v5 Pre-Release #4

*Removed extenal APIs from repo, as Mekanism no longer works in a
Jenkins-based build system.
*Removed Oxygen and Hydrogen tank -- made a single Storage Tank that
can store any type of gas.
*Updated javadocs in IStorageTank to match it's new universal state.
*Fixed Gas Tank GUI not opening.
*Removed Power Units and Energy Cubes/Tablets/Orbs.
*Added Energy Cubes -- blocks that work as batteries when in their item
form, and when placed, have all the data they had in an item form.
This commit is contained in:
Aidan Brady 2012-11-28 10:33:34 -05:00
parent 8ae6207eac
commit 4efea54c74
241 changed files with 684 additions and 13395 deletions

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.blueprints;
public class BlockSignature {
public String blockClassName;
public String tileClassName;
public String blockName;
public String mod;
public String modVersion;
public String customField;
public BlockSignature(String str) {
String[] values = str.split("/");
int i = 0;
if (values[0].equals("#B")) {
i++;
}
blockClassName = values[i];
tileClassName = values[i + 1];
blockName = values[i + 2];
mod = values[i + 3];
modVersion = values[i + 4];
customField = values[i + 5];
replaceNullWithStar();
}
public BlockSignature() {
replaceNullWithStar();
}
@Override
public String toString() {
replaceNullWithStar();
return "#B/" + blockClassName + "/" + tileClassName + "/" + blockName + "/" + mod + "/" + modVersion + "/" + customField;
}
public void replaceNullWithStar() {
if (blockClassName == null) {
blockClassName = "*";
}
if (tileClassName == null) {
tileClassName = "*";
}
if (blockName == null) {
blockName = "*";
}
if (mod == null) {
mod = "*";
}
if (modVersion == null) {
modVersion = "*";
}
if (customField == null) {
customField = "*";
}
}
}

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package buildcraft.api.blueprints;
import buildcraft.api.core.BuildCraftAPI;
import net.minecraft.src.Block;
import net.minecraft.src.Item;
import net.minecraft.src.ItemStack;
public class BlueprintManager {
public static BptBlock[] blockBptProps = new BptBlock[Block.blocksList.length];
public static ItemSignature getItemSignature(Item item) {
ItemSignature sig = new ItemSignature();
if (item.shiftedIndex >= Block.blocksList.length + BuildCraftAPI.LAST_ORIGINAL_ITEM) {
sig.itemClassName = item.getClass().getSimpleName();
}
sig.itemName = item.getItemNameIS(new ItemStack(item));
return sig;
}
public static BlockSignature getBlockSignature(Block block) {
return BlueprintManager.blockBptProps[0].getSignature(block);
}
static {
// Initialize defaults for block properties.
for (int i = 0; i < BlueprintManager.blockBptProps.length; ++i) {
new BptBlock(i);
}
}
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.blueprints;
import java.util.ArrayList;
import java.util.LinkedList;
import buildcraft.api.core.BuildCraftAPI;
import net.minecraft.src.Block;
import net.minecraft.src.BlockContainer;
import net.minecraft.src.Item;
import net.minecraft.src.ItemStack;
import net.minecraft.src.TileEntity;
/**
* This class allow to specify specific behavior for blocks stored in
* blueprints:
*
* - what items needs to be used to create that block - how the block has to be
* built on the world - how to rotate the block - what extra data to store /
* load in the blueprint
*
* Default implementations of this can be seen in the package
* buildcraft.api.bptblocks. The class BptBlockUtils provide
* some additional utilities.
*
* Blueprints perform "id translation" in case the block ids between a blueprint
* and the world installation are different. In order to translate block ids,
* blocks needs to be uniquely identified. By default, this identification is
* done by:
*
* - the block simple class name - the tile simple class name (if any) - the
* block name
*
* In certain circumstances, the above is not enough (e.g. if several blocks
* share the same class and the same name, with no tile). In this case,
* additional data may be provided by children of this class:
*
* - mod name - custom signature
*
* At blueprint load time, BuildCraft will check that each block id of the
* blueprint corresponds to the block id in the installation. If not, it will
* perform a search through the block list, and upon matching signature, it will
* translate all blocks ids of the blueprint to the installation ones. If no
* such block id is found, BuildCraft will assume that the block is not
* installed and will not load the blueprint.
*/
public class BptBlock {
public final int blockId;
public BptBlock(int blockId) {
this.blockId = blockId;
BlueprintManager.blockBptProps[blockId] = this;
}
/**
* Returns the requirements needed to build this block. When the
* requirements are met, they will be removed all at once from the builder,
* before calling buildBlock.
*/
public void addRequirements(BptSlotInfo slot, IBptContext context, LinkedList<ItemStack> requirements) {
if (slot.blockId != 0) {
if (slot.storedRequirements.size() != 0) {
requirements.addAll(slot.storedRequirements);
} else {
requirements.add(new ItemStack(slot.blockId, 1, slot.meta));
}
}
}
/**
* This is called each time an item matches a reqquirement, that is: (req id
* == stack id) for damageable items (req id == stack id && req dmg == stack
* dmg) for other items by default, it will increase damage of damageable
* items by the amount of damage of the requirement, and remove the intended
* amount of non damageable item.
*
* Client may override this behavior for default items. Note that this
* subprogram may be called twice with the same parameters, once with a copy
* of requirements and stack to check if the entire requirements can be
* fullfilled, and once with the real inventory. Implementer is responsible
* for updating req (with the remaining requirements if any) and stack
* (after usage)
*
* returns: what was used (similer to req, but created from stack, so that any NBT based differences are drawn from the correct source)
*/
public ItemStack useItem(BptSlotInfo slot, IBptContext context, ItemStack req, ItemStack stack) {
ItemStack result = stack.copy();
if (stack.isItemStackDamageable()) {
if (req.getItemDamage() + stack.getItemDamage() <= stack.getMaxDamage()) {
stack.setItemDamage(req.getItemDamage() + stack.getItemDamage());
result.setItemDamage(req.getItemDamage());
req.stackSize = 0;
}
if (stack.getItemDamage() >= stack.getMaxDamage()) {
stack.stackSize = 0;
}
} else {
if (stack.stackSize >= req.stackSize) {
result.stackSize = req.stackSize;
stack.stackSize -= req.stackSize;
req.stackSize = 0;
} else {
req.stackSize -= stack.stackSize;
stack.stackSize = 0;
}
}
if (stack.stackSize == 0 && stack.getItem().getContainerItem() != null) {
Item container = stack.getItem().getContainerItem();
stack.itemID = container.shiftedIndex;
stack.stackSize = 1;
stack.setItemDamage(0);
}
return result;
}
/**
* Return true if the block on the world correspond to the block stored in
* the blueprint at the location given by the slot. By default, this
* subprogram is permissive and doesn't take into account metadata.
*
* Added metadata sensitivity //Krapht
*/
public boolean isValid(BptSlotInfo slot, IBptContext context) {
return slot.blockId == context.world().getBlockId(slot.x, slot.y, slot.z)
&& slot.meta == context.world().getBlockMetadata(slot.x, slot.y, slot.z);
}
/**
* Perform a 90 degree rotation to the slot.
*/
public void rotateLeft(BptSlotInfo slot, IBptContext context) {
}
/**
* Places the block in the world, at the location specified in the slot.
*/
public void buildBlock(BptSlotInfo slot, IBptContext context) {
// Meta needs to be specified twice, depending on the block behavior
context.world().setBlockAndMetadataWithNotify(slot.x, slot.y, slot.z, slot.blockId, slot.meta);
context.world().setBlockMetadataWithNotify(slot.x, slot.y, slot.z, slot.meta);
if (Block.blocksList[slot.blockId] instanceof BlockContainer) {
TileEntity tile = context.world().getBlockTileEntity(slot.x, slot.y, slot.z);
slot.cpt.setInteger("x", slot.x);
slot.cpt.setInteger("y", slot.y);
slot.cpt.setInteger("z", slot.z);
if (tile != null) {
tile.readFromNBT(slot.cpt);
}
}
}
/**
* Return true if the block should not be placed to the world. Requirements
* will not be asked on such a block, and building will not be called.
*/
public boolean ignoreBuilding(BptSlotInfo slot) {
return false;
}
/**
* Initializes a slot from the blueprint according to an objet placed on {x,
* y, z} on the world. This typically means adding entries in slot.cpt. Note
* that "id" and "meta" will be set automatically, corresponding to the
* block id and meta.
*
* By default, if the block is a BlockContainer, tile information will be to
* save / load the block.
*/
public void initializeFromWorld(BptSlotInfo slot, IBptContext context, int x, int y, int z) {
if (Block.blocksList[slot.blockId] instanceof BlockContainer) {
TileEntity tile = context.world().getBlockTileEntity(x, y, z);
if (tile != null) {
tile.writeToNBT(slot.cpt);
}
}
if (Block.blocksList[slot.blockId] != null) {
ArrayList<ItemStack> req = Block.blocksList[slot.blockId].getBlockDropped(context.world(), x, y, z, context.world()
.getBlockMetadata(x, y, z), 0);
if (req != null) {
slot.storedRequirements.addAll(req);
}
}
}
/**
* Called on a block when the blueprint has finished to place all the
* blocks. This may be useful to adjust variable depending on surrounding
* blocks that may not be there already at initial building.
*/
public void postProcessing(BptSlotInfo slot, IBptContext context) {
}
/**
* By default, block class name, block tile name and block name are used to
* define block signature. Overriding this subprogram may allow to replace
* some of these with stars, specify the mod that this block kind is coming
* from or add custom data to the signature.
*/
public BlockSignature getSignature(Block block) {
BlockSignature sig = new BlockSignature();
if (block.blockID > BuildCraftAPI.LAST_ORIGINAL_BLOCK) {
sig.blockClassName = block.getClass().getSimpleName();
if (block instanceof BlockContainer) {
//TODO: Try to see if we can get a world instance to call with instead of null
TileEntity tile = ((BlockContainer) block).createNewTileEntity(null);
if (tile != null) {
sig.tileClassName = tile.getClass().getSimpleName();
}
}
}
sig.blockName = block.getBlockName();
sig.replaceNullWithStar();
return sig;
}
/**
* By default, block name, block and tile classes, mod name and custom
* signature are matched to verify if a blueprint block corresponds to the
* installation block - except for the default blocks which don't check for
* classes. For any value, * means match with anything. For compatibilty and
* evolution reasons, mods may want to write a different policy, allowing to
* migrate one format to the other.
*/
public boolean match(Block block, BlockSignature sig) {
if (block == null) {
return false;
}
BlockSignature inst = BlueprintManager.getBlockSignature(block);
return starMatch(sig.blockName, inst.blockName) && starMatch(sig.blockClassName, inst.blockClassName)
&& starMatch(sig.tileClassName, inst.tileClassName) && starMatch(sig.customField, inst.customField)
&& starMatch(sig.mod, inst.mod);
}
private boolean starMatch(String s1, String s2) {
return s1.equals("*") || s2.equals("*") || s1.equals(s2);
}
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.blueprints;
import java.util.LinkedList;
import net.minecraft.src.IInventory;
import net.minecraft.src.ItemStack;
import net.minecraft.src.NBTTagCompound;
import net.minecraft.src.NBTTagList;
public class BptBlockUtils {
public static void requestInventoryContents(BptSlotInfo slot, IBptContext context, LinkedList<ItemStack> requirements) {
ItemStack[] stacks = getItemStacks(slot, context);
for (ItemStack stack : stacks) {
if (stack != null) {
requirements.add(stack);
}
}
}
public static void initializeInventoryContents(BptSlotInfo slot, IBptContext context, IInventory inventory) {
ItemStack[] stacks = new ItemStack[inventory.getSizeInventory()];
for (int i = 0; i < inventory.getSizeInventory(); ++i) {
stacks[i] = inventory.getStackInSlot(i);
}
setItemStacks(slot, context, stacks);
}
public static void buildInventoryContents(BptSlotInfo slot, IBptContext context, IInventory inventory) {
ItemStack[] stacks = getItemStacks(slot, context);
for (int i = 0; i < stacks.length; ++i) {
inventory.setInventorySlotContents(i, stacks[i]);
}
}
public static ItemStack[] getItemStacks(BptSlotInfo slot, IBptContext context) {
NBTTagList list = (NBTTagList) slot.cpt.getTag("inv");
if (list == null) {
return new ItemStack[0];
}
ItemStack stacks[] = new ItemStack[list.tagCount()];
for (int i = 0; i < list.tagCount(); ++i) {
ItemStack stack = ItemStack.loadItemStackFromNBT((NBTTagCompound) list.tagAt(i));
if (stack != null && stack.itemID != 0 && stack.stackSize > 0) {
stacks[i] = context.mapItemStack(stack);
}
}
return stacks;
}
public static void setItemStacks(BptSlotInfo slot, IBptContext context, ItemStack[] stacks) {
NBTTagList nbttaglist = new NBTTagList();
for (int i = 0; i < stacks.length; ++i) {
NBTTagCompound cpt = new NBTTagCompound();
nbttaglist.appendTag(cpt);
ItemStack stack = stacks[i];
if (stack != null && stack.stackSize != 0) {
stack.writeToNBT(cpt);
context.storeId(stack.itemID);
}
}
slot.cpt.setTag("inv", nbttaglist);
}
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.blueprints;
import java.util.LinkedList;
import net.minecraft.src.ItemStack;
import net.minecraft.src.NBTTagCompound;
/**
* This class records a slot, either from a blueprint or from a block placed in
* the world.
*/
public class BptSlotInfo {
public int blockId = 0;
public int meta = 0;
public int x;
public int y;
public int z;
/**
* This field contains requirements for a given block when stored in the
* blueprint. Modders can either rely on this list or compute their own int
* BptBlock.
*/
public LinkedList<ItemStack> storedRequirements = new LinkedList<ItemStack>();
/**
* This tree contains additional data to be stored in the blueprint. By
* default, it will be initialized from BptBlock.initializeFromWorld with
* the standard readNBT function of the corresponding tile (if any) and will
* be loaded from BptBlock.buildBlock using the standard writeNBT function.
*/
public NBTTagCompound cpt = new NBTTagCompound();
@Override
public BptSlotInfo clone() {
BptSlotInfo obj = new BptSlotInfo();
obj.x = x;
obj.y = y;
obj.z = z;
obj.blockId = blockId;
obj.meta = meta;
obj.cpt = (NBTTagCompound) cpt.copy();
return obj;
}
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.blueprints;
import buildcraft.api.core.IBox;
import buildcraft.api.core.Position;
import net.minecraft.src.ItemStack;
import net.minecraft.src.World;
/**
* This interface provide contextual information when building or initializing
* blueprint slots.
*/
public interface IBptContext {
/**
* If bptItemStack is an ItemStack extracted from the blueprint containing
* this mapping, this will return an item stack with the id of the current
* world
*/
public ItemStack mapItemStack(ItemStack bptItemStack);
/**
* Blueprints may be created in a world with a given id setting, and then
* ported to a world with different ids. Heuristics are used to retreive
* these new ids automatically. This interface provide services to map ids
* from a blueprints to current ids in the world, and should be used
* whenever storing block numbers or item stacks in blueprints..
*/
public int mapWorldId(int bptWorldId);
/**
* This asks the id mapping to store a mapping from this Id, which may be
* either an itemId or a blockId. In effect, the blueprint will record it
* and make it available upon blueprint load. Note that block present in the
* blueprint are automatically stored upon blueprint save, so this is really
* only needed when writing ids that are e.g. in inventory stacks.
*/
public void storeId(int worldId);
public Position rotatePositionLeft(Position pos);
public IBox surroundingBox();
public World world();
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.blueprints;
public class ItemSignature {
public String itemClassName;
public String itemName;
public ItemSignature(String str) {
String[] values = str.split("/");
itemClassName = values[1];
itemName = values[2];
replaceNullWithStar();
}
public ItemSignature() {
replaceNullWithStar();
}
@Override
public String toString() {
replaceNullWithStar();
return "#I/" + itemClassName + "/" + itemName;
}
public void replaceNullWithStar() {
if (itemClassName == null) {
itemClassName = "*";
}
if (itemName == null) {
itemName = "*";
}
}
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.bptblocks;
import java.util.LinkedList;
import buildcraft.api.blueprints.BptBlock;
import buildcraft.api.blueprints.BptSlotInfo;
import buildcraft.api.blueprints.IBptContext;
import net.minecraft.src.Item;
import net.minecraft.src.ItemStack;
public class BptBlockBed extends BptBlock {
public BptBlockBed(int blockId) {
super(blockId);
}
@Override
public void addRequirements(BptSlotInfo slot, IBptContext context, LinkedList<ItemStack> requirements) {
if ((slot.meta & 8) == 0) {
requirements.add(new ItemStack(Item.bed));
}
}
@Override
public void rotateLeft(BptSlotInfo slot, IBptContext context) {
int orientation = (slot.meta & 7);
int others = slot.meta - orientation;
switch (orientation) {
case 0:
slot.meta = 1 + others;
break;
case 1:
slot.meta = 2 + others;
break;
case 2:
slot.meta = 3 + others;
break;
case 3:
slot.meta = 0 + others;
break;
}
}
@Override
public void buildBlock(BptSlotInfo slot, IBptContext context) {
if ((slot.meta & 8) != 0) {
return;
}
context.world().setBlockAndMetadataWithNotify(slot.x, slot.y, slot.z, slot.blockId, slot.meta);
int x2 = slot.x;
int z2 = slot.z;
switch (slot.meta) {
case 0:
z2++;
break;
case 1:
x2--;
break;
case 2:
z2--;
break;
case 3:
x2++;
break;
}
context.world().setBlockAndMetadataWithNotify(x2, slot.y, z2, slot.blockId, slot.meta + 8);
}
@Override
public boolean ignoreBuilding(BptSlotInfo slot) {
return (slot.meta & 8) != 0;
}
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.bptblocks;
import java.util.LinkedList;
import buildcraft.api.blueprints.BptBlock;
import buildcraft.api.blueprints.BptSlotInfo;
import buildcraft.api.blueprints.IBptContext;
import net.minecraft.src.ItemStack;
public class BptBlockCustomStack extends BptBlock {
final ItemStack customStack;
public BptBlockCustomStack(int blockId, ItemStack customStack) {
super(blockId);
this.customStack = customStack;
}
@Override
public void addRequirements(BptSlotInfo slot, IBptContext context, LinkedList<ItemStack> requirements) {
requirements.add(customStack.copy());
}
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.bptblocks;
import java.util.LinkedList;
import buildcraft.api.blueprints.BlueprintManager;
import buildcraft.api.blueprints.BptBlock;
import buildcraft.api.blueprints.BptSlotInfo;
import buildcraft.api.blueprints.IBptContext;
import net.minecraft.src.ItemStack;
public class BptBlockDelegate extends BptBlock {
final int delegateTo;
public BptBlockDelegate(int blockId, int delegateTo) {
super(blockId);
this.delegateTo = delegateTo;
}
@Override
public void addRequirements(BptSlotInfo slot, IBptContext context, LinkedList<ItemStack> requirements) {
BptSlotInfo newSlot = slot.clone();
slot.blockId = delegateTo;
if (BlueprintManager.blockBptProps[delegateTo] != null) {
BlueprintManager.blockBptProps[delegateTo].addRequirements(newSlot, context, requirements);
} else {
super.addRequirements(newSlot, context, requirements);
}
}
@Override
public boolean isValid(BptSlotInfo slot, IBptContext context) {
BptSlotInfo newSlot = slot.clone();
slot.blockId = delegateTo;
if (BlueprintManager.blockBptProps[delegateTo] != null) {
return BlueprintManager.blockBptProps[delegateTo].isValid(newSlot, context);
} else {
return super.isValid(newSlot, context);
}
}
@Override
public void rotateLeft(BptSlotInfo slot, IBptContext context) {
BptSlotInfo newSlot = slot.clone();
slot.blockId = delegateTo;
if (BlueprintManager.blockBptProps[delegateTo] != null) {
BlueprintManager.blockBptProps[delegateTo].rotateLeft(newSlot, context);
} else {
super.rotateLeft(newSlot, context);
}
}
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.bptblocks;
import java.util.LinkedList;
import buildcraft.api.blueprints.BptBlock;
import buildcraft.api.blueprints.BptSlotInfo;
import buildcraft.api.blueprints.IBptContext;
import net.minecraft.src.Block;
import net.minecraft.src.ItemStack;
public class BptBlockDirt extends BptBlock {
public BptBlockDirt(int blockId) {
super(blockId);
}
@Override
public void addRequirements(BptSlotInfo slot, IBptContext context, LinkedList<ItemStack> requirements) {
requirements.add(new ItemStack(Block.dirt));
}
@Override
public void buildBlock(BptSlotInfo slot, IBptContext context) {
context.world().setBlockAndMetadataWithNotify(slot.x, slot.y, slot.z, Block.dirt.blockID, slot.meta);
}
@Override
public boolean isValid(BptSlotInfo slot, IBptContext context) {
int id = context.world().getBlockId(slot.x, slot.y, slot.z);
return id == Block.dirt.blockID || id == Block.grass.blockID || id == Block.tilledField.blockID;
}
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.bptblocks;
import java.util.LinkedList;
import buildcraft.api.blueprints.BptBlock;
import buildcraft.api.blueprints.BptSlotInfo;
import buildcraft.api.blueprints.IBptContext;
import net.minecraft.src.ItemStack;
public class BptBlockDoor extends BptBlock {
final ItemStack stack;
public BptBlockDoor(int blockId, ItemStack stack) {
super(blockId);
this.stack = stack;
}
@Override
public void addRequirements(BptSlotInfo slot, IBptContext context, LinkedList<ItemStack> requirements) {
if ((slot.meta & 8) == 0) {
requirements.add(stack.copy());
}
}
@Override
public void rotateLeft(BptSlotInfo slot, IBptContext context) {
int orientation = (slot.meta & 3);
int others = slot.meta - orientation;
switch (orientation) {
case 0:
slot.meta = 1 + others;
break;
case 1:
slot.meta = 2 + others;
break;
case 2:
slot.meta = 3 + others;
break;
case 3:
slot.meta = 0 + others;
break;
}
}
@Override
public boolean ignoreBuilding(BptSlotInfo slot) {
return (slot.meta & 8) != 0;
}
@Override
public void buildBlock(BptSlotInfo slot, IBptContext context) {
context.world().setBlockAndMetadataWithNotify(slot.x, slot.y, slot.z, slot.blockId, slot.meta);
context.world().setBlockAndMetadataWithNotify(slot.x, slot.y + 1, slot.z, slot.blockId, slot.meta + 8);
context.world().setBlockMetadataWithNotify(slot.x, slot.y + 1, slot.z, slot.meta + 8);
context.world().setBlockMetadataWithNotify(slot.x, slot.y, slot.z, slot.meta);
}
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.bptblocks;
import java.util.LinkedList;
import buildcraft.api.blueprints.BptBlock;
import buildcraft.api.blueprints.BptSlotInfo;
import buildcraft.api.blueprints.IBptContext;
import net.minecraft.src.ItemStack;
public class BptBlockIgnore extends BptBlock {
public BptBlockIgnore(int blockId) {
super(blockId);
}
@Override
public void addRequirements(BptSlotInfo slot, IBptContext context, LinkedList<ItemStack> requirements) {
requirements.add(new ItemStack(slot.blockId, 0, 0));
}
@Override
public boolean isValid(BptSlotInfo slot, IBptContext context) {
return true;
}
@Override
public void rotateLeft(BptSlotInfo slot, IBptContext context) {
}
@Override
public boolean ignoreBuilding(BptSlotInfo slot) {
return true;
}
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.bptblocks;
import java.util.LinkedList;
import buildcraft.api.blueprints.BptBlock;
import buildcraft.api.blueprints.BptSlotInfo;
import buildcraft.api.blueprints.IBptContext;
import net.minecraft.src.ItemStack;
public class BptBlockIgnoreMeta extends BptBlock {
public BptBlockIgnoreMeta(int blockId) {
super(blockId);
}
@Override
public void addRequirements(BptSlotInfo slot, IBptContext context, LinkedList<ItemStack> requirements) {
requirements.add(new ItemStack(slot.blockId, 1, 0));
}
@Override
public boolean isValid(BptSlotInfo slot, IBptContext context) {
return slot.blockId == context.world().getBlockId(slot.x, slot.y, slot.z);
}
}

