Mekanism-tilera-Edition/src/minecraft/mekanism/client/ItemRenderingHandler.java

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package mekanism.client;
import mekanism.api.IEnergyCube;
import mekanism.api.Tier.EnergyCubeTier;
import mekanism.common.Mekanism;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
public class ItemRenderingHandler implements IItemRenderer
{
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
if(item.getItem() instanceof IEnergyCube)
{
EnergyCubeTier tier = ((IEnergyCube)item.getItem()).getTier(item);
ForgeHooksClient.bindTexture(item.getItem().getTextureFile(), 0);
if(type == ItemRenderType.EQUIPPED)
{
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
renderItem((RenderBlocks)data[0], tier == EnergyCubeTier.BASIC ? 0 : (tier == EnergyCubeTier.ADVANCED ? 1 : (tier == EnergyCubeTier.ELITE ? 2 : 0)));
}
}
/**
* Cleaned-up snip of RenderBlocks.renderBlockAsItem() -- used for rendering an item as an entity,
* in a player's inventory, and in a player's hand.
* @param renderer - RenderBlocks renderer to render the item with
* @param metadata - block/item metadata
* @param block - block to render
*/
public void renderItem(RenderBlocks renderer, int metadata)
{
Block block = Block.blocksList[Mekanism.energyCubeID];
renderer.setRenderBoundsFromBlock(block);
block.setBlockBoundsForItemRender();
if (renderer.useInventoryTint)
{
int renderColor = block.getRenderColor(metadata);
float red = (float)(renderColor >> 16 & 255) / 255.0F;
float green = (float)(renderColor >> 8 & 255) / 255.0F;
float blue = (float)(renderColor & 255) / 255.0F;
GL11.glColor4f(red, green, blue, 1.0F);
}
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
renderer.renderBottomFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(0, metadata));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
renderer.renderTopFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(1, metadata));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1.0F);
renderer.renderEastFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(2, metadata));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
renderer.renderWestFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(3, metadata));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
renderer.renderNorthFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(4, metadata));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
renderer.renderSouthFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(5, metadata));
tessellator.draw();
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
}