Fix to weird item texture winding bug. I don't know why I have to do this

This commit is contained in:
aidancbrady 2016-03-26 12:34:34 -04:00
parent 97bd7198d1
commit 42ca8c29b1

View file

@ -553,11 +553,11 @@ public class MekanismRenderer
tessellator.draw(); tessellator.draw();
tessellator.startDrawingQuads(); tessellator.startDrawingQuads();
tessellator.setNormal(-1.0F, 0.0F, 0.0F); tessellator.setNormal(-1.0F, 0.0F, 0.0F);
renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, custom.getIcon(stack, 4)); renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, custom.getIcon(stack, 5));
tessellator.draw(); tessellator.draw();
tessellator.startDrawingQuads(); tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.setNormal(1.0F, 0.0F, 0.0F);
renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, custom.getIcon(stack, 5)); renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, custom.getIcon(stack, 4));
tessellator.draw(); tessellator.draw();
} catch(Exception e) {} } catch(Exception e) {}
@ -596,11 +596,11 @@ public class MekanismRenderer
tessellator.draw(); tessellator.draw();
tessellator.startDrawingQuads(); tessellator.startDrawingQuads();
tessellator.setNormal(-1.0F, 0.0F, 0.0F); tessellator.setNormal(-1.0F, 0.0F, 0.0F);
renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(4, metadata)); renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(5, metadata));
tessellator.draw(); tessellator.draw();
tessellator.startDrawingQuads(); tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.setNormal(1.0F, 0.0F, 0.0F);
renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(5, metadata)); renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(4, metadata));
tessellator.draw(); tessellator.draw();
} catch(Exception e) {} } catch(Exception e) {}