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package buildcraft.api.bptblocks;
import buildcraft.api.blueprints.BptBlock;
import buildcraft.api.blueprints.BptSlotInfo;
import buildcraft.api.blueprints.IBptContext;
import net.minecraft.src.IInventory;
public class BptBlockInventory extends BptBlock {
public BptBlockInventory(int blockId) {
super(blockId);
}
@Override
public void buildBlock(BptSlotInfo slot, IBptContext context) {
super.buildBlock(slot, context);
IInventory inv = (IInventory) context.world().getBlockTileEntity(slot.x, slot.y, slot.z);
for (int i = 0; i < inv.getSizeInventory(); ++i) {
inv.setInventorySlotContents(i, null);
}
}
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.bptblocks;
import java.util.LinkedList;
import buildcraft.api.blueprints.BptSlotInfo;
import buildcraft.api.blueprints.IBptContext;
import net.minecraft.src.ItemStack;
public class BptBlockLever extends BptBlockWallSide {
public BptBlockLever(int blockId) {
super(blockId);
}
@Override
public void addRequirements(BptSlotInfo slot, IBptContext context, LinkedList<ItemStack> requirements) {
requirements.add(new ItemStack(slot.blockId, 1, 0));
}
@Override
public void rotateLeft(BptSlotInfo slot, IBptContext context) {
int status = slot.meta - (slot.meta & 7);
slot.meta -= status;
super.rotateLeft(slot, context);
slot.meta += status;
}
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.bptblocks;
import java.util.LinkedList;
import buildcraft.api.blueprints.BptBlock;
import buildcraft.api.blueprints.BptSlotInfo;
import buildcraft.api.blueprints.IBptContext;
import net.minecraft.src.ItemStack;
public class BptBlockLiquid extends BptBlock {
private final ItemStack bucketStack;
public BptBlockLiquid(int blockId, ItemStack bucketStack) {
super(blockId);
this.bucketStack = bucketStack;
}
@Override
public void addRequirements(BptSlotInfo slot, IBptContext context, LinkedList<ItemStack> requirements) {
if (slot.meta == 0) {
requirements.add(bucketStack.copy());
}
}
@Override
public boolean isValid(BptSlotInfo slot, IBptContext context) {
if (slot.meta == 0) {
return slot.blockId == context.world().getBlockId(slot.x, slot.y, slot.z)
&& context.world().getBlockMetadata(slot.x, slot.y, slot.z) == 0;
} else {
return true;
}
}
@Override
public void rotateLeft(BptSlotInfo slot, IBptContext context) {
}
@Override
public boolean ignoreBuilding(BptSlotInfo slot) {
return slot.meta != 0;
}
@Override
public void buildBlock(BptSlotInfo slot, IBptContext context) {
if (slot.meta == 0) {
context.world().setBlockAndMetadataWithNotify(slot.x, slot.y, slot.z, slot.blockId, 0);
}
}
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.bptblocks;
import buildcraft.api.blueprints.BptSlotInfo;
import buildcraft.api.blueprints.IBptContext;
public class BptBlockPiston extends BptBlockRotateMeta {
public BptBlockPiston(int blockId) {
super(blockId, new int[] { 2, 5, 3, 4 }, true);
}
@Override
public void buildBlock(BptSlotInfo slot, IBptContext context) {
int meta = slot.meta & 7;
context.world().setBlockAndMetadataWithNotify(slot.x, slot.y, slot.z, slot.blockId, meta);
}
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.bptblocks;
import java.util.LinkedList;
import buildcraft.api.blueprints.BptBlock;
import buildcraft.api.blueprints.BptSlotInfo;
import buildcraft.api.blueprints.IBptContext;
import net.minecraft.src.ItemStack;
public class BptBlockPumpkin extends BptBlock {
public BptBlockPumpkin(int blockId) {
super(blockId);
}
@Override
public void addRequirements(BptSlotInfo slot, IBptContext context, LinkedList<ItemStack> requirements) {
requirements.add(new ItemStack(slot.blockId, 1, 0));
}
@Override
public boolean isValid(BptSlotInfo slot, IBptContext context) {
return slot.blockId == context.world().getBlockId(slot.x, slot.y, slot.z);
}
@Override
public void rotateLeft(BptSlotInfo slot, IBptContext context) {
switch (slot.meta) {
case 0:
slot.meta = 1;
break;
case 1:
slot.meta = 2;
break;
case 2:
slot.meta = 3;
break;
case 3:
slot.meta = 0;
break;
}
}
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.bptblocks;
import java.util.LinkedList;
import buildcraft.api.blueprints.BptBlock;
import buildcraft.api.blueprints.BptSlotInfo;
import buildcraft.api.blueprints.IBptContext;
import net.minecraft.src.Item;
import net.minecraft.src.ItemStack;
public class BptBlockRedstoneRepeater extends BptBlock {
public BptBlockRedstoneRepeater(int blockId) {
super(blockId);
}
@Override
public void addRequirements(BptSlotInfo slot, IBptContext context, LinkedList<ItemStack> requirements) {
requirements.add(new ItemStack(Item.redstoneRepeater));
}
@Override
public void rotateLeft(BptSlotInfo slot, IBptContext context) {
int step = slot.meta - (slot.meta & 3);
switch (slot.meta - step) {
case 0:
slot.meta = 1 + step;
break;
case 1:
slot.meta = 2 + step;
break;
case 2:
slot.meta = 3 + step;
break;
case 3:
slot.meta = 0 + step;
break;
}
}
}

