Fixed Dynamic Tanks not updating when being filled with buckets. I knew I missed something.

This commit is contained in:
Aidan Brady 2014-08-08 21:21:28 -04:00
parent 520bf46332
commit 4d4926d0df

View file

@ -15,8 +15,8 @@ import mekanism.common.tank.DynamicTankCache;
import mekanism.common.tank.SynchronizedTankData;
import mekanism.common.tank.SynchronizedTankData.ValveData;
import mekanism.common.tank.TankUpdateProtocol;
import mekanism.common.util.FluidContainerUtils.ContainerEditMode;
import mekanism.common.util.FluidContainerUtils;
import mekanism.common.util.FluidContainerUtils.ContainerEditMode;
import mekanism.common.util.MekanismUtils;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
@ -497,7 +497,7 @@ public class TileEntityDynamicTank extends TileEntityContainerBlock implements I
if(tileEntity != null && tileEntity.isRendering)
{
Mekanism.packetHandler.sendToReceivers(new TileEntityMessage(Coord4D.get(this), getNetworkedData(new ArrayList())), new Range4D(Coord4D.get(this)));
Mekanism.packetHandler.sendToReceivers(new TileEntityMessage(Coord4D.get(tileEntity), tileEntity.getNetworkedData(new ArrayList())), new Range4D(Coord4D.get(tileEntity)));
}
}
}