Stop Object3D.getTileEntity() from loading unloaded chunks.
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@ -4,6 +4,7 @@ import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ForgeDirection;
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public class Object3D
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@ -44,6 +45,8 @@ public class Object3D
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public TileEntity getTileEntity(IBlockAccess world)
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{
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if(!(world instanceof World && ((World)world).blockExists(xCoord, yCoord, yCoord)))
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return null;
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return world.getBlockTileEntity(xCoord, yCoord, zCoord);
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}
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