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package buildcraft.api.bptblocks;
import buildcraft.api.blueprints.BptSlotInfo;
import buildcraft.api.blueprints.IBptContext;
import net.minecraft.src.IInventory;
public class BptBlockRotateInventory extends BptBlockRotateMeta {
public BptBlockRotateInventory(int blockId, int[] rotations, boolean rotateForward) {
super(blockId, rotations, rotateForward);
}
@Override
public void buildBlock(BptSlotInfo slot, IBptContext context) {
super.buildBlock(slot, context);
IInventory inv = (IInventory) context.world().getBlockTileEntity(slot.x, slot.y, slot.z);
for (int i = 0; i < inv.getSizeInventory(); ++i) {
inv.setInventorySlotContents(i, null);
}
}
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.bptblocks;
import java.util.LinkedList;
import buildcraft.api.blueprints.BptBlock;
import buildcraft.api.blueprints.BptSlotInfo;
import buildcraft.api.blueprints.IBptContext;
import net.minecraft.src.ItemStack;
public class BptBlockRotateMeta extends BptBlock {
int[] rot;
boolean rotateForward;
int infoMask = 0;
public BptBlockRotateMeta(int blockId, int[] rotations, boolean rotateForward) {
super(blockId);
rot = rotations;
for (int i = 0; i < rot.length; ++i) {
if (rot[i] < 4) {
infoMask = (infoMask < 3 ? 3 : infoMask);
} else if (rot[i] < 8) {
infoMask = (infoMask < 7 ? 7 : infoMask);
} else if (rot[i] < 16) {
infoMask = (infoMask < 15 ? 15 : infoMask);
}
}
this.rotateForward = rotateForward;
}
@Override
public void addRequirements(BptSlotInfo slot, IBptContext context, LinkedList<ItemStack> requirements) {
requirements.add(new ItemStack(slot.blockId, 1, 0));
}
@Override
public boolean isValid(BptSlotInfo slot, IBptContext context) {
return slot.blockId == context.world().getBlockId(slot.x, slot.y, slot.z);
}
@Override
public void rotateLeft(BptSlotInfo slot, IBptContext context) {
int pos = slot.meta & infoMask;
int others = slot.meta - pos;
if (rotateForward) {
if (pos == rot[0]) {
pos = rot[1];
} else if (pos == rot[1]) {
pos = rot[2];
} else if (pos == rot[2]) {
pos = rot[3];
} else if (pos == rot[3]) {
pos = rot[0];
}
} else {
if (pos == rot[0]) {
pos = rot[3];
} else if (pos == rot[1]) {
pos = rot[2];
} else if (pos == rot[2]) {
pos = rot[0];
} else if (pos == rot[3]) {
pos = rot[1];
}
}
slot.meta = pos + others;
}
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.bptblocks;
import java.util.LinkedList;
import buildcraft.api.blueprints.BlockSignature;
import buildcraft.api.blueprints.BptBlock;
import buildcraft.api.blueprints.BptSlotInfo;
import buildcraft.api.blueprints.IBptContext;
import net.minecraft.src.Block;
import net.minecraft.src.Item;
import net.minecraft.src.ItemStack;
public class BptBlockSign extends BptBlock {
boolean isWall;
public BptBlockSign(int blockId, boolean isWall) {
super(blockId);
this.isWall = isWall;
}
@Override
public void addRequirements(BptSlotInfo slot, IBptContext context, LinkedList<ItemStack> requirements) {
requirements.add(new ItemStack(Item.sign));
}
@Override
public void rotateLeft(BptSlotInfo slot, IBptContext context) {
if (!isWall) {
double angle = ((slot.meta) * 360.0) / 16.0;
angle += 90.0;
if (angle >= 360) {
angle -= 360;
}
slot.meta = (int) (angle / 360.0 * 16.0);
} else {
// slot.meta = ForgeDirection.values()[slot.meta].rotateLeft().ordinal();
}
}
@Override
public BlockSignature getSignature(Block block) {
BlockSignature sig = super.getSignature(block);
if (isWall) {
sig.customField = "wall";
} else {
sig.customField = "floor";
}
return sig;
}
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.bptblocks;
import java.util.LinkedList;
import buildcraft.api.blueprints.BptBlock;
import buildcraft.api.blueprints.BptSlotInfo;
import buildcraft.api.blueprints.IBptContext;
import net.minecraft.src.ItemStack;
public class BptBlockStairs extends BptBlock {
public BptBlockStairs(int blockId) {
super(blockId);
}
@Override
public void addRequirements(BptSlotInfo slot, IBptContext context, LinkedList<ItemStack> requirements) {
requirements.add(new ItemStack(slot.blockId, 1, 0));
}
@Override
public boolean isValid(BptSlotInfo slot, IBptContext context) {
return slot.blockId == context.world().getBlockId(slot.x, slot.y, slot.z);
}
@Override
public void rotateLeft(BptSlotInfo slot, IBptContext context) {
switch (slot.meta) {
case 0:
slot.meta = 2;
break;
case 1:
slot.meta = 3;
break;
case 2:
slot.meta = 1;
break;
case 3:
slot.meta = 0;
break;
}
}
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.bptblocks;
import java.util.LinkedList;
import buildcraft.api.blueprints.BptBlock;
import buildcraft.api.blueprints.BptSlotInfo;
import buildcraft.api.blueprints.IBptContext;
import net.minecraft.src.ItemStack;
public class BptBlockWallSide extends BptBlock {
public BptBlockWallSide(int blockId) {
super(blockId);
}
@Override
public void addRequirements(BptSlotInfo slot, IBptContext context, LinkedList<ItemStack> requirements) {
requirements.add(new ItemStack(slot.blockId, 1, 0));
}
@Override
public void rotateLeft(BptSlotInfo slot, IBptContext context) {
final int XPos = 2;
final int XNeg = 1;
final int ZPos = 4;
final int ZNeg = 3;
switch (slot.meta) {
case XPos:
slot.meta = ZPos;
break;
case ZNeg:
slot.meta = XPos;
break;
case XNeg:
slot.meta = ZNeg;
break;
case ZPos:
slot.meta = XNeg;
break;
}
}
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.core;
import net.minecraft.src.Block;
import net.minecraft.src.World;
public class BuildCraftAPI {
@Deprecated
// To be removed, see LiquidContainerRegistry
public static final int BUCKET_VOLUME = 1000;
public static final int LAST_ORIGINAL_BLOCK = 122;
public static final int LAST_ORIGINAL_ITEM = 126;
public static final boolean[] softBlocks = new boolean[Block.blocksList.length];
@Deprecated
// To be removed
public static boolean softBlock(int blockId) {
return blockId == 0 || softBlocks[blockId] || Block.blocksList[blockId] == null;
}
@Deprecated
// To be removed
public static boolean unbreakableBlock(int blockId) {
return blockId == Block.bedrock.blockID || blockId == Block.lavaStill.blockID || blockId == Block.lavaMoving.blockID;
}
@Deprecated
// To be removed
public static void breakBlock(World world, int x, int y, int z) {
int blockId = world.getBlockId(x, y, z);
if (blockId != 0) {
Block.blocksList[blockId].dropBlockAsItem(world, x, y, z, world.getBlockMetadata(x, y, z), 0);
}
world.setBlockWithNotify(x, y, z, 0);
}
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.core;
/**
* To be implemented by TileEntities able to provide a square area on the world,
* typically BuildCraft markers.
*/
public interface IAreaProvider {
public int xMin();
public int yMin();
public int zMin();
public int xMax();
public int yMax();
public int zMax();
/**
* Remove from the world all objects used to define the area.
*/
public void removeFromWorld();
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.core;
import net.minecraft.src.World;
public interface IBox {
public void expand(int amount);
public void contract(int amount);
public boolean contains(int x, int y, int z);
public Position pMin();
public Position pMax();
public void createLasers(World world, LaserKind kind);
public void deleteLasers();
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.core;
public enum LaserKind {
Red, Blue, Stripes
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.core;
import net.minecraft.src.NBTTagCompound;
import net.minecraft.src.TileEntity;
import net.minecraftforge.common.ForgeDirection;
public class Position {
public double x, y, z;
public ForgeDirection orientation;
public Position(double ci, double cj, double ck) {
x = ci;
y = cj;
z = ck;
orientation = ForgeDirection.UNKNOWN;
}
public Position(double ci, double cj, double ck, ForgeDirection corientation) {
x = ci;
y = cj;
z = ck;
orientation = corientation;
}
public Position(Position p) {
x = p.x;
y = p.y;
z = p.z;
orientation = p.orientation;
}
public Position(NBTTagCompound nbttagcompound) {
x = nbttagcompound.getDouble("i");
y = nbttagcompound.getDouble("j");
z = nbttagcompound.getDouble("k");
orientation = ForgeDirection.UNKNOWN;
}
public Position(TileEntity tile) {
x = tile.xCoord;
y = tile.yCoord;
z = tile.zCoord;
}
public void moveRight(double step) {
switch (orientation) {
case SOUTH:
x = x - step;
break;
case NORTH:
x = x + step;
break;
case EAST:
z = z + step;
break;
case WEST:
z = z - step;
break;
default:
}
}
public void moveLeft(double step) {
moveRight(-step);
}
public void moveForwards(double step) {
switch (orientation) {
case UP:
y = y + step;
break;
case DOWN:
y = y - step;
break;
case SOUTH:
z = z + step;
break;
case NORTH:
z = z - step;
break;
case EAST:
x = x + step;
break;
case WEST:
x = x - step;
break;
default:
}
}
public void moveBackwards(double step) {
moveForwards(-step);
}
public void moveUp(double step) {
switch (orientation) {
case SOUTH:
case NORTH:
case EAST:
case WEST:
y = y + step;
break;
default:
}
}
public void moveDown(double step) {
moveUp(-step);
}
public void writeToNBT(NBTTagCompound nbttagcompound) {
nbttagcompound.setDouble("i", x);
nbttagcompound.setDouble("j", y);
nbttagcompound.setDouble("k", z);
}
@Override
public String toString() {
return "{" + x + ", " + y + ", " + z + "}";
}
public Position min(Position p) {
return new Position(p.x > x ? x : p.x, p.y > y ? y : p.y, p.z > z ? z : p.z);
}
public Position max(Position p) {
return new Position(p.x < x ? x : p.x, p.y < y ? y : p.y, p.z < z ? z : p.z);
}
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.core;
import net.minecraft.src.World;
public class SafeTimeTracker {
private long lastMark = 0;
/**
* Return true if a given delay has passed since last time marked was called
* successfully.
*/
public boolean markTimeIfDelay(World world, long delay) {
if (world == null) {
return false;
}
long currentTime = world.getWorldTime();
if (currentTime < lastMark) {
lastMark = currentTime;
return false;
} else if (lastMark + delay <= currentTime) {
lastMark = world.getWorldTime();
return true;
} else {
return false;
}
}
public void markTime(World world) {
lastMark = world.getWorldTime();
}
}

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@ -1,7 +0,0 @@
package buildcraft.api.filler;
public class FillerManager {
public static IFillerRegistry registry;
}

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@ -1,21 +0,0 @@
package buildcraft.api.filler;
import buildcraft.api.core.IBox;
import net.minecraft.src.ItemStack;
import net.minecraft.src.TileEntity;
public interface IFillerPattern {
public int getId();
public void setId(int id);
public boolean iteratePattern(TileEntity tile, IBox box, ItemStack stackToPlace);
public String getTextureFile();
public int getTextureIndex();
public String getName();
}

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@ -1,15 +0,0 @@
package buildcraft.api.filler;
import net.minecraft.src.IInventory;
public interface IFillerRegistry {
public void addRecipe(IFillerPattern pattern, Object aobj[]);
public IFillerPattern findMatchingRecipe(IInventory inventorycrafting);
public int getPatternNumber(IFillerPattern pattern);
public IFillerPattern getPattern(int n);
}

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@ -1,34 +0,0 @@
package buildcraft.api.fuels;
import java.util.LinkedList;
import net.minecraftforge.liquids.LiquidStack;
public class IronEngineCoolant {
public static LinkedList<IronEngineCoolant> coolants = new LinkedList<IronEngineCoolant>();
public static IronEngineCoolant getCoolantForLiquid(LiquidStack liquid) {
if(liquid == null)
return null;
if(liquid.itemID <= 0)
return null;
for(IronEngineCoolant coolant : coolants)
if(coolant.liquid.isLiquidEqual(liquid))
return coolant;
return null;
}
public final LiquidStack liquid;
public final float coolingPerUnit;
public IronEngineCoolant(LiquidStack liquid, float coolingPerUnit) {
this.liquid = liquid;
this.coolingPerUnit = coolingPerUnit;
}
}

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@ -1,48 +0,0 @@
/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.fuels;
import java.util.LinkedList;
import net.minecraftforge.liquids.LiquidContainerRegistry;
import net.minecraftforge.liquids.LiquidStack;
public class IronEngineFuel {
public static LinkedList<IronEngineFuel> fuels = new LinkedList<IronEngineFuel>();
public static IronEngineFuel getFuelForLiquid(LiquidStack liquid) {
if(liquid == null)
return null;
if(liquid.itemID <= 0)
return null;
for(IronEngineFuel fuel : fuels)
if(fuel.liquid.isLiquidEqual(liquid))
return fuel;
return null;
}
public final LiquidStack liquid;
public final float powerPerCycle;
public final int totalBurningTime;
public IronEngineFuel(int liquidId, float powerPerCycle, int totalBurningTime) {
this(new LiquidStack(liquidId, LiquidContainerRegistry.BUCKET_VOLUME, 0), powerPerCycle, totalBurningTime);
}
public IronEngineFuel(LiquidStack liquid, float powerPerCycle, int totalBurningTime) {
this.liquid = liquid;
this.powerPerCycle = powerPerCycle;
this.totalBurningTime = totalBurningTime;
}
}

