A few necessary library additions
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11574e9454
commit
08eb8be841
4 changed files with 238 additions and 19 deletions
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@ -1,7 +1,7 @@
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package mekanism.api;
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import java.util.ArrayList;
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import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.block.Block;
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import net.minecraft.entity.Entity;
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import net.minecraft.init.Blocks;
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@ -15,9 +15,8 @@ import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraftforge.common.util.ForgeDirection;
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import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
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import io.netty.buffer.ByteBuf;
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import java.util.ArrayList;
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/**
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* Coord4D - an integer-based way to keep track of and perform operations on blocks in a Minecraft-based environment. This also takes
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@ -179,6 +178,18 @@ public class Coord4D
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return this;
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}
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/**
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* Translates this Coord4D by the defined Coord4D's coordinates, regardless of dimension.
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* @param coord - coordinates to translate by
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* @return translated Coord4D
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*/
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public Coord4D translate(Coord4D coord)
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{
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translate(coord.xCoord, coord.yCoord, coord.zCoord);
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return this;
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}
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/**
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* Creates and returns a new Coord4D translated to the defined offsets of the side.
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* @param side - side to translate this Coord4D to
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@ -1,9 +1,11 @@
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package mekanism.api;
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import net.minecraft.entity.Entity;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.Vec3;
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import net.minecraftforge.common.util.ForgeDirection;
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@ -30,6 +32,13 @@ public class Pos3D
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zPos = vec.zCoord;
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}
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public Pos3D(MovingObjectPosition mop)
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{
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xPos = mop.blockX;
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yPos = mop.blockY;
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zPos = mop.blockZ;
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}
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public Pos3D(double x, double y, double z)
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{
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xPos = x;
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@ -62,6 +71,30 @@ public class Pos3D
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this(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
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}
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/**
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* Returns a new Pos3D from a tag compound.
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* @param tag - tag compound to read from
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* @return the Pos3D from the tag compound
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*/
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public static Pos3D read(NBTTagCompound tag)
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{
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return new Pos3D(tag.getDouble("x"), tag.getDouble("y"), tag.getDouble("z"));
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}
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/**
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* Writes this Pos3D's data to an NBTTagCompound.
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* @param nbtTags - tag compound to write to
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* @return the tag compound with this Pos3D's data
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*/
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public NBTTagCompound write(NBTTagCompound nbtTags)
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{
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nbtTags.setDouble("x", xPos);
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nbtTags.setDouble("y", yPos);
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nbtTags.setDouble("z", zPos);
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return nbtTags;
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}
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/**
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* Creates and returns a Pos3D with values representing the difference between this and the Pos3D in the parameters.
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* @param pos - Pos3D to subtract
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@ -75,13 +108,23 @@ public class Pos3D
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/**
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* Creates a new Pos3D from the motion of an entity.
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* @param entity
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* @return
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* @return Pos3D representing the motion of the given entity
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*/
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public static Pos3D fromMotion(Entity entity)
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{
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return new Pos3D(entity.motionX, entity.motionY, entity.motionZ);
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}
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/**
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* Creates a new Coord4D representing this Pos3D in the provided dimension.
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* @param dimensionId - the dimension this Pos3D is in
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* @return Coord4D representing this Pos3D
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*/
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public Coord4D getCoord(int dimensionId)
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{
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return new Coord4D((int)xPos, (int)yPos, (int)zPos, dimensionId);
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}
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/**
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* Centres a block-derived Pos3D
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*/
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@ -187,17 +230,23 @@ public class Pos3D
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}
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public Pos3D rotate(double yaw, double pitch)
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{
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return rotate(yaw, pitch, 0);
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}
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public Pos3D rotate(double yaw, double pitch, double roll)
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{
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double yawRadians = Math.toRadians(yaw);
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double pitchRadians = Math.toRadians(pitch);
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double rollRadians = Math.toRadians(roll);
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double x = xPos;
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double y = yPos;
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double z = zPos;
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xPos = x * Math.cos(yawRadians) - z * Math.sin(yawRadians);
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yPos = y * Math.cos(pitchRadians) - z * Math.sin(pitchRadians);
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zPos = (z * Math.cos(yawRadians) + x * Math.sin(yawRadians)) * (z * Math.cos(pitchRadians) + y * Math.sin(pitchRadians));
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xPos = x * Math.cos(yawRadians) * Math.cos(pitchRadians) + z * (Math.cos(yawRadians) * Math.sin(pitchRadians) * Math.sin(rollRadians) - Math.sin(yawRadians) * Math.cos(rollRadians)) + y * (Math.cos(yawRadians) * Math.sin(pitchRadians) * Math.cos(rollRadians) + Math.sin(yawRadians) * Math.sin(rollRadians));
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zPos = x * Math.sin(yawRadians) * Math.cos(pitchRadians) + z * (Math.sin(yawRadians) * Math.sin(pitchRadians) * Math.sin(rollRadians) + Math.cos(yawRadians) * Math.cos(rollRadians)) + y * (Math.sin(yawRadians) * Math.sin(pitchRadians) * Math.cos(rollRadians) - Math.cos(yawRadians) * Math.sin(rollRadians));
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yPos = -x * Math.sin(pitchRadians) + z * Math.cos(pitchRadians) * Math.sin(rollRadians) + y * Math.cos(pitchRadians) * Math.cos(rollRadians);
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return this;
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}
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@ -237,6 +286,133 @@ public class Pos3D
