fix: show output on correct sides

This commit is contained in:
Timo Ley 2023-01-31 11:30:30 +01:00
parent f7f3fcf3eb
commit 4333f5f385

View file

@ -10,9 +10,11 @@ import cpw.mods.fml.relauncher.SideOnly;
import mekanism.api.MekanismConfig;
import mekanism.api.ModelType;
import mekanism.api.energy.IEnergizedItem;
import mekanism.api.transmitters.TransmissionType;
import mekanism.client.render.MekanismRenderer.ICustomBlockIcon;
import mekanism.common.Mekanism;
import mekanism.common.MekanismBlocks;
import mekanism.common.SideData.IOState;
import mekanism.common.Tier.EnergyCubeTier;
import mekanism.common.base.IEnergyCube;
import mekanism.common.base.ISustainedInventory;
@ -102,10 +104,59 @@ public class BlockEnergyCube extends BlockContainer implements ICustomBlockIcon
if (MekanismConfig.client.modelType != ModelType.CLASSIC)
return super.getIcon(world, x, y, z, side);
ForgeDirection dir = ForgeDirection.getOrientation(side);
TileEntityEnergyCube te = (TileEntityEnergyCube) world.getTileEntity(x, y, z);
ForgeDirection front = ForgeDirection.getOrientation(te.facing);
IIcon[] icons = this.icons.get(te.tier);
return icons[te.facing == side ? 1 : 0];
return icons[te.configComponent.getOutput(TransmissionType.ENERGY, mapRotation(front, dir).ordinal()).ioState == IOState.OUTPUT ? 1 : 0];
}
public ForgeDirection mapRotation(final ForgeDirection forward, final ForgeDirection dir) {
ForgeDirection up = ForgeDirection.UNKNOWN;
if (forward == ForgeDirection.UP) {
up = ForgeDirection.SOUTH;
} else if (forward == ForgeDirection.DOWN) {
up = ForgeDirection.NORTH;
} else {
up = ForgeDirection.UP;
}
final int west_x = forward.offsetY * up.offsetZ - forward.offsetZ * up.offsetY;
final int west_y = forward.offsetZ * up.offsetX - forward.offsetX * up.offsetZ;
final int west_z = forward.offsetX * up.offsetY - forward.offsetY * up.offsetX;
ForgeDirection west = ForgeDirection.UNKNOWN;
for (final ForgeDirection dx : ForgeDirection.VALID_DIRECTIONS) {
if (dx.offsetX == west_x && dx.offsetY == west_y && dx.offsetZ == west_z) {
west = dx;
}
}
if (dir == forward.getOpposite()) {
return ForgeDirection.SOUTH;
}
if (dir == forward) {
return ForgeDirection.NORTH;
}
if (dir == up) {
return ForgeDirection.UP;
}
if (dir == up.getOpposite()) {
return ForgeDirection.DOWN;
}
if (dir == west) {
return ForgeDirection.WEST;
}
if (dir == west.getOpposite()) {
return ForgeDirection.EAST;
}
return ForgeDirection.UNKNOWN;
}
@Override