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@ -1,44 +0,0 @@
/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.gates;
public abstract class Action implements IAction {
protected int id;
public Action(int id) {
this.id = id;
ActionManager.actions[id] = this;
}
@Override
public int getId() {
return this.id;
}
@Override
public abstract String getTexture();
@Override
public int getIndexInTexture() {
return 0;
}
@Override
public boolean hasParameter() {
return false;
}
@Override
public String getDescription() {
return "";
}
}

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@ -1,85 +0,0 @@
package buildcraft.api.gates;
import java.util.LinkedList;
import buildcraft.api.transport.IPipe;
import net.minecraft.src.Block;
import net.minecraft.src.TileEntity;
public class ActionManager {
public static Trigger[] triggers = new Trigger[1024];
public static Action[] actions = new Action[1024];
private static LinkedList<ITriggerProvider> triggerProviders = new LinkedList<ITriggerProvider>();
private static LinkedList<IActionProvider> actionProviders = new LinkedList<IActionProvider>();
public static void registerTriggerProvider(ITriggerProvider provider) {
if (provider != null && !triggerProviders.contains(provider)) {
triggerProviders.add(provider);
}
}
public static LinkedList<ITrigger> getNeighborTriggers(Block block, TileEntity entity) {
LinkedList<ITrigger> triggers = new LinkedList<ITrigger>();
for (ITriggerProvider provider : triggerProviders) {
LinkedList<ITrigger> toAdd = provider.getNeighborTriggers(block, entity);
if (toAdd != null) {
for (ITrigger t : toAdd) {
if (!triggers.contains(t)) {
triggers.add(t);
}
}
}
}
return triggers;
}
public static void registerActionProvider(IActionProvider provider) {
if (provider != null && !actionProviders.contains(provider)) {
actionProviders.add(provider);
}
}
public static LinkedList<IAction> getNeighborActions(Block block, TileEntity entity) {
LinkedList<IAction> actions = new LinkedList<IAction>();
for (IActionProvider provider : actionProviders) {
LinkedList<IAction> toAdd = provider.getNeighborActions(block, entity);
if (toAdd != null) {
for (IAction t : toAdd) {
if (!actions.contains(t)) {
actions.add(t);
}
}
}
}
return actions;
}
public static LinkedList<ITrigger> getPipeTriggers(IPipe pipe) {
LinkedList<ITrigger> triggers = new LinkedList<ITrigger>();
for (ITriggerProvider provider : triggerProviders) {
LinkedList<ITrigger> toAdd = provider.getPipeTriggers(pipe);
if (toAdd != null) {
for (ITrigger t : toAdd) {
if (!triggers.contains(t)) {
triggers.add(t);
}
}
}
}
return triggers;
}
}

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@ -1,11 +0,0 @@
package buildcraft.api.gates;
public interface IAction {
int getId();
String getTexture();
int getIndexInTexture();
boolean hasParameter();
String getDescription();
}

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@ -1,24 +0,0 @@
/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.gates;
import java.util.LinkedList;
import net.minecraft.src.Block;
import net.minecraft.src.TileEntity;
public interface IActionProvider {
/**
* Returns the list of actions available to a gate next to the given block.
*/
public abstract LinkedList<IAction> getNeighborActions(Block block, TileEntity tile);
}

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@ -1,17 +0,0 @@
/**
* Copyright (c) SpaceToad, 2012
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.gates;
public interface IActionReceptor {
public void actionActivated(IAction action);
}

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@ -1,24 +0,0 @@
/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.gates;
import java.util.LinkedList;
/**
* This interface has to be implemented by a TileEntity or a Pipe that wants to
* provide triggers different from the ones installed by default with
* BuildCraft.
*/
public interface IOverrideDefaultTriggers {
LinkedList<ITrigger> getTriggers();
}

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@ -1,41 +0,0 @@
package buildcraft.api.gates;
import net.minecraft.src.TileEntity;
public interface ITrigger {
public abstract int getId();
/**
* Return the texture file for this trigger icon
*/
public abstract String getTextureFile();
/**
* Return the icon id in the texture file
*/
public abstract int getIndexInTexture();
/**
* Return true if this trigger can accept parameters
*/
public abstract boolean hasParameter();
/**
* Return the trigger description in the UI
*/
public abstract String getDescription();
/**
* Return true if the tile given in parameter activates the trigger, given
* the parameters.
*/
public abstract boolean isTriggerActive(TileEntity tile, ITriggerParameter parameter);
/**
* Create parameters for the trigger. As for now, there is only one kind of
* trigger parameter available so this subprogram is final.
*/
public abstract ITriggerParameter createParameter();
}

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@ -1,18 +0,0 @@
package buildcraft.api.gates;
import net.minecraft.src.ItemStack;
import net.minecraft.src.NBTTagCompound;
public interface ITriggerParameter {
public abstract ItemStack getItemStack();
public abstract void set(ItemStack stack);
public abstract void writeToNBT(NBTTagCompound compound);
public abstract void readFromNBT(NBTTagCompound compound);
public abstract ItemStack getItem();
}

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@ -1,32 +0,0 @@
/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.gates;
import java.util.LinkedList;
import buildcraft.api.transport.IPipe;
import net.minecraft.src.Block;
import net.minecraft.src.TileEntity;
public interface ITriggerProvider {
/**
* Returns the list of triggers that are available from the pipe holding the
* gate.
*/
public abstract LinkedList<ITrigger> getPipeTriggers(IPipe pipe);
/**
* Returns the list of triggers available to a gate next to the given block.
*/
public abstract LinkedList<ITrigger> getNeighborTriggers(Block block, TileEntity tile);
}

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@ -1,84 +0,0 @@
/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.gates;
import net.minecraft.src.TileEntity;
/**
* This class has to be implemented to create new triggers kinds to BuildCraft
* gates. There is an instance per kind, which will get called wherever the
* trigger can be active.
*/
public abstract class Trigger implements ITrigger {
protected int id;
/**
* Creates a new triggers, and stores it in the trigger list
*/
public Trigger(int id) {
this.id = id;
ActionManager.triggers[id] = this;
}
/* (non-Javadoc)
* @see net.minecraft.src.buildcraft.api.gates.ITrigger#getId()
*/
@Override
public int getId() {
return this.id;
}
/* (non-Javadoc)
* @see net.minecraft.src.buildcraft.api.gates.ITrigger#getTextureFile()
*/
@Override
public abstract String getTextureFile();
/* (non-Javadoc)
* @see net.minecraft.src.buildcraft.api.gates.ITrigger#getIndexInTexture()
*/
@Override
public int getIndexInTexture() {
return 0;
}
/* (non-Javadoc)
* @see net.minecraft.src.buildcraft.api.gates.ITrigger#hasParameter()
*/
@Override
public boolean hasParameter() {
return false;
}
/* (non-Javadoc)
* @see net.minecraft.src.buildcraft.api.gates.ITrigger#getDescription()
*/
@Override
public String getDescription() {
return "";
}
/* (non-Javadoc)
* @see net.minecraft.src.buildcraft.api.gates.ITrigger#isTriggerActive(net.minecraft.src.TileEntity, net.minecraft.src.buildcraft.api.gates.TriggerParameter)
*/
@Override
public boolean isTriggerActive(TileEntity tile, ITriggerParameter parameter) {
return false;
}
/* (non-Javadoc)
* @see net.minecraft.src.buildcraft.api.gates.ITrigger#createParameter()
*/
@Override
public final ITriggerParameter createParameter() {
return new TriggerParameter();
}
}

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@ -1,69 +0,0 @@
/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.gates;
import net.minecraft.src.ItemStack;
import net.minecraft.src.NBTTagCompound;
public class TriggerParameter implements ITriggerParameter {
protected ItemStack stack;
/* (non-Javadoc)
* @see net.minecraft.src.buildcraft.api.gates.ITriggerParameter#getItemStack()
*/
@Override
public ItemStack getItemStack() {
return stack;
}
/* (non-Javadoc)
* @see net.minecraft.src.buildcraft.api.gates.ITriggerParameter#set(net.minecraft.src.ItemStack)
*/
@Override
public void set(ItemStack stack) {
if (stack != null) {
this.stack = stack.copy();
this.stack.stackSize = 1;
}
}
/* (non-Javadoc)
* @see net.minecraft.src.buildcraft.api.gates.ITriggerParameter#writeToNBT(net.minecraft.src.NBTTagCompound)
*/
@Override
public void writeToNBT(NBTTagCompound compound) {
if (stack != null) {
compound.setInteger("itemID", stack.itemID);
compound.setInteger("itemDMG", stack.getItemDamage());
}
}
/* (non-Javadoc)
* @see net.minecraft.src.buildcraft.api.gates.ITriggerParameter#readFromNBT(net.minecraft.src.NBTTagCompound)
*/
@Override
public void readFromNBT(NBTTagCompound compound) {
int itemID = compound.getInteger("itemID");
if (itemID != 0) {
stack = new ItemStack(itemID, 1, compound.getInteger("itemDMG"));
}
}
/* (non-Javadoc)
* @see net.minecraft.src.buildcraft.api.gates.ITriggerParameter#getItem()
*/
@Override
public ItemStack getItem() {
return stack;
}
}

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@ -1,20 +0,0 @@
package buildcraft.api.inventory;
import net.minecraftforge.common.ForgeDirection;
public interface ISecuredInventory {
/**
* @param name
* @return true if the user/player with the given name has access permissions on this machine.
*/
boolean canAccess(String name);
/**
* Informs the inventory with whose permissions the next item or liquid transaction will be performed. It is up to the inventory to determine the effect.
* @param orientation Orientation the transaction will be performed from.
* @param name Name of the user/player who owns the transaction.
*/
void prepareTransaction(ForgeDirection orientation, String name);
}

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@ -1,17 +0,0 @@
package buildcraft.api.inventory;
import net.minecraftforge.common.ForgeDirection;
import net.minecraft.src.ItemStack;
public interface ISelectiveInventory extends ISpecialInventory {
/**
* Requests specified items to be extracted from the inventory
* @param desired Array which can contain ItemStacks, Items, or classes describing the type of item accepted or excluded.
* @param exclusion If true desired items are not eligible for returning.
* @param doRemove If false no actual extraction may occur.
* @param from Orientation the ItemStack is requested from.
* @param maxItemCount Maximum amount of items to extract (spread over all returned item stacks)
* @return Array of item stacks extracted from the inventory
*/
ItemStack[] extractItem(Object[] desired, boolean exclusion, boolean doRemove, ForgeDirection from, int maxItemCount);
}

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@ -1,26 +0,0 @@
package buildcraft.api.inventory;
import net.minecraftforge.common.ForgeDirection;
import net.minecraft.src.IInventory;
import net.minecraft.src.ItemStack;
public interface ISpecialInventory extends IInventory {
/**
* Offers an ItemStack for addition to the inventory.
* @param stack ItemStack offered for addition. Do not manipulate this!
* @param doAdd If false no actual addition should take place.
* @param from Orientation the ItemStack is offered from.
* @return Amount of items used from the passed stack.
*/
int addItem(ItemStack stack, boolean doAdd, ForgeDirection from);
/**
* Requests items to be extracted from the inventory
* @param doRemove If false no actual extraction may occur.
* @param from Orientation the ItemStack is requested from.
* @param maxItemCount Maximum amount of items to extract (spread over all returned item stacks)
* @return Array of item stacks extracted from the inventory
*/
ItemStack[] extractItem(boolean doRemove, ForgeDirection from, int maxItemCount);
}

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@ -1,41 +0,0 @@
package buildcraft.api.power;
import net.minecraftforge.common.ForgeDirection;
import buildcraft.api.core.SafeTimeTracker;
import net.minecraft.src.NBTTagCompound;
public interface IPowerProvider {
int getLatency();
int getMinEnergyReceived();
int getMaxEnergyReceived();
int getMaxEnergyStored();
int getActivationEnergy();
float getEnergyStored();
void configure(int latency, int minEnergyReceived, int maxEnergyReceived, int minActivationEnergy, int maxStoredEnergy);
void configurePowerPerdition(int powerLoss, int powerLossRegularity);
boolean update(IPowerReceptor receptor);
boolean preConditions(IPowerReceptor receptor);
float useEnergy(float min, float max, boolean doUse);
void readFromNBT(NBTTagCompound nbttagcompound);
void writeToNBT(NBTTagCompound nbttagcompound);
void receiveEnergy(float quantity, ForgeDirection from);
boolean isPowerSource(ForgeDirection from);
SafeTimeTracker getTimeTracker();
}

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@ -1,23 +0,0 @@
/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.power;
public interface IPowerReceptor {
public void setPowerProvider(IPowerProvider provider);
public IPowerProvider getPowerProvider();
public void doWork();
public int powerRequest();
}

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@ -1,56 +0,0 @@
/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.power;
import net.minecraft.src.NBTTagCompound;
public abstract class PowerFramework {
static private String baseNBTName = "net.minecraft.src.buildcarft.Power";
public static PowerFramework currentFramework;
public abstract IPowerProvider createPowerProvider();
public void loadPowerProvider(IPowerReceptor receptor, NBTTagCompound compound) {
IPowerProvider provider = createPowerProvider();
if (compound.hasKey(baseNBTName)) {
NBTTagCompound cpt = compound.getCompoundTag(baseNBTName);
if (cpt.getString("class").equals(this.getClass().getName())) {
provider.readFromNBT(cpt.getCompoundTag("contents"));
}
}
receptor.setPowerProvider(provider);
}
public void savePowerProvider(IPowerReceptor receptor, NBTTagCompound compound) {
IPowerProvider provider = receptor.getPowerProvider();
if (provider == null) {
return;
}
NBTTagCompound cpt = new NBTTagCompound();
cpt.setString("class", this.getClass().getName());
NBTTagCompound contents = new NBTTagCompound();
provider.writeToNBT(contents);
cpt.setTag("contents", contents);
compound.setTag(baseNBTName, cpt);
}
}

