PacketDataRequest.onMessage is being called on the client side in SSP. Stop that from crashing the client, but is it a problem that it's being called at all?
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1 changed files with 4 additions and 1 deletions
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@ -49,8 +49,11 @@ public class PacketDataRequest implements IMessageHandler<DataRequestMessage, IM
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}
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}
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if(player instanceof EntityPlayerMP)
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{
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Mekanism.packetHandler.sendTo(new TileEntityMessage(Coord4D.get(tileEntity), ((ITileNetwork)tileEntity).getNetworkedData(new ArrayList())), (EntityPlayerMP)player);
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}
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}
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return null;
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}
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