerCraft_createUniqueNumberedSaveDir != null )
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{
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try {
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return ((Integer)computerCraft_createUniqueNumberedSaveDir.invoke( null, world, parentSubPath )).intValue();
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} catch (Exception e){
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// It failed
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}
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}
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return -1;
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}
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/**
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* Creates a file system mount that maps to a subfolder of the save directory for a given world, and returns it.<br>
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* Use in conjuction with IComputerAccess.mount() or IComputerAccess.mountWritable() to mount a folder from the
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* users save directory onto a computers file system.<br>
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* @param world The world for which the save dir can be found. This should be the serverside world object.
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* @param subPath The folder path within the save directory that the mount should map to. eg: "computer/disk/42".<br>
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* Use createUniqueNumberedSaveDir() to create a new numbered folder to use.
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* @param capacity The ammount of data that can be stored in the directory before it fills up, in bytes.
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* @return The mount, or null if it could be created for some reason. Use IComputerAccess.mount() or IComputerAccess.mountWritable()
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* to mount this on a Computers' file system.
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* @see #createUniqueNumberedSaveDir(World, String)
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* @see IComputerAccess#mount(String, IMount)
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* @see IComputerAccess#mountWritable(String, IWritableMount)
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* @see IMount
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* @see IMountWritable
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*/
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public static IWritableMount createSaveDirMount( World world, String subPath, long capacity )
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{
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findCC();
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if( computerCraft_createSaveDirMount != null )
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{
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try {
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return (IWritableMount)computerCraft_createSaveDirMount.invoke( null, world, subPath, capacity );
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} catch (Exception e){
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// It failed
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}
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}
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return null;
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}
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/**
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* Creates a file system mount to a resource folder, and returns it.<br>
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* Use in conjuction with IComputerAccess.mount() or IComputerAccess.mountWritable() to mount a resource folder onto a computers file system.<br>
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* The files in this mount will be a combination of files in the specified mod jar, and resource packs that contain resources with the same domain and path.<br>
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* @param class A class in whose jar to look first for the resources to mount. Using your main mod class is recommended. eg: MyMod.class
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* @param domain The domain under which to look for resources. eg: "mymod"
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* @param subPath The domain under which to look for resources. eg: "mymod/lua/myfiles"
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* @return The mount, or null if it could be created for some reason. Use IComputerAccess.mount() or IComputerAccess.mountWritable()
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* to mount this on a Computers' file system.
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* @see IComputerAccess#mount(String, IMount)
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* @see IComputerAccess#mountWritable(String, IMountWritable)
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* @see IMount
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*/
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public static IMount createResourceMount( Class modClass, String domain, String subPath )
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{
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findCC();
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if( computerCraft_createResourceMount != null )
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{
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try {
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return (IMount)computerCraft_createResourceMount.invoke( null, modClass, domain, subPath );
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} catch (Exception e){
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// It failed
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}
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}
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return null;
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}
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2013-04-13 16:35:13 +02:00
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/**
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* Registers a peripheral handler for a TileEntity that you do not have access to. Only
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* use this if you want to expose IPeripheral on a TileEntity from another mod. For your own
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* mod, just implement IPeripheral on the TileEntity directly.
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* @see IPeripheral
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* @see IPeripheralHandler
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*/
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public static void registerExternalPeripheral( Class <? extends net.minecraft.tileentity.TileEntity> clazz, IPeripheralHandler handler )
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{
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findCC();
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if (computerCraft_registerExternalPeripheral != null)
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{
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try {
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computerCraft_registerExternalPeripheral.invoke(null, clazz, handler);
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} catch (Exception e){
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// It failed
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}
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}
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}
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// The functions below here are private, and are used to interface with the non-API ComputerCraft classes.
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// Reflection is used here so you can develop your mod in MCP without decompiling ComputerCraft and including
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// it in your solution.
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private static void findCC()
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{
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if( !ccSearched ) {
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try {
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computerCraft = Class.forName( "dan200.ComputerCraft" );
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2013-09-30 23:37:16 +02:00
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computerCraft_createUniqueNumberedSaveDir = findCCMethod( "createUniqueNumberedSaveDir", new Class[] {
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World.class, String.class
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} );
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computerCraft_createSaveDirMount = findCCMethod( "createSaveDirMount", new Class[] {
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World.class, String.class, Long.TYPE
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} );
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computerCraft_createResourceMount = findCCMethod( "createResourceMount", new Class[] {
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Class.class, String.class, String.class
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} );
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2013-04-13 16:35:13 +02:00
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computerCraft_registerExternalPeripheral = findCCMethod( "registerExternalPeripheral", new Class[] {
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Class.class, IPeripheralHandler.class
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} );
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} catch( Exception e ) {
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2013-09-30 23:37:16 +02:00
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net.minecraft.server.MinecraftServer.getServer().logInfo( "ComputerCraftAPI: ComputerCraft not found." );
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2013-04-13 16:35:13 +02:00
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} finally {
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ccSearched = true;
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}
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}
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}
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private static Method findCCMethod( String name, Class[] args )
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{
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try {
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return computerCraft.getMethod( name, args );
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} catch( NoSuchMethodException e ) {
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2013-09-30 23:37:16 +02:00
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net.minecraft.server.MinecraftServer.getServer().logInfo( "ComputerCraftAPI: ComputerCraft method " + name + " not found." );
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2013-04-13 16:35:13 +02:00
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return null;
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}
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}
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private static boolean ccSearched = false;
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private static Class computerCraft = null;
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2013-09-30 23:37:16 +02:00
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private static Method computerCraft_createUniqueNumberedSaveDir = null;
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private static Method computerCraft_createSaveDirMount = null;
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private static Method computerCraft_createResourceMount = null;
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2013-04-13 16:35:13 +02:00
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private static Method computerCraft_registerExternalPeripheral = null;
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}
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