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@ -1,162 +0,0 @@
/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.power;
import net.minecraftforge.common.ForgeDirection;
import buildcraft.api.core.SafeTimeTracker;
import net.minecraft.src.NBTTagCompound;
import net.minecraft.src.TileEntity;
public abstract class PowerProvider implements IPowerProvider {
protected int latency;
protected int minEnergyReceived;
protected int maxEnergyReceived;
protected int maxEnergyStored;
protected int minActivationEnergy;
protected float energyStored = 0;
protected int powerLoss = 1;
protected int powerLossRegularity = 100;
public SafeTimeTracker timeTracker = new SafeTimeTracker();
public SafeTimeTracker energyLossTracker = new SafeTimeTracker();
public int[] powerSources = { 0, 0, 0, 0, 0, 0 };
@Override public SafeTimeTracker getTimeTracker() { return this.timeTracker; }
@Override public int getLatency() { return this.latency; }
@Override public int getMinEnergyReceived() { return this.minEnergyReceived; }
@Override public int getMaxEnergyReceived() { return this.maxEnergyReceived; }
@Override public int getMaxEnergyStored() { return this.maxEnergyStored; }
@Override public int getActivationEnergy() { return this.minActivationEnergy; }
@Override public float getEnergyStored() { return this.energyStored; }
@Override
public void configure(int latency, int minEnergyReceived, int maxEnergyReceived, int minActivationEnergy, int maxStoredEnergy) {
this.latency = latency;
this.minEnergyReceived = minEnergyReceived;
this.maxEnergyReceived = maxEnergyReceived;
this.maxEnergyStored = maxStoredEnergy;
this.minActivationEnergy = minActivationEnergy;
}
@Override
public void configurePowerPerdition(int powerLoss, int powerLossRegularity) {
this.powerLoss = powerLoss;
this.powerLossRegularity = powerLossRegularity;
}
@Override
public boolean update(IPowerReceptor receptor) {
if (!preConditions(receptor)) {
return false;
}
TileEntity tile = (TileEntity) receptor;
boolean result = false;
if (energyStored >= minActivationEnergy) {
if (latency == 0) {
receptor.doWork();
result = true;
} else {
if (timeTracker.markTimeIfDelay(tile.worldObj, latency)) {
receptor.doWork();
result = true;
}
}
}
if (powerLoss > 0 && energyLossTracker.markTimeIfDelay(tile.worldObj, powerLossRegularity)) {
energyStored -= powerLoss;
if (energyStored < 0) {
energyStored = 0;
}
}
for (int i = 0; i < 6; ++i) {
if (powerSources[i] > 0) {
powerSources[i]--;
}
}
return result;
}
@Override
public boolean preConditions(IPowerReceptor receptor) {
return true;
}
@Override
public float useEnergy(float min, float max, boolean doUse) {
float result = 0;
if (energyStored >= min) {
if (energyStored <= max) {
result = energyStored;
if (doUse) {
energyStored = 0;
}
} else {
result = max;
if (doUse) {
energyStored -= max;
}
}
}
return result;
}
@Override
public void readFromNBT(NBTTagCompound nbttagcompound) {
latency = nbttagcompound.getInteger("latency");
minEnergyReceived = nbttagcompound.getInteger("minEnergyReceived");
maxEnergyReceived = nbttagcompound.getInteger("maxEnergyReceived");
maxEnergyStored = nbttagcompound.getInteger("maxStoreEnergy");
minActivationEnergy = nbttagcompound.getInteger("minActivationEnergy");
try {
energyStored = nbttagcompound.getFloat("storedEnergy");
} catch (Throwable c) {
energyStored = 0;
}
}
@Override
public void writeToNBT(NBTTagCompound nbttagcompound) {
nbttagcompound.setInteger("latency", latency);
nbttagcompound.setInteger("minEnergyReceived", minEnergyReceived);
nbttagcompound.setInteger("maxEnergyReceived", maxEnergyReceived);
nbttagcompound.setInteger("maxStoreEnergy", maxEnergyStored);
nbttagcompound.setInteger("minActivationEnergy", minActivationEnergy);
nbttagcompound.setFloat("storedEnergy", energyStored);
}
@Override
public void receiveEnergy(float quantity, ForgeDirection from) {
powerSources[from.ordinal()] = 2;
energyStored += quantity;
if (energyStored > maxEnergyStored) {
energyStored = maxEnergyStored;
}
}
@Override
public boolean isPowerSource(ForgeDirection from) {
return powerSources[from.ordinal()] != 0;
}
}

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@ -1,46 +0,0 @@
package buildcraft.api.recipes;
import java.util.LinkedList;
import net.minecraft.src.ItemStack;
public class AssemblyRecipe {
public static LinkedList<AssemblyRecipe> assemblyRecipes = new LinkedList<AssemblyRecipe>();
public final ItemStack[] input;
public final ItemStack output;
public final float energy;
public AssemblyRecipe(ItemStack[] input, int energy, ItemStack output) {
this.input = input;
this.output = output;
this.energy = energy;
}
public boolean canBeDone(ItemStack[] items) {
for (ItemStack in : input) {
if (in == null)
continue;
int found = 0; // Amount of ingredient found in inventory
for (ItemStack item : items) {
if (item == null)
continue;
if (item.isItemEqual(in))
found += item.stackSize; // Adds quantity of stack to amount
// found
}
if (found < in.stackSize)
return false; // Return false if the amount of ingredient found
// is not enough
}
return true;
}
}

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@ -1,156 +0,0 @@
/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.recipes;
import java.util.SortedSet;
import java.util.TreeSet;
import net.minecraftforge.liquids.LiquidStack;
public class RefineryRecipe implements Comparable<RefineryRecipe> {
private static SortedSet<RefineryRecipe> recipes = new TreeSet<RefineryRecipe>();
public static void registerRefineryRecipe(RefineryRecipe recipe) {
if (!recipes.contains(recipe)) {
recipes.add(recipe);
}
}
public static RefineryRecipe findRefineryRecipe(LiquidStack liquid1, LiquidStack liquid2) {
for(RefineryRecipe recipe : recipes)
if(recipe.matches(liquid1, liquid2))
return recipe;
return null;
}
public final LiquidStack ingredient1;
public final LiquidStack ingredient2;
public final LiquidStack result;
public final int energy;
public final int delay;
public RefineryRecipe(int ingredientId1, int ingredientQty1, int ingredientId2, int ingredientQty2, int resultId, int resultQty,
int energy, int delay) {
this(new LiquidStack(ingredientId1, ingredientQty1, 0), new LiquidStack(ingredientId2, ingredientQty2, 0), new LiquidStack(resultId, resultQty, 0), energy, delay);
}
public RefineryRecipe(LiquidStack ingredient1, LiquidStack ingredient2, LiquidStack result, int energy, int delay) {
// Sort starting materials.
if(ingredient1 != null && ingredient2 != null) {
if( (ingredient1.itemID > ingredient2.itemID) || (ingredient1.itemID == ingredient2.itemID && ingredient1.itemMeta > ingredient2.itemMeta) ) {
this.ingredient1 = ingredient2;
this.ingredient2 = ingredient1;
} else {
this.ingredient1 = ingredient1;
this.ingredient2 = ingredient2;
}
} else if(ingredient2 != null) {
this.ingredient1 = ingredient2;
this.ingredient2 = ingredient1;
} else {
this.ingredient1 = ingredient1;
this.ingredient2 = ingredient2;
}
this.result = result;
this.energy = energy;
this.delay = delay;
}
public boolean matches(LiquidStack liquid1, LiquidStack liquid2) {
// No inputs, return.
if(liquid1 == null && liquid2 == null)
return false;
// Return if two ingredients are required but only one was supplied.
if((ingredient1 != null && ingredient2 != null)
&& (liquid1 == null || liquid2 == null))
return false;
if(ingredient1 != null) {
if(ingredient2 == null)
return ingredient1.isLiquidEqual(liquid1) || ingredient1.isLiquidEqual(liquid2);
else
return (ingredient1.isLiquidEqual(liquid1) && ingredient2.isLiquidEqual(liquid2))
|| (ingredient2.isLiquidEqual(liquid1) && ingredient1.isLiquidEqual(liquid2));
} else if(ingredient2 != null)
return ingredient2.isLiquidEqual(liquid1) || ingredient2.isLiquidEqual(liquid2);
else
return false;
}
// Compares to only the types of source materials.
// We consider non-null < null in order that one-ingredient recipe is checked after
// the failure of matching two-ingredient recipes which include that liquid.
@Override
public int compareTo(RefineryRecipe other) {
if(other == null) {
return -1;
} else if (ingredient1 == null) {
if(other.ingredient1 == null) {
return 0;
} else {
return 1;
}
} else if(other.ingredient1 == null) {
return -1;
} else if(ingredient1.itemID != other.ingredient1.itemID) {
return ingredient1.itemID - other.ingredient1.itemID;
} else if(ingredient1.itemMeta != other.ingredient1.itemMeta) {
return ingredient1.itemMeta - other.ingredient1.itemMeta;
} else if(ingredient2 == null) {
if(other.ingredient2 == null) {
return 0;
} else {
return 1;
}
} else if(other.ingredient2 == null) {
return -1;
} else if(ingredient2.itemID != other.ingredient2.itemID) {
return ingredient2.itemID - other.ingredient2.itemID;
} else if(ingredient2.itemMeta != other.ingredient2.itemMeta) {
return ingredient2.itemMeta - other.ingredient2.itemMeta;
}
return 0;
}
// equals() should be consistent with compareTo().
@Override
public boolean equals(Object obj) {
if(obj != null && obj instanceof RefineryRecipe) {
return this.compareTo((RefineryRecipe)obj) == 0;
}
return false;
}
// hashCode() should be overridden because equals() was overridden.
@Override
public int hashCode() {
if(ingredient1 == null) {
return 0;
} else if(ingredient2 == null) {
return ingredient1.itemID ^ ingredient1.itemMeta;
}
return ingredient1.itemID ^ ingredient1.itemMeta ^ ingredient2.itemID ^ ingredient2.itemMeta;
}
}

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@ -1,34 +0,0 @@
package buildcraft.api.tools;
import net.minecraft.src.ItemStack;
import net.minecraftforge.liquids.LiquidStack;
public interface IToolPipette {
/**
* @param pipette ItemStack of the pipette.
* @return Capacity of the pipette.
*/
int getCapacity(ItemStack pipette);
/**
* @param pipette
* @return true if the pipette can pipette.
*/
boolean canPipette(ItemStack pipette);
/**
* Fills the pipette with the given liquid stack.
* @param pipette
* @param liquid
* @param doFill
* @return Amount of liquid used in filling the pipette.
*/
int fill(ItemStack pipette, LiquidStack liquid, boolean doFill);
/**
* Drains liquid from the pipette
* @param pipette
* @param maxDrain
* @param doDrain
* @return Liquid stack representing the liquid and amount drained from the pipette.
*/
LiquidStack drain(ItemStack pipette, int maxDrain, boolean doDrain);
}

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@ -1,35 +0,0 @@
package buildcraft.api.tools;
import net.minecraft.src.EntityPlayer;
/***
* Implement this interface on subclasses of Item to have that item work as a
* wrench for buildcraft
*/
public interface IToolWrench {
/***
* Called to ensure that the wrench can be used. To get the ItemStack that
* is used, check player.inventory.getCurrentItem()
*
* @param player
* - The player doing the wrenching
* @param x
* ,y,z - The coordinates for the block being wrenched
*
* @return true if wrenching is allowed, false if not
*/
public boolean canWrench(EntityPlayer player, int x, int y, int z);
/***
* Callback after the wrench has been used. This can be used to decrease
* durability or for other purposes. To get the ItemStack that was used,
* check player.inventory.getCurrentItem()
*
* @param player
* - The player doing the wrenching
* @param x
* ,y,z - The coordinates of the block being wrenched
*/
public void wrenchUsed(EntityPlayer player, int x, int y, int z);
}

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@ -1,20 +0,0 @@
package buildcraft.api.transport;
import java.lang.reflect.Method;
import net.minecraft.src.ItemStack;
public class FacadeManager
{
private static Method addFacade;
public static void addFacade(ItemStack is) {
try {
if(addFacade == null) {
Class facade = Class.forName("buildcraft.transport.ItemFacade");
addFacade = facade.getMethod("addFacade", ItemStack.class);
}
addFacade.invoke(null, is);
} catch(Exception ex) {
}
}
}

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@ -1,19 +0,0 @@
package buildcraft.api.transport;
import net.minecraft.src.World;
/**
* Implement and register with the PipeManager if you want to suppress connections from wooden pipes.
*/
public interface IExtractionHandler {
/**
* Can this pipe extract items from the block located at these coordinates?
*/
boolean canExtractItems(IPipe pipe, World world, int i, int j, int k);
/**
* Can this pipe extract liquids from the block located at these coordinates?
*/
boolean canExtractLiquids(IPipe pipe, World world, int i, int j, int k);
}

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@ -1,20 +0,0 @@
/**
* Copyright (c) SpaceToad, 2012
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.transport;
import net.minecraft.src.NBTTagCompound;
public interface IPassiveItemContribution {
public void readFromNBT(NBTTagCompound nbttagcompound);
public void writeToNBT(NBTTagCompound nbttagcompound);
}

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/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.transport;
import net.minecraft.src.TileEntity;
public interface IPipe {
enum DrawingState {
DrawingPipe, DrawingRedWire, DrawingBlueWire, DrawingGreenWire, DrawingYellowWire, DrawingGate
}
enum WireColor {
Red, Blue, Green, Yellow;
public WireColor reverse() {
switch (this) {
case Red:
return Yellow;
case Blue:
return Green;
case Green:
return Blue;
default:
return Red;
}
}
}
public boolean isWired(WireColor color);
public boolean hasInterface();
public TileEntity getContainer();
public boolean isWireConnectedTo(TileEntity tile, WireColor color);
}

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@ -1,17 +0,0 @@
/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.transport;
import net.minecraftforge.common.ForgeDirection;
public interface IPipeConnection {
public boolean isPipeConnected(ForgeDirection with);
}

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@ -1,25 +0,0 @@
/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.transport;
import net.minecraft.src.ItemStack;
import net.minecraftforge.common.ForgeDirection;
/**
* Interface used to put objects into pipes, implemented by pipe tile entities.
*/
public interface IPipeEntry {
void entityEntering(ItemStack payload, ForgeDirection orientation);
void entityEntering(IPipedItem item, ForgeDirection orientation);
boolean acceptItems();
}

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@ -1,17 +0,0 @@
/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.transport;
public interface IPipeTile {
IPipe getPipe();
boolean isInitialized();
}

