Fixed Dynamic Tanks not updating when being filled with buckets. I knew I missed something.
This commit is contained in:
parent
520bf46332
commit
4d4926d0df
1 changed files with 2 additions and 2 deletions
|
@ -15,8 +15,8 @@ import mekanism.common.tank.DynamicTankCache;
|
|||
import mekanism.common.tank.SynchronizedTankData;
|
||||
import mekanism.common.tank.SynchronizedTankData.ValveData;
|
||||
import mekanism.common.tank.TankUpdateProtocol;
|
||||
import mekanism.common.util.FluidContainerUtils.ContainerEditMode;
|
||||
import mekanism.common.util.FluidContainerUtils;
|
||||
import mekanism.common.util.FluidContainerUtils.ContainerEditMode;
|
||||
import mekanism.common.util.MekanismUtils;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
@ -497,7 +497,7 @@ public class TileEntityDynamicTank extends TileEntityContainerBlock implements I
|
|||
|
||||
if(tileEntity != null && tileEntity.isRendering)
|
||||
{
|
||||
Mekanism.packetHandler.sendToReceivers(new TileEntityMessage(Coord4D.get(this), getNetworkedData(new ArrayList())), new Range4D(Coord4D.get(this)));
|
||||
Mekanism.packetHandler.sendToReceivers(new TileEntityMessage(Coord4D.get(tileEntity), tileEntity.getNetworkedData(new ArrayList())), new Range4D(Coord4D.get(tileEntity)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue