2013-04-18 04:40:11 +02:00
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package mekanism.client;
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import java.util.Arrays;
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2013-04-21 06:34:54 +02:00
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import java.util.HashMap;
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2013-04-18 04:40:11 +02:00
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2013-04-21 06:34:54 +02:00
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import mekanism.client.ObjectRenderer.Object3D;
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2013-04-18 04:40:11 +02:00
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import mekanism.common.CableUtils;
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2013-04-21 06:34:54 +02:00
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import mekanism.common.Mekanism;
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2013-04-18 04:40:11 +02:00
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import mekanism.common.PipeUtils;
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import mekanism.common.TileEntityMechanicalPipe;
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2013-04-21 06:34:54 +02:00
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.GLAllocation;
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2013-04-18 04:40:11 +02:00
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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2013-04-21 06:34:54 +02:00
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import net.minecraft.world.World;
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2013-04-18 04:40:11 +02:00
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import net.minecraftforge.common.ForgeDirection;
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import net.minecraftforge.liquids.ITankContainer;
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2013-04-21 06:34:54 +02:00
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import net.minecraftforge.liquids.LiquidContainerRegistry;
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2013-04-18 04:40:11 +02:00
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import net.minecraftforge.liquids.LiquidStack;
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import org.lwjgl.opengl.GL11;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class RenderMechanicalPipe extends TileEntitySpecialRenderer
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{
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private ModelTransmitter model = new ModelTransmitter();
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2013-04-21 06:34:54 +02:00
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private HashMap<ForgeDirection, HashMap<LiquidStack, int[]>> cachedLiquids = new HashMap<ForgeDirection, HashMap<LiquidStack, int[]>>();
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private static final int stages = 40;
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private static final double offset = 0.015;
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2013-04-18 04:40:11 +02:00
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick)
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{
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renderAModelAt((TileEntityMechanicalPipe)tileEntity, x, y, z, partialTick);
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}
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public void renderAModelAt(TileEntityMechanicalPipe tileEntity, double x, double y, double z, float partialTick)
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{
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bindTextureByName("/mods/mekanism/render/MechanicalPipe" + (tileEntity.isActive ? "Active" : "") + ".png");
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GL11.glPushMatrix();
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GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
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GL11.glScalef(1.0F, -1F, -1F);
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boolean[] connectable = new boolean[] {false, false, false, false, false, false};
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TileEntity[] connectedPipes = PipeUtils.getConnectedPipes(tileEntity);
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ITankContainer[] connectedAcceptors = PipeUtils.getConnectedAcceptors(tileEntity);
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for(ITankContainer container : connectedAcceptors)
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{
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if(container != null)
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{
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int side = Arrays.asList(connectedAcceptors).indexOf(container);
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if(container.getTanks(ForgeDirection.getOrientation(side).getOpposite()).length != 0)
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{
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connectable[side] = true;
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}
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else if(container.getTank(ForgeDirection.getOrientation(side).getOpposite(), new LiquidStack(-1, 1000)) != null)
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{
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connectable[side] = true;
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}
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}
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}
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for(TileEntity tile : connectedPipes)
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{
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if(tile != null)
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{
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int side = Arrays.asList(connectedPipes).indexOf(tile);
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connectable[side] = true;
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}
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}
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for(int i = 0; i < 6; i++)
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{
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if(connectable[i])
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{
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model.renderSide(ForgeDirection.getOrientation(i));
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}
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}
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model.Center.render(0.0625F);
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GL11.glPopMatrix();
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2013-04-21 06:34:54 +02:00
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if(tileEntity.liquidScale > 0 && tileEntity.refLiquid != null)
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{
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GL11.glPushMatrix();
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GL11.glDisable(2896);
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bindTextureByName(tileEntity.refLiquid.getTextureSheet());
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GL11.glTranslatef((float)x, (float)y, (float)z);
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for(int i = 0; i < 6; i++)
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{
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if(connectable[i])
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{
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int[] displayList = getListAndRender(ForgeDirection.getOrientation(i), tileEntity.refLiquid, tileEntity.worldObj);
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GL11.glCallList(displayList[Math.max(3, (int)((float)tileEntity.liquidScale*(stages-1)))]);
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}
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}
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int[] displayList = getListAndRender(ForgeDirection.UNKNOWN, tileEntity.refLiquid, tileEntity.worldObj);
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GL11.glCallList(displayList[Math.max(3, (int)((float)tileEntity.liquidScale*(stages-1)))]);
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GL11.glEnable(2896);
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GL11.glPopMatrix();
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}
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}
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private int[] getListAndRender(ForgeDirection side, LiquidStack stack, World world)
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{
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if(cachedLiquids.containsKey(side) && cachedLiquids.get(side).containsKey(stack))
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{
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return cachedLiquids.get(side).get(stack);
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}
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Object3D toReturn = new Object3D();
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toReturn.baseBlock = Block.waterStill;
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toReturn.texture = stack.getRenderingIcon();
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if(stack.itemID < Block.blocksList.length && Block.blocksList[stack.itemID] != null)
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{
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toReturn.baseBlock = Block.blocksList[stack.itemID];
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}
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int[] displays = new int[stages];
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if(cachedLiquids.containsKey(side))
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{
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cachedLiquids.get(side).put(stack, displays);
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}
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else {
