Fixed non-multipart wire textures

This commit is contained in:
Calclavia 2013-12-01 17:02:39 +08:00
parent 0967677907
commit 3cca65f2cd
3 changed files with 3 additions and 3 deletions

View file

@ -25,8 +25,8 @@ import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderWire extends TileEntitySpecialRenderer
{
private static final ResourceLocation WIRE_TEXTURE = new ResourceLocation(MekanismInduction.DOMAIN, MekanismInduction.MODEL_TEXTURE_DIRECTORY + "wire.png");
private static final ResourceLocation INSULATION_TEXTURE = new ResourceLocation(MekanismInduction.DOMAIN, MekanismInduction.MODEL_TEXTURE_DIRECTORY + "insulation.png");
private static final ResourceLocation WIRE_TEXTURE = new ResourceLocation(MekanismInduction.DOMAIN, "textures/blocks/" + MekanismInduction.MODEL_TEXTURE_DIRECTORY + "WireSimple.png");
private static final ResourceLocation INSULATION_TEXTURE = new ResourceLocation(MekanismInduction.DOMAIN, "textures/blocks/" + MekanismInduction.MODEL_TEXTURE_DIRECTORY + "Insulation.png");
public static final ModelWire WIRE_MODEL = new ModelWire();
public static final ModelInsulation INSULATION_MODEL = new ModelInsulation();

View file

@ -151,7 +151,7 @@ public class MekanismInduction implements IModule
try
{
itemPartWire = (Item) Class.forName("mekanism.induction.common.wire.ItemPartWire").getConstructor(Integer.TYPE).newInstance(getNextItemID());
System.out.println("Mekanism Induction multipart loaded.");
Mekanism.logger.fine("Mekanism Induction multipart loaded.");
}
catch (Exception e)
{

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