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package buildcraft.api.transport;
import net.minecraftforge.common.ForgeDirection;
import buildcraft.api.core.Position;
import buildcraft.api.core.SafeTimeTracker;
import net.minecraft.src.EntityItem;
import net.minecraft.src.ItemStack;
import net.minecraft.src.NBTTagCompound;
import net.minecraft.src.TileEntity;
import net.minecraft.src.World;
public interface IPipedItem {
public abstract void remove();
/* GETTING & SETTING */
public abstract void setWorld(World world);
public abstract Position getPosition();
public abstract void setPosition(double x, double y, double z);
/**
* @return the speed
*/
public abstract float getSpeed();
/**
* @param speed the speed to set
*/
public abstract void setSpeed(float speed);
/**
* @return the item
*/
public abstract ItemStack getItemStack();
/**
* @param item the item to set
*/
public abstract void setItemStack(ItemStack item);
/**
* @return the container
*/
public abstract TileEntity getContainer();
/**
* @param container the container to set
*/
public abstract void setContainer(TileEntity container);
/**
* @return the synchroTracker
*/
@Deprecated
public abstract SafeTimeTracker getSynchroTracker();
/**
* @param synchroTracker the synchroTracker to set
*/
@Deprecated
public abstract void setSynchroTracker(SafeTimeTracker synchroTracker);
/**
* @return the deterministicRandomization
*/
@Deprecated
public abstract int getDeterministicRandomization();
/**
* @param deterministicRandomization the deterministicRandomization to set
*/
@Deprecated
public abstract void setDeterministicRandomization(int deterministicRandomization);
/**
* @return the entityId
*/
public abstract int getEntityId();
/**
* @param entityId the entityId to set
*/
public abstract void setEntityId(int entityId);
/* SAVING & LOADING */
public abstract void readFromNBT(NBTTagCompound nbttagcompound);
public abstract void writeToNBT(NBTTagCompound nbttagcompound);
public abstract EntityItem toEntityItem(ForgeDirection dir);
public abstract float getEntityBrightness(float f);
public abstract boolean isCorrupted();
public abstract void addContribution(String key, IPassiveItemContribution contribution);
public abstract IPassiveItemContribution getContribution(String key);
public abstract boolean hasContributions();
}

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@ -1,48 +0,0 @@
package buildcraft.api.transport;
import java.util.TreeMap;
import java.util.ArrayList;
import java.util.List;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.Side;
import net.minecraft.src.World;
public abstract class PipeManager {
@Deprecated
private static TreeMap<Integer, IPipedItem> allServerEntities = new TreeMap<Integer, IPipedItem>();
@Deprecated
private static TreeMap<Integer, IPipedItem> allClientEntities = new TreeMap<Integer, IPipedItem>();
public static List<IExtractionHandler> extractionHandlers = new ArrayList<IExtractionHandler>();
public static void registerExtractionHandler(IExtractionHandler handler) {
extractionHandlers.add(handler);
}
public static boolean canExtractItems(IPipe pipe, World world, int i, int j, int k) {
for(IExtractionHandler handler : extractionHandlers)
if(!handler.canExtractItems(pipe, world, i, j, k))
return false;
return true;
}
public static boolean canExtractLiquids(IPipe pipe, World world, int i, int j, int k) {
for(IExtractionHandler handler : extractionHandlers)
if(!handler.canExtractLiquids(pipe, world, i, j, k))
return false;
return true;
}
@Deprecated
public static TreeMap<Integer, IPipedItem> getAllEntities(){
if (FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT) {
return allClientEntities;
}
return allServerEntities;
}
}

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package dan200.computer.api;
/**
* The interface passed to peripherals by computers or turtles, providing methods
* that they can call. This should not be implemented by your classes. Do not interact
* with computers except via this interface.
*/
public interface IComputerAccess
{
/**
* Creates a new numbered directory in a subPath of the users game save, and return that number. To be used with mountSaveDir.<br>
* For example: n = createNewSaveDir( "computer/cdrom" ), will create a new
* numbered folder in the "computer/cdrom" subdirectory of the users save file, and return that number.
* mountSaveDir( "computer/rom", n ) could then be used to mount that folder onto the computers directory
* structure, and the value n could be saved out and used again in future to give the peripheral
* persistant storage.
* @param subPath A relative file path from the users world save, where the directory should be located.
* @return The numeric represenation of the name of the folder created. Will be positive.
* @see #mountSaveDir(String, String, int, boolean, long)
*/
public int createNewSaveDir( String subPath );
/**
* Equivalent to mountSaveDir( String desiredLocation, String subPath, int id, boolean readOnly, long spaceLimit ) with no space limit.
* Mounts created with this method will have unlimited capacity.
* @see #mountSaveDir(String, String, int, boolean, long)
*/
public String mountSaveDir( String desiredLocation, String subPath, int id, boolean readOnly );
/**
* Mounts a directory into the computers file system, from a real directory a subPath of the users game save,
* with a numerical name. To be used with createNewSaveDir.<br>
* For example: n = createNewSaveDir( "computer/cdrom" ), will create a new
* numbered folder in the "computer/cdrom" subdirectory of the users save file, and return that number.
* mountSaveDir( "computer/rom", n ) could then be used to mount that folder onto the computers directory
* structure, and the value n can be saved out by the peripheral and used again, to give the peripheral
* persistant storage.<br>
* When a directory is mounted, it will appear in the computers file system, and the user will be
* able to use file operation to read from and write to the directory (unless readOnly, then only writes will be allowed).
* @param desiredLocation The desired location in the computers file system where you would like the directory to appear.
* If this location already exists, a number will be appended until a free name is found, and the
* actual location will be returned. eg: "cdrom" can become "cdrom2" if two peripherals attempt to
* mount "cdrom", or a "cdrom" folder already exists.
* @param subPath The real relative file path from the users world save, where the directory to mount can be located.
* @param id The numerical name of the folder to mount from the subPath: ex: mountSaveDir( "cdrom", "computer/cdrom", 7 )
* will mount the directory "computer/cdrom/7". Use createNewSaveDir to obtain a unique directory id.
* @param readOnly Whether the computer will be disallowed from making changes to the mounted directory and modifing or creating files therin.
* @param spaceLimit The size limit of the mount, in bytes.
* @return The location in the computers file system where the directory was mounted. This may differ from "desiredLocation", so the
* return value should be kept track of so the folder can be unmounted later.
* @see #createNewSaveDir(String)
* @see #mountFixedDir(String, String, boolean, long)
* @see #unmount(String)
*/
public String mountSaveDir( String desiredLocation, String subPath, int id, boolean readOnly, long spaceLimit );
/**
* Equivalent to mountFixedDir( String desiredLocation, String path, boolean readOnly, long spaceLimit ) with no space limit.
* Mounts created with this method will have unlimited capacity.
* @see #mountFixedDir(String, String, boolean, long)
*/
public String mountFixedDir( String desiredLocation, String path, boolean readOnly );
/**
* Mounts a directory into the computers file system, from a real directory in the Minecraft install folder.<br>
* For example: mountFixedDir( "stuff", "mods/mymod/lua/stuff", true ), will mount the "lua/stuff" folder from
* your mod's directory into the computers filesystem at the location "stuff", with readonly permission, giving the
* computer access to those files.<br>
* When a directory is mounted, it will appear in the computers file system, and the user will be
* able to use file operation to read from and write to the directory (unless readOnly, then only writes will be allowed).<br>
* mountFixedDir can also be used to mount files, for example: mountFixedDir( "rom/apis/myapi", "mods/mymod/lua/myapi.lua", true ) can
* be used to have the peripheral install an API onto the computer it attaches to.
* @param desiredLocation The desired location in the computers file system where you would like the directory to appear.
* If this location already exists, a number will be appended until a free name is found, and the
* actual location will be returned. eg: "cdrom" can become "cdrom2" if two peripherals attempt to
* mount "cdrom", or a "cdrom" folder already exists.
* @param subPath The real relative file path from the minecraft install root, where the directory to mount can be located.
* @param readOnly Whether the computer will be disallowed from making changes to the mounted directory and modifing or creating files therin.
* @param spaceLimit The size limit of the mount, in bytes.
* @return The location in the computers file system where the directory was mounted. This may differ from "desiredLocation", so the
* return value should be kept track of so the folder can be unmounted later.
* @see #mountSaveDir(String, String, int, boolean, long)
* @see #unmount(String)
*/
public String mountFixedDir( String desiredLocation, String path, boolean readOnly, long spaceLimit );
/**
* Unmounts a directory previously mounted onto the computers file system by mountSaveDir or mountFixedDir.<br>
* When a directory is unmounted, it will disappear from the computers file system, and the user will no longer be able to
* access it. All directories mounted by a mountFixedDir or mountSaveDir are automatically unmounted when the peripheral
* is attached if they have not been explicitly unmounted.
* @param location The desired location in the computers file system of the directory to unmount.
* This must be the location of a directory previously mounted by mountFixedDir() or mountSaveDir(), as
* indicated by their return value.
* @see #mountSaveDir(String, String, int, boolean, long)
* @see #mountFixedDir(String, String, boolean, long)
*/
public void unmount( String location );
/**
* Returns the numerical ID of this computer.<br>
* This is the same number obtained by calling os.getComputerID() or running the "id" program from lua,
* and is guarunteed unique. This number will be positive.
* @return The identifier.
*/
public int getID();
/**
* Equivalent to queueEvent( String event, Object[] arguments ) with an empty arguments array.
* @see #queueEvent(String, Object[])
*/
public void queueEvent( String event );
/**
* Causes an event to be raised on this computer, which the computer can respond to by calling
* os.pullEvent(). This can be used to notify the computer when things happen in the world or to
* this peripheral.
* @param event A string identifying the type of event that has occurred, this will be
* returned as the first value from os.pullEvent(). It is recommended that you
* you choose a name that is unique, and recognisable as originating from your
* peripheral. eg: If your peripheral type is "button", a suitable event would be
* "button_pressed".
* @param arguments In addition to a name, you may pass an array of extra arguments to the event, that will
* be supplied as extra return values to os.pullEvent(). Objects in the array will be converted
* to lua data types in the same fashion as the return values of IPeripheral.callMethod().<br>
* You may supply null to indicate that no arguments are to be supplied.
* @see IPeripheral#callMethod
*/
public void queueEvent( String event, Object[] arguments );
}

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package dan200.computer.api;
/**
* The interface that defines a peripheral. This should be implemented by the
* TileEntity of any block that you wish to be interacted with by
* computer or turtle.
*/
public interface IPeripheral
{
/**
* Should return a string that uniquely identifies this type of peripheral.
* This can be queried from lua by calling peripheral.getType()
* @return A string identifying the type of peripheral.
*/
public String getType();
/**
* Should return an array of strings that identify the methods that this
* peripheral exposes to Lua. This will be called once before each attachment,
* and should not change when called multiple times.
* @return An array of strings representing method names.
* @see #callMethod
*/
public String[] getMethodNames();
/**
* This is called when a lua program on an attached computer calls peripheral.call() with
* one of the methods exposed by getMethodNames().<br>
* <br>
* Be aware that this will be called from the ComputerCraft Lua thread, and must be thread-safe
* when interacting with minecraft objects.
* @param computer The interface to the computer that is making the call. Remember that multiple
* computers can be attached to a peripheral at once.
* @param method An integer identifying which of the methods from getMethodNames() the computer
* wishes to call. The integer indicates the index into the getMethodNames() table
* that corresponds to the string passed into peripheral.call()
* @param arguments An array of objects, representing the arguments passed into peripheral.call().<br>
* Lua values of type "string" will be represented by Object type String.<br>
* Lua values of type "number" will be represented by Object type Double.<br>
* Lua values of type "boolean" will be represented by Object type Boolean.<br>
* Lua values of any other type will be represented by a null object.<br>
* This array will be empty if no arguments are passed.
* @return An array of objects, representing values you wish to return to the lua program.<br>
* Integers, Doubles, Floats, Strings, Booleans and null be converted to their corresponding lua type.<br>
* All other types will be converted to nil.<br>
* You may return null to indicate no values should be returned.
* @throws Exception If you throw any exception from this function, a lua error will be raised with the
* same message as your exception. Use this to throw appropriate errors if the wrong
* arguments are supplied to your method.
* @see #getMethodNames
*/
public Object[] callMethod( IComputerAccess computer, int method, Object[] arguments ) throws Exception;
/**
* Is called before the computer attempts to attach to the peripheral, and should return whether to allow
* the attachment. Use this to restrict the number of computers that can attach, or to limit attachments to
* certain world directions.<br>
* If true is returned, attach() will be called shortly afterwards, and the computer will be able to make method calls.
* If false is returned, attach() will not be called, and the peripheral will be invisible to the computer.
* @param side The world direction (0=bottom, 1=top, etc) that the computer lies relative to the peripheral.
* @return Whether to allow the attachment, as a boolean.
* @see #attach
*/
public boolean canAttachToSide( int side );
/**
* Is called when canAttachToSide has returned true, and a computer is attaching to the peripheral.
* This will occur when a peripheral is placed next to an active computer, when a computer is turned on next to a peripheral,
* or when a turtle travels into a square next to a peripheral.
* Between calls to attach() and detach(), the attached computer can make method calls on the peripheral using peripheral.call().
* This method can be used to keep track of which computers are attached to the peripheral, or to take action when attachment
* occurs.<br>
* <br>
* Be aware that this will be called from the ComputerCraft Lua thread, and must be thread-safe
* when interacting with minecraft objects.
* @param computer The interface to the computer that is being attached. Remember that multiple
* computers can be attached to a peripheral at once.
* @param computerSide A string indicating which "side" of the computer the peripheral is attaching,
* relative to the computers orientation. This value will be one of "top", "bottom",
* "left", "right", "front" or "back". This can be used to uniquely identify the
* peripheral when raising events or returning values to the computer.
* @see #canAttachToSide
* @see #detach
*/
public void attach( IComputerAccess computer, String computerSide );
/**
* Is called when a computer is detaching from the peripheral.
* This will occur when a computer shuts down, when the peripheral is removed while attached to computers,
* or when a turtle moves away from a square attached to a peripheral.
* This method can be used to keep track of which computers are attached to the peripheral, or to take action when detachment
* occurs.<br>
* <br>
* Be aware that this will be called from the ComputerCraft Lua thread, and must be thread-safe
* when interacting with minecraft objects.
* @param computer The interface to the computer that is being detached. Remember that multiple
* computers can be attached to a peripheral at once.
* @see #canAttachToSide
* @see #detach
*/
public void detach( IComputerAccess computer );
}

