Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
This commit is contained in:
commit
2404e7416a
4 changed files with 21 additions and 5 deletions
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@ -235,7 +235,9 @@ public class ModelGasMask extends ModelBase
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filterpipeupper.render(size);
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MekanismRenderer.blendOn();
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GL11.glColor4f(1, 1, 1, 0.4F);
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MekanismRenderer.glowOn();
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GL11.glColor4f(1, 1, 1, 0.3F);
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GL11.glEnable(GL11.GL_CULL_FACE);
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glasstop.render(size);
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glassfront.render(size);
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@ -244,7 +246,9 @@ public class ModelGasMask extends ModelBase
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glassbackR.render(size);
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glassbackL.render(size);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glColor4f(1, 1, 1, 1);
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MekanismRenderer.glowOff();
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MekanismRenderer.blendOff();
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pipecornerFL.render(size);
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@ -9,6 +9,7 @@ import net.minecraft.client.Minecraft;
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import net.minecraft.client.model.ModelBiped;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.ResourceLocation;
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import org.lwjgl.opengl.GL11;
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@ -37,9 +38,14 @@ public class ModelCustomArmor extends ModelBiped
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public void init(Entity entity, float f, float f1, float f2, float f3, float f4, float size)
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{
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reset();
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if(entity instanceof EntityLivingBase)
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{
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isSneak = ((EntityLivingBase)entity).isSneaking();
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}
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if(modelType.armorSlot == 0)
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{
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{
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bipedHead.isHidden = false;
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bipedHead.showModel = true;
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}
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@ -330,8 +330,7 @@ public class ItemRenderingHandler implements IItemRenderer
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{
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GL11.glRotatef(180, 0.0F, 0.0F, 1.0F);
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GL11.glRotatef(90, 0.0F, -1.0F, 0.0F);
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GL11.glTranslatef(0.2F, 1F, 0.0F);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glTranslatef(0.1F, 0.2F, 0.0F);
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Minecraft.getMinecraft().renderEngine.bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "ScubaSet.png"));
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gasMask.render(0.0625F);
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}
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@ -339,7 +338,8 @@ public class ItemRenderingHandler implements IItemRenderer
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{
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GL11.glRotatef(180, 0.0F, 0.0F, 1.0F);
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GL11.glRotatef(90, 0.0F, -1.0F, 0.0F);
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GL11.glTranslatef(0.2F, -0.35F, 0.0F);
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GL11.glScalef(1.6F, 1.6F, 1.6F);
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GL11.glTranslatef(0.2F, -0.5F, 0.0F);
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Minecraft.getMinecraft().renderEngine.bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "ScubaSet.png"));
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scubaTank.render(0.0625F);
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}
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@ -488,6 +488,12 @@ public class Mekanism
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CraftingManager.getInstance().getRecipeList().add(new MekanismRecipe(new ItemStack(Dictionary), new Object[] {
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"C", "B", Character.valueOf('C'), "circuitBasic", Character.valueOf('B'), Item.book
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}));
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CraftingManager.getInstance().getRecipeList().add(new MekanismRecipe(new ItemStack(GasMask), new Object[] {
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" S ", "GCG", "S S", Character.valueOf('S'), "ingotSteel", Character.valueOf('G'), Block.glass, Character.valueOf('C'), "circuitBasic"
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}));
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CraftingManager.getInstance().getRecipeList().add(new MekanismRecipe(new ItemStack(ScubaTank), new Object[] {
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" C ", "ATA", "SSS", Character.valueOf('C'), "circuitBasic", Character.valueOf('A'), EnrichedAlloy, Character.valueOf('S'), "ingotSteel"
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}));
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for(RecipeType type : RecipeType.values())
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{
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