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return scale(scale, scale, scale);
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}
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public Pos3D rotate(float angle, Pos3D axis)
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{
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return translateMatrix(getRotationMatrix(angle, axis), this);
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}
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public double[] getRotationMatrix(float angle)
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{
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double[] matrix = new double[16];
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Pos3D axis = clone().normalize();
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double x = axis.xPos;
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double y = axis.yPos;
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double z = axis.zPos;
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angle *= 0.0174532925D;
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float cos = (float)Math.cos(angle);
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float ocos = 1.0F - cos;
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float sin = (float)Math.sin(angle);
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matrix[0] = (x * x * ocos + cos);
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matrix[1] = (y * x * ocos + z * sin);
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matrix[2] = (x * z * ocos - y * sin);
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matrix[4] = (x * y * ocos - z * sin);
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matrix[5] = (y * y * ocos + cos);
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matrix[6] = (y * z * ocos + x * sin);
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matrix[8] = (x * z * ocos + y * sin);
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matrix[9] = (y * z * ocos - x * sin);
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matrix[10] = (z * z * ocos + cos);
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matrix[15] = 1.0F;
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return matrix;
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}
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public static Pos3D translateMatrix(double[] matrix, Pos3D translation)
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{
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double x = translation.xPos * matrix[0] + translation.yPos * matrix[1] + translation.zPos * matrix[2] + matrix[3];
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double y = translation.xPos * matrix[4] + translation.yPos * matrix[5] + translation.zPos * matrix[6] + matrix[7];
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double z = translation.xPos * matrix[8] + translation.yPos * matrix[9] + translation.zPos * matrix[10] + matrix[11];
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translation.xPos = x;
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translation.yPos = y;
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translation.zPos = z;
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return translation;
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}
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public static double[] getRotationMatrix(float angle, Pos3D axis)
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{
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return axis.getRotationMatrix(angle);
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}
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public double anglePreNorm(Pos3D pos2)
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{
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return Math.acos(dotProduct(pos2));
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}
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public static double anglePreNorm(Pos3D pos1, Pos3D pos2)
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{
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return Math.acos(pos1.clone().dotProduct(pos2));
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}
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public double dotProduct(Pos3D pos)
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{
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return xPos * pos.xPos + yPos * pos.yPos + zPos * pos.zPos;
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}
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public Pos3D crossProduct(Pos3D compare)
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{
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return clone().toCrossProduct(compare);
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}
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public Pos3D toCrossProduct(Pos3D compare)
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{
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double newX = yPos * compare.zPos - zPos * compare.yPos;
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double newY = zPos * compare.xPos - xPos * compare.zPos;
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double newZ = xPos * compare.yPos - yPos * compare.xPos;
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xPos = newX;
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yPos = newY;
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zPos = newZ;
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return this;
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}
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public Pos3D xCrossProduct()
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{
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return new Pos3D(0.0D, zPos, -yPos);
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}
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public Pos3D zCrossProduct()
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{
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return new Pos3D(-yPos, xPos, 0.0D);
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}
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public Pos3D getPerpendicular()
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{
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if(zPos == 0)
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{
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return zCrossProduct();
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}
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return xCrossProduct();
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}
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public Pos3D floor()
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{
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return new Pos3D(Math.floor(xPos), Math.floor(yPos), Math.floor(zPos));
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}
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public double getMagnitude()
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{
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return Math.sqrt(xPos * xPos + yPos * yPos + zPos * zPos);
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}
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public Pos3D normalize()
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{
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double d = getMagnitude();
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if (d != 0)
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{
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this.scale(1 / d);
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}
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return this;
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}
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public static AxisAlignedBB getAABB(Pos3D pos1, Pos3D pos2)
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{
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return AxisAlignedBB.getBoundingBox(
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@ -13,9 +13,17 @@ public class ContainerNull extends Container
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{
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tileEntity = tile;
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if(tileEntity != null)
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{
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tileEntity.open(player);
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tileEntity.openInventory();
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}
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}
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public ContainerNull(TileEntityContainerBlock tile)
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{
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tileEntity = tile;
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}
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public ContainerNull() {}
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@ -0,0 +1,24 @@
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package mekanism.common.inventory.slot;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.Slot;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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public class SlotSpecific extends Slot
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{
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private Class<? extends Item> itemClass;
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public SlotSpecific(IInventory inventory, int index, int x, int y, Class<? extends Item> c)
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{
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super(inventory, index, x, y);
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itemClass = c;
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}
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@Override
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public boolean isItemValid(ItemStack itemstack)
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{
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return itemClass.equals(itemstack.getItem().getClass()) || itemClass.isInstance(itemstack.getItem());
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}
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}
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