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package dan200.turtle.api;
/**
* The interface passed to upgrades by turtles, providing methods that they can call.
* This should not be implemented by your classes. Do not interact with turtles except via this interface and ITurtleUpgrade.
*/
public interface ITurtleAccess
{
/**
* Returns the world in which the turtle resides.
* @return the world in which the turtle resides.
*/
public net.minecraft.src.World getWorld();
/**
* Returns a vector containing the integer block co-ordinates at which the turtle resides.
* @return a vector containing the integer block co-ordinates at which the turtle resides.
*/
public net.minecraft.src.Vec3 getPosition();
/**
* Returns the world direction the turtle is currently facing.
* @return the world direction the turtle is currently facing.
*/
public int getFacingDir();
/**
* Returns the size of the turtles inventory, in number of slots. This will currently always be 16.
* @return the size of the turtles inventory, in number of slots. This will currently always be 16.
*/
public int getInventorySize();
/**
* Returns which slot the turtle currently has selected in its inventory using turtle.select().
* Unlike the 1-based lua representation, this will be between 0 and getInventorySize() - 1.
* @return which slot the turtle currently has selected in its inventory
*/
public int getSelectedSlot();
/**
* Returns the item stack that the turtle has in one of its inventory slots.
* @param index which inventory slot to retreive, should be between 0 and getInventorySize() - 1
* @return the item stack that the turtle has in one of its inventory slots. May be null.
*/
public net.minecraft.src.ItemStack getSlotContents( int index );
/**
* Changes the item stack that the turtle has in one of its inventory slots.
* @param index which inventory slot to change, should be between 0 and getInventorySize() - 1
* @param stack an item stack to put in the slot. May be null.
*/
public void setSlotContents( int index, net.minecraft.src.ItemStack stack );
/**
* Tries to store an item stack into the turtles current inventory, starting from the turtles
* currently selected inventory slot.
* @param stack The item stack to try and store.
* @return true if the stack was completely stored in the inventory, false if
* it was only partially stored, or could not fit at all. If false is returned
* and the stack was partially stored, the ItemStack passed into "stack" will now
* represent the stack of items that is left over.
*/
public boolean storeItemStack( net.minecraft.src.ItemStack stack );
/**
* Drops an item stack from the turtle onto the floor, or into an inventory is there is one
* adjacent to the turtle in the direction specified.
* @param stack The item stack to drop.
* @param dir The world direction to drop the item
* @return true if the stack was dropped, or completely stored in the adjacent inventory, false if
* it was only partially stored in the adjacent inventory, or could not fit at all. If false is returned
* and the stack was partially stored, the ItemStack passed into "stack" will now
* represent the stack of items that is left over.
*/
public boolean dropItemStack( net.minecraft.src.ItemStack stack, int dir );
/**
* "Deploys" an item stack in the direction specified. This simulates a player right clicking, and calls onItemUse() on the Item class.
* Will return true if some kind of deployment happened, and may modify the item stack. For block item types, this can be
* used to place blocks. Some kinds of items (such as shears when facing a sheep) may modify the turtles inventory during this call.
* @param stack The item stack to deploy
* @param dir The world direction to deploy the item
* @return true if the stack was deployed, false if it was not.
*/
public boolean deployWithItemStack( net.minecraft.src.ItemStack stack, int dir );
/**
* Tries to "attack" entities with an item stack in the direction specified. This simulates a player left clicking, but will
* not affect blocks. If an entity is attacked and killed during this call, its dropped items will end up in the turtles
* inventory.
* @param stack The item stack to attack with
* @param dir The world direction to attack with the item
* @return true if something was attacked, false if it was not
*/
public boolean attackWithItemStack( net.minecraft.src.ItemStack stack, int dir, float damageMultiplier );
/**
* Returns the current fuel level of the turtle, this is the same integer returned by turtle.getFuelLevel(),
* that decreases by 1 every time the turtle moves. Can be used to have your tool or peripheral require or supply
* fuel to the turtle.
* @return the fuel level
*/
public int getFuelLevel();
/**
* Tries to increase the fuel level of a turtle by burning an item stack. If the item passed in is a fuel source, fuel
* will increase and true will be returned. Otherwise, nothing will happen and false will be returned.
* @param stack The stack to try to refuel with
* @return Whether the turtle was refueled
*/
public boolean refuelWithItemStack( net.minecraft.src.ItemStack stack );
/**
* Removes some fuel from the turtles fuel supply. Negative numbers can be passed in to INCREASE the fuel level of the turtle.
* @return Whether the turtle was able to consume the ammount of fuel specified. Will return false if you supply a number
* greater than the current fuel level of the turtle.
*/
public boolean consumeFuel( int fuel );
/**
* Adds a custom command to the turtles command queue. Unlike peripheral methods, these custom commands will be executed
* on the main thread, so are guaranteed to be able to access Minecraft objects safely, and will be queued up
* with the turtles standard movement and tool commands. An issued command will return an unique integer, which will
* be supplied as a parameter to a "turtle_response" event issued to the turtle after the command has completed. Look at the
* lua source code for "rom/apis/turtle" for how to build a lua wrapper around this functionality.
* @param handler an object which will execute the custom command when its point in the queue is reached
* @return the unique command identifier described above
* @see ITurtleCommandHandler
*/
public int issueCommand( ITurtleCommandHandler handler );
/**
* Returns the upgrade on the specified side of the turtle, if there is one.
* @return the upgrade on the specified side of the turtle, if there is one.
*/
public ITurtleUpgrade getUpgrade( TurtleSide side );
/**
* Returns the peripheral created by the upgrade on the specified side of the turtle, if there is one.
* @return the peripheral created by the upgrade on the specified side of the turtle, if there is one.
*/
public ITurtlePeripheral getPeripheral( TurtleSide side );
}

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package dan200.turtle.api;
/**
* An interface for objects executing custom turtle commands, used with ITurtleAccess.issueCommand
* @see ITurtleAccess#issueCommand( ITurtleCommandHandler )
*/
public interface ITurtleCommandHandler
{
/**
* Will be called by the turtle on the main thread when it is time to execute the custom command.
* The handler should either perform the work of the command, and return true for success, or return
* false to indicate failure if the command cannot be executed at this time.
* @param turtle access to the turtle for whom the command was issued
* @return true for success, false for failure. If true is returned, the turtle will wait 0.4 seconds
* before executing the next command in its queue, as it does for the standard turtle commands.
* @see ITurtleAccess#issueCommand( ITurtleCommandHandler )
*/
public boolean handleCommand( ITurtleAccess turtle );
}

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package dan200.turtle.api;
import dan200.computer.api.IPeripheral;
/**
* A subclass of IPeripheral specifically for peripherals
* created by ITurtleUpgrade's of type Peripheral. When an
* ITurtlePeripheral is created, its IPeripheral methods will be called
* just as if the peripheral was a seperate adjacent block in the world,
* and update() will be called once per tick.
* @see ITurtleUpgrade
*/
public interface ITurtlePeripheral extends IPeripheral
{
/**
* A method called on each created turtle peripheral once per tick,
* over the lifetime of the turtle. May be used to update the state
* of the peripheral, and may interact with IComputerAccess or ITurtleAccess
* however it likes at this time.
*/
public void update();
}

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package dan200.turtle.api;
/**
* The primary interface for defining an upgrade for Turtles. A turtle upgrade
* can either be a new tool, or a new peripheral.
* @see TurtleAPI#registerUpgrade( ITurtleUpgrade )
*/
public interface ITurtleUpgrade
{
/**
* Gets a unique numerical identifier representing this type of turtle upgrade.
* Like Minecraft block and item IDs, you should strive to make this number unique
* among all turtle upgrades that have been released for ComputerCraft.
* The ID must be in the range 64 to 255, as the ID is stored as an 8-bit value,
* and 0-64 is reserved for future use by ComputerCraft. The upgrade will
* fail registration if an already used ID is specified.
* @see TurtleAPI#registerUpgrade( ITurtleUpgrade )
*/
public int getUpgradeID();
/**
* Return a String to describe this type of upgrade in turtle item names.
* Examples of built-in adjectives are "Wireless", "Mining" and "Crafty".
*/
public String getAdjective();
/**
* Return whether this upgrade adds a tool or a peripheral to the turtle.
* Currently, turtle crafting is restricted to one tool & one peripheral per turtle.
* @see TurtleUpgradeType for the differences between the two.
*/
public TurtleUpgradeType getType();
/**
* Return an item stack representing the type of item that a turtle must be crafted
* with to create a turtle which holds this upgrade.
* Currently, turtle crafting is restricted to one tool & one peripheral per turtle.
*/
public net.minecraft.src.ItemStack getCraftingItem();
/**
* Return whether this turtle upgrade is an easter egg, and should be attempted to be hidden
* from the creative mode inventory and recipe book plugins.
*/
public boolean isSecret();
/**
* Return which texture file should be used to render this upgrade when rendering a turtle
* in the world or as an item.
* @param turtle Access to the turtle that is being rendered, this will be null when
* the method is being called to render the turtle as an Item. For turtles in the world,
* this can be used to have the upgrade change appearance based on state.
* @param side Which side of the turtle (left or right) that the upgrade being rendered resides on.
* @see #getIconIndex
*/
public String getIconTexture( ITurtleAccess turtle, TurtleSide side );
/**
* Return which icon index should be used to render this upgrade when rendering a turtle
* in the world or as an item.
* @param turtle Access to the turtle that is being rendered, this will be null when
* the method is being called to render the turtle as an Item. For turtles in the world,
* this can be used to have the upgrade change appearance based on state.
* @param side Which side of the turtle (left or right) that the upgrade being rendered resides on.
* @see #getIconTexture
*/
public int getIconIndex( ITurtleAccess turtle, TurtleSide side );
/**
* Will only be called for Peripheral upgrades. Creates a peripheral for a turtle
* being placed using this upgrade. The peripheral created will be stored
* for the lifetime of the turtle, will have update() called once-per-tick, and will be
* attach'd detach'd and have methods called in the same manner as a Computer peripheral.
* @param turtle Access to the turtle that the peripheral is being created for.
* @param side Which side of the turtle (left or right) that the upgrade resides on.
* @returns The newly created peripheral. You may return null if this upgrade is a Tool
* and this method is not expected to be called.
*/
public ITurtlePeripheral createPeripheral( ITurtleAccess turtle, TurtleSide side );
/**
* Will only be called for Tool upgrades. Called when turtle.dig() or turtle.attack() is called
* by the turtle, and the tool is required to do some work.
* @param turtle Access to the turtle that the tool resides on.
* @param side Which side of the turtle (left or right) the tool resides on.
* @param verb Which action (dig or attack) the turtle is being called on to perform.
* @param direction Which world direction the action should be performed in, relative to the turtles
* position. This will either be up, down, or the direction the turtle is facing, depending on
* whether dig, digUp or digDown was called.
* @return Whether the turtle was able to perform the action, and hence whether the turtle.dig()
* or turtle.attack() lua method should return true. If true is returned, the tool will perform
* a swinging animation. You may return false if this upgrade is a Peripheral
* and this method is not expected to be called.
*/
public boolean useTool( ITurtleAccess turtle, TurtleSide side, TurtleVerb verb, int direction );
}

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package dan200.turtle.api;
import java.lang.reflect.Method;
/**
* The static entry point to the ComputerCraft Turtle Upgrade API.
* Members in this class must be called after mod_CCTurtle has been initialised,
* but may be called before it is loaded.
*/
public class TurtleAPI
{
/**
* Registers a new turtle upgrade for use in the ComputerCraft. After calling this,
* users should be able to craft Turtles with your new upgrade. It is recommended to call
* this during the load() method of your mod.
* @throws Exception if you try to register an upgrade with an already used or reserved upgradeID
* @see ITurtleUpgrade
*/
public static void registerUpgrade( ITurtleUpgrade upgrade )
{
if( upgrade != null )
{
findCCTurtle();
if( ccTurtle_registerTurtleUpgrade != null )
{
try {
ccTurtle_registerTurtleUpgrade.invoke( null, new Object[]{ upgrade } );
} catch( Exception e ) {
// It failed
}
}
}
}
// The functions below here are private, and are used to interface with the non-API ComputerCraft classes.
// Reflection is used here so you can develop your mod in MCP without decompiling ComputerCraft and including
// it in your solution.
private static void findCCTurtle()
{
if( !ccTurtleSearched ) {
// Search for CCTurtle
try {
ccTurtle = Class.forName( "dan200.turtle.shared.CCTurtle" );
ccTurtle_registerTurtleUpgrade = findCCTurtleMethod( "registerTurtleUpgrade", new Class[] {
ITurtleUpgrade.class
} );
} catch( ClassNotFoundException e ) {
System.out.println("ComputerCraft: CCTurtle not found.");
} finally {
ccTurtleSearched = true;
}
}
}
private static Method findCCTurtleMethod( String name, Class[] args )
{
try {
return ccTurtle.getMethod( name, args );
} catch( NoSuchMethodException e ) {
System.out.println("ComputerCraft: CCTurtle method " + name + " not found.");
return null;
}
}
private static boolean ccTurtleSearched = false;
private static Class ccTurtle = null;
private static Method ccTurtle_registerTurtleUpgrade = null;
}

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package dan200.turtle.api;
/**
* An enum representing the two sides of the turtle that a turtle upgrade might reside.
*/
public enum TurtleSide
{
/**
* The turtles left side (where the pickaxe usually is on a Wireless Mining Turtle)
*/
Left,
/**
* The turtles right side (where the modem usually is on a Wireless Mining Turtle)
*/
Right,
}

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package dan200.turtle.api;
/**
* An enum representing the two different types of upgrades that an ITurtleUpgrade
* implementation can add to a turtle.
* @see ITurtleUpgrade
*/
public enum TurtleUpgradeType
{
/**
* A tool is rendered as an item on the side of the turtle, and responds to the turtle.dig()
* and turtle.attack() methods (Such as pickaxe or sword on Mining and Melee turtles).
*/
Tool,
/**
* A peripheral adds a special peripheral which is attached to the side of the turtle,
* and can be interacted with the peripheral API (Such as the modem on Wireless Turtles).
*/
Peripheral,
}

