Remove FMLRenderAccessLibrary reference

This commit is contained in:
Ben Spiers 2015-03-19 16:40:44 +00:00
parent b69e6a9d80
commit 2a3ddd014b

View file

@ -60,7 +60,6 @@ import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.src.FMLRenderAccessLibrary;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.common.util.ForgeDirection;
import net.minecraftforge.fluids.Fluid;
@ -173,7 +172,7 @@ public class ItemRenderingHandler implements IItemRenderer
}
else if(Block.getBlockFromItem(item.getItem()) == MekanismBlocks.BasicBlock && item.getItemDamage() == 6)
{
FMLRenderAccessLibrary.renderInventoryBlock((RenderBlocks)data[0], MekanismBlocks.BasicBlock, item.getItemDamage(), ClientProxy.BASIC_RENDER_ID);
RenderingRegistry.instance().renderInventoryBlock((RenderBlocks)data[0], MekanismBlocks.BasicBlock, item.getItemDamage(), ClientProxy.BASIC_RENDER_ID);
if(binRenderer == null || binRenderer.func_147498_b()/*getFontRenderer()*/ == null)
{