GL_LIGHTING

This commit is contained in:
Aidan C. Brady 2013-11-14 07:48:18 -05:00
parent a29b637a0a
commit 33283f5428

View file

@ -181,7 +181,7 @@ public class ItemRenderingHandler implements IItemRenderer
TextureManager renderEngine = Minecraft.getMinecraft().renderEngine;
GL11.glDisable(2896);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
if(!ForgeHooksClient.renderInventoryItem(renderBlocks, renderEngine, itemStack, true, 0.0F, 0.0F, 0.0F))
@ -190,7 +190,7 @@ public class ItemRenderingHandler implements IItemRenderer
}
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glEnable(2896);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}