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HashMap<LiquidStack, int[]> map = new HashMap<LiquidStack, int[]>();
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map.put(stack, displays);
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cachedLiquids.put(side, map);
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}
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switch(side)
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{
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case UNKNOWN:
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{
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for(int i = 0; i < stages; i++)
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{
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displays[i] = GLAllocation.generateDisplayLists(1);
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GL11.glNewList(displays[i], 4864);
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toReturn.minX = 0.3 + offset;
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toReturn.minY = 0.3 + offset;
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toReturn.minZ = 0.3 + offset;
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toReturn.maxX = 0.7 - offset;
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toReturn.maxY = 0.3 - offset + ((float)i / (float)100);
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toReturn.maxZ = 0.7 - offset;
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ObjectRenderer.renderObject(toReturn, world, 0, 0, 0, false, true);
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GL11.glEndList();
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}
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return displays;
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}
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case DOWN:
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{
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for(int i = 0; i < stages; i++)
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{
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displays[i] = GLAllocation.generateDisplayLists(1);
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GL11.glNewList(displays[i], 4864);
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toReturn.minX = 0.5 + offset - ((float)i / (float)100)/2;
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toReturn.minY = 0.0;
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toReturn.minZ = 0.5 + offset - ((float)i / (float)100)/2;
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toReturn.maxX = 0.5 - offset + ((float)i / (float)100)/2;
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toReturn.maxY = 0.3 + offset;
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toReturn.maxZ = 0.5 - offset + ((float)i / (float)100)/2;
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ObjectRenderer.renderObject(toReturn, world, 0, 0, 0, false, true);
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GL11.glEndList();
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}
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return displays;
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}
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case UP:
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{
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for(int i = 0; i < stages; i++)
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{
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displays[i] = GLAllocation.generateDisplayLists(1);
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GL11.glNewList(displays[i], 4864);
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toReturn.minX = 0.5 + offset - ((float)i / (float)100)/2;
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toReturn.minY = 0.3 - offset + ((float)i / (float)100);
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toReturn.minZ = 0.5 + offset - ((float)i / (float)100)/2;
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toReturn.maxX = 0.5 - offset + ((float)i / (float)100)/2;
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toReturn.maxY = 1.0;
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toReturn.maxZ = 0.5 - offset + ((float)i / (float)100)/2;
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ObjectRenderer.renderObject(toReturn, world, 0, 0, 0, false, true);
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GL11.glEndList();
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}
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return displays;
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}
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case NORTH:
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{
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for(int i = 0; i < stages; i++)
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{
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displays[i] = GLAllocation.generateDisplayLists(1);
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GL11.glNewList(displays[i], 4864);
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toReturn.minX = 0.3 + offset;
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toReturn.minY = 0.3 + offset;
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toReturn.minZ = 0.0;
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toReturn.maxX = 0.7 - offset;
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toReturn.maxY = 0.3 - offset + ((float)i / (float)100);
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toReturn.maxZ = 0.3 + offset;
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ObjectRenderer.renderObject(toReturn, world, 0, 0, 0, false, true);
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GL11.glEndList();
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}
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return displays;
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}
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case SOUTH:
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{
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for(int i = 0; i < stages; i++)
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{
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displays[i] = GLAllocation.generateDisplayLists(1);
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GL11.glNewList(displays[i], 4864);
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toReturn.minX = 0.3 + offset;
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toReturn.minY = 0.3 + offset;
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toReturn.minZ = 0.7 - offset;
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toReturn.maxX = 0.7 - offset;
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toReturn.maxY = 0.3 - offset + ((float)i / (float)100);
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toReturn.maxZ = 1.0;
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ObjectRenderer.renderObject(toReturn, world, 0, 0, 0, false, true);
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GL11.glEndList();
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}
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return displays;
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}
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case WEST:
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{
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for(int i = 0; i < stages; i++)
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{
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displays[i] = GLAllocation.generateDisplayLists(1);
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GL11.glNewList(displays[i], 4864);
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toReturn.minX = 0.0;
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toReturn.minY = 0.3 + offset;
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toReturn.minZ = 0.3 + offset;
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toReturn.maxX = 0.3 + offset;
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toReturn.maxY = 0.3 - offset + ((float)i / (float)100);
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toReturn.maxZ = 0.7 - offset;
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ObjectRenderer.renderObject(toReturn, world, 0, 0, 0, false, true);
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GL11.glEndList();
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}
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return displays;
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}
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case EAST:
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{
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for(int i = 0; i < stages; i++)
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{
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displays[i] = GLAllocation.generateDisplayLists(1);
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GL11.glNewList(displays[i], 4864);
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toReturn.minX = 0.7 - offset;
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toReturn.minY = 0.3 + offset;
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toReturn.minZ = 0.3 + offset;
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toReturn.maxX = 1.0;
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toReturn.maxY = 0.3 - offset + ((float)i / (float)100);
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toReturn.maxZ = 0.7 - offset;
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ObjectRenderer.renderObject(toReturn, world, 0, 0, 0, false, true);
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GL11.glEndList();
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}
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return displays;
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}
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}
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return null;
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2013-04-18 04:40:11 +02:00
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}
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}
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