Spinning stuff!
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214be2bbba
commit
228e550baa
3 changed files with 28 additions and 1 deletions
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@ -305,6 +305,19 @@ public class ModelChemicalCrystalizer extends ModelBase
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MekanismRenderer.blendOff();
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}
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public void renderWithRotation(float size, float rotate)
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{
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rotate *= Math.PI;
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Spin.rotateAngleY = rotate;
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Vial1.rotateAngleY = rotate;
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Vial2.rotateAngleY = rotate;
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Vial3.rotateAngleY = rotate;
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Vial4.rotateAngleY = rotate;
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render(size);
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}
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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@ -36,9 +36,19 @@ public class RenderChemicalCrystalizer extends TileEntitySpecialRenderer
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case 4: GL11.glRotatef(90, 0.0F, 1.0F, 0.0F); break;
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case 5: GL11.glRotatef(270, 0.0F, 1.0F, 0.0F); break;
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}
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if(tileEntity.isActive)
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{
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tileEntity.spinSpeed = Math.min(1, tileEntity.spinSpeed+0.01F);
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}
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else {
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tileEntity.spinSpeed = Math.max(0, tileEntity.spinSpeed-0.02F);
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}
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tileEntity.spin = (tileEntity.spin + (tileEntity.spinSpeed*0.1F)) % 1;
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GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
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model.render(0.0625F);
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model.renderWithRotation(0.0625F, tileEntity.spin);
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GL11.glPopMatrix();
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}
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}
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@ -60,6 +60,10 @@ public class TileEntityChemicalCrystalizer extends TileEntityElectricBlock imple
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public double prevEnergy;
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public float spinSpeed;
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public float spin;
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public final double ENERGY_USAGE = Mekanism.chemicalCrystalizerUsage;
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/** This machine's current RedstoneControl type. */
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