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package dan200.turtle.api;
/**
* An enum representing the two different actions that an ITurtleUpgrade of type
* Tool may be called on to perform by a turtle.
* @see ITurtleUpgrade
* @see ITurtleUpgrade#useTool
*/
public enum TurtleVerb
{
/**
* The turtle called turtle.dig(), turtle.digUp() or turtle.digDown()
*/
Dig,
/**
* The turtle called turtle.attack(), turtle.attackUp() or turtle.attackDown()
*/
Attack,
}

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package ic2.api;
/**
* Base agriculture seed. Used to determine the state of a plant once it is planted from an item.
*/
public class BaseSeed {
/**
* Plant ID.
*/
public int id;
/**
* Plant size.
*/
public int size;
/**
* Plant growth stat.
*/
public int statGrowth;
/**
* Plant gain stat.
*/
public int statGain;
/**
* Plant resistance stat.
*/
public int statResistance;
/**
* For internal usage only.
*/
public int stackSize;
/**
* Create a BaseSeed object.
*
* @param id plant ID
* @param size plant size
* @param statGrowth plant growth stat
* @param statGain plant gain stat
* @param statResistance plant resistance stat
* @param stackSize for internal usage only
*/
public BaseSeed(int id, int size, int statGrowth, int statGain, int statResistance, int stackSize) {
super();
this.id = id;
this.size = size;
this.statGrowth = statGrowth;
this.statGain = statGain;
this.statResistance = statResistance;
this.stackSize = stackSize;
}
}

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package ic2.api;
import java.util.HashMap;
import net.minecraft.src.Entity;
import net.minecraft.src.EntityLiving;
import net.minecraft.src.EntityPlayer;
import net.minecraft.src.ItemStack;
/**
* Base agriculture crop.
*
* Any crop extending this can be registered using registerCrop to be added into the game.
*/
public abstract class CropCard
{
/**
* Plant name. Will be displayed to the player.
*
* @return Plant name
*/
public abstract String name();
/**
* Your name here, will be shown in "Discovered by:" when analyzing seeds.
*
* @return Your name
*/
public String discoveredBy() {return "Alblaka";}
/**
* Description of your plant. Keep it short, a few characters per line for up to two lines.
* Default is showing attributes of your plant, 2 per line.
*
* @param i line to get, starting from 0
* @return The line
*/
public String desc(int i)
{
String[] att = attributes();
if (att == null || att.length==0) return "";
if (i == 0)
{
String s = att[0];
if (att.length >= 2)
{
s+=", "+att[1];
if (att.length >= 3) s+=",";
}
return s;
}
else
{
if (att.length < 3) return "";
String s = att[2];
if (att.length >= 4) s+=", "+att[3];
return s;
}
}
/**
* Tier of the plant. Ranges from 1 to 16, 0 is Weed.
* Valuable and powerful crops have higher tiers, useless and weak ones have lower tiers.
*
* @return Tier
*/
public abstract int tier();
/**
* Describe the plant through a set of stats, influencing breeding.
* Plants sharing stats and attributes will tend to cross-breed more often.
*
* Stats:
* - 0: Chemistry (Industrial uses based on chemical plant components)
* - 1: Consumable (Food, potion ingredients, stuff meant to be eaten or similarly used)
* - 2: Defensive (Plants with defense capabilities (damaging, explosive, chemical) or special abilities in general)
* - 3: Colorful (How colorful/aesthetically/beautiful is the plant, like dye-plants or plants without actual effects)
* - 4: Weed (Is this plant weed-like and rather unwanted/quick-spreading? Rare super-breed plants should have low values here)
*
* @param n index of the requested stat
* @return The requested value of the stats
*/
public abstract int stat(int n);
/**
* Additional attributes of the plant, also influencing breeding.
* Plants sharing stats and attributes will tend to cross-breed more often.
*
* @return Attributes as an array of strings
*/
public abstract String[] attributes();
/**
* Sprite index the crop is meant to be rendered with.
*
* @param crop reference to TECrop
* @return 0-255, representing the sprite index on the crop's spritesheet.
*/
public abstract int getSpriteIndex(TECrop crop);
/**
* Get the crop's spritesheet.
* Per default crops_0.png of ic2-sprites
* @return Texture file path
*/
public String getTextureFile() {
return "/ic2/sprites/crops_0.png";
}
/**
* Amount of growth points needed to increase the plant's size.
* Default is 200 * tier.
*/
public int growthDuration(TECrop crop)
{
return tier()*200;
}
/**
* Check whether the plant can grow further.
*
* Consider:
* - Humidity, nutrients and air quality
* - Current size
* - Light level
* - Special biomes or conditions, accessible through crop.worldObj
*
* This method will be called upon empty upgraded crops to check whether a neighboring plant can cross onto it! Don't check if the size is greater than 0 and if the ID is real.
*
* @param crop reference to TECrop
* @return Whether the crop can grow
*/
public abstract boolean canGrow(TECrop crop);
/**
* Calculate the influence for the plant to grow based on humidity, nutrients and air.
* Normal behavior is rating the three stats "normal", with each of them ranging from 0-30.
* Basic rule: Assume everything returns 10. All together must equal 30. Add the factors to your likings, for example (humidity*0.7)+(nutrients*0.9)+(air*1.4)
*
* Default is humidity + nutrients + air (no factors).
*
* @param crop reference to TECrop
* @param humidity ground humidity, influenced by hydration
* @param nutrients nutrient quality in ground, based on fertilizers
* @param air air quality, influences by open gardens and less crops surrounding this one
* @return 0-30
*/
public int weightInfluences(TECrop crop, float humidity, float nutrients, float air)
{
return (int) (humidity+nutrients+air);
}
/**
* Used to determine whether the plant can crossbreed with another crop.
* Default is allow crossbreeding if the size is greater or equal than 3.
*
* @param crop crop to crossbreed with
*/
public boolean canCross(TECrop crop)
{
return crop.size >= 3;
}
/**
* Called when the plant is rightclicked by a player.
* Default action is harvesting.
*
* @param crop reference to TECrop
* @param player player rightclicking the crop
* @return Whether the plant has changed
*/
public boolean rightclick(TECrop crop, EntityPlayer player)
{
return crop.harvest(true);
}
/**
* Check whether the crop can be harvested.
*
* @param crop reference to TECrop
* @return Whether the crop can be harvested in its current state.
*/
public abstract boolean canBeHarvested(TECrop crop);
/**
* Base chance for dropping the plant's gains, specify values greater than 1 for multiple drops.
* Default is 0.95^tier.
*
* @return Chance to drop the gains
*/
public float dropGainChance()
{
float base = 1F;
for (int i = 0; i < tier(); i++) {base*=0.95;}
return base;
}
/**
* Item obtained from harvesting the plant.
*
* @param crop reference to TECrop
* @return Item obtained
*/
public abstract ItemStack getGain(TECrop crop);
/**
* Get the size of the plant after harvesting.
* Default is 1.
*
* @param crop reference to TECrop
* @return Plant size after harvesting
*/
public byte getSizeAfterHarvest(TECrop crop) {return 1;}
/**
* Called when the plant is leftclicked by a player.
* Default action is picking the plant.
*
* @param crop reference to TECrop
* @param player player leftclicked the crop
* @return Whether the plant has changed
*/
public boolean leftclick(TECrop crop, EntityPlayer player)
{
return crop.pick(true);
}
/**
* Base chance for dropping seeds when the plant is picked.
* Default is 0.5*0.8^tier with a bigger chance for sizes greater than 2 and absolutely no chance for size 0.
*
* @param crop reference to TECrop
* @return Chance to drop the seeds
*/
public float dropSeedChance(TECrop crop)
{
if (crop.size == 1) return 0;
float base = 0.5F;
if (crop.size == 2) base/=2F;
for (int i = 0; i < tier(); i++) {base*=0.8;}
return base;
}
/**
* Obtain seeds dropped when the plant is picked.
* Multiple drops of the returned ItemStack can occur.
* Default action is generating a seed from this crop.
*
* @param crop reference to TECrop
* @return Seeds
*/
public ItemStack getSeeds(TECrop crop)
{
return crop.generateSeeds(crop.id, crop.statGrowth, crop.statGain, crop.statResistance, crop.scanLevel);
}
/**
* Called when a neighbor block to the crop has changed.
*
* @param crop reference to TECrop
*/
public void onNeighbourChange(TECrop crop){}
/**
* Check if the crop should emit redstone.
*
* @return Whether the crop should emit redstone
*/
public boolean emitRedstone(TECrop crop){return false;}
/**
* Called when the crop is destroyed.
*
* @param crop reference to TECrop
*/
public void onBlockDestroyed(TECrop crop){}
/**
* Get the light value emitted by the plant.
*
* @param crop reference to TECrop
* @return Light value emitted
*/
public int getEmittedLight(TECrop crop) {return 0;}
/**
* Default is true if the entity is an EntityLiving in jumping or sprinting state.
*
* @param crop reference to TECrop
* @param entity entity colliding
* @return Whether trampling calculation should happen, return false if the plant is no longer valid.
*/
public boolean onEntityCollision(TECrop crop, Entity entity)
{
if (entity instanceof EntityLiving)
{
return ((EntityLiving)entity).isSprinting();
}
return false;
}
/**
* Called every time the crop ticks.
* Should be called every 256 ticks or around 13 seconds.
*
* @param crop reference to TECrop
*/
public void tick(TECrop crop) {}
/**
* Check whether this plant spreads weed to surrounding tiles.
* Default is true if the plant has a high growth stat (or is weeds) and size greater or equal than 2.
*
* @param crop reference to TECrop
* @return Whether the plant spreads weed
*/
public boolean isWeed(TECrop crop)
{
return crop.size>=2 && (crop.id==0 || crop.statGrowth>=24);
}
/**
* Get this plant's ID.
*
* @return ID of this CropCard or -1 if it's not registered
*/
public final int getId()
{
for (int i = 0; i < cropCardList.length; i++)
{
if (this == cropCardList[i])
{
return i;
}
}
return -1;
}
private static final CropCard[] cropCardList = new CropCard[256];
/**
* Get the size of the plant list.
*
* @return Plant list size
*/
public static int cropCardListLength() {return cropCardList.length;}
/**
* Return the CropCard assigned to the given ID.
* If the ID is out of bounds, weed should be returned. If the ID is not registered, weed should be returned and a console print will notify.
*
* @param id plant ID
* @return Plant class
*/
public static final CropCard getCrop(int id)
{
if (id < 0 || id >= cropCardList.length)
{// Out of bounds
return cropCardList[0];
}
if (cropCardList[id]==null)
{// Out of bounds
System.out.println("[IndustrialCraft] Something tried to access non-existant cropID #"+id+"!!!");
return cropCardList[0];
}
return cropCardList[id];
}
/**
* Check whether the specified plant ID is already assigned.
* @param id ID to be checked
* @return true if the the given id is inbounds and the registered slot is not null
*/
public static final boolean idExists(int id)
{
return !(id < 0 || id >= cropCardList.length || cropCardList[id]==null);
}
/**
* Auto-assign an ID to a plant and register it.
* Usage of this method is not recommended! Other plants could take your IDs and cause your plants to turn into other plants.
*
* @param crop plant to register
* @return The ID assigned to the plant
*/
public static final short registerCrop(CropCard crop)
{
for (short x = 0; x < cropCardList.length; x++)
{// Iterate through list
if (cropCardList[x]==null)
{// Found empty slot, add crop here
cropCardList[x]=crop;
nameReference.addLocal("item.cropSeed"+x+".name", crop.name()+" Seeds");
return x;
}
}
//No free slot avaible
return -1;
}
/**
* Attempt to register a plant to an ID.
* If the ID is taken, the crop will not be registered and a console print will notify the user.
*
* @param crop plant to register
* @param i ID to register the plant to
* @return Whether the crop was registered
*/
public static final boolean registerCrop(CropCard crop, int i)
{
if (i < 0 || i >= cropCardList.length)
{// Out of bounds
return false;
}
if (cropCardList[i]==null)
{
cropCardList[i]=crop;
nameReference.addLocal("item.cropSeed"+i+".name", crop.name()+" Seeds");
return true;
}
System.out.println("[IndustrialCraft] Cannot add crop:"+crop.name()+" on ID #"+i+", slot already occupied by crop:"+cropCardList[i].name());
return false;
}
/**
* For internal usage only.
*/
public static TECrop nameReference;
private static HashMap<ItemStack, BaseSeed> baseseeds = new HashMap<ItemStack, BaseSeed>();
/**
* Registers a base seed, an item used to plant a crop.
*
* @param stack item
* @param id plant ID
* @param size initial size
* @param growth initial growth stat
* @param gain initial gain stat
* @param resistance initial resistance stat
* @return True if successful
*/
public static boolean registerBaseSeed(ItemStack stack, int id, int size, int growth, int gain, int resistance)
{
for (ItemStack key : baseseeds.keySet())
if (key.itemID==stack.itemID && key.getItemDamage()==stack.getItemDamage()) return false;
baseseeds.put(stack, new BaseSeed(id, size, growth, gain, resistance, stack.stackSize));
return true;
}
/**
* Finds a base seed from the given item.
*
* @return Base seed or null if none found
*/
public static BaseSeed getBaseSeed(ItemStack stack)
{
if (stack == null) return null;
for (ItemStack key : baseseeds.keySet())
{
if (key.itemID == stack.itemID &&
(key.getItemDamage() == -1 || key.getItemDamage() == stack.getItemDamage()))
{
return baseseeds.get(key);
}
}
return null;
}
}

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@ -1,47 +0,0 @@
package ic2.api;
import java.util.HashMap;
import net.minecraft.src.BiomeGenBase;
/**
* General management of the crop system. All crop management methods will be moved here in the 2.00 update.
*/
public class Crops {
private static final HashMap<BiomeGenBase,Integer> humidityBiomeBonus = new HashMap<BiomeGenBase,Integer>();
private static final HashMap<BiomeGenBase,Integer> nutrientBiomeBonus = new HashMap<BiomeGenBase,Integer>();
/**
* Add a crop humidity and nutrient biome bonus.
*
* 0 indicates no bonus and negative values indicate a penalty.
*
* @param biome Biome to apply the bonus in
* @param humidityBonus Humidity stat bonus
* @param nutrientsBonus Nutrient stat bonus
*/
public static void addBiomeBonus(BiomeGenBase biome, int humidityBonus, int nutrientsBonus) {
humidityBiomeBonus.put(biome, humidityBonus);
nutrientBiomeBonus.put(biome, nutrientsBonus);
}
/**
* Get the humidity bonus for a biome.
*
* @param biome biome to check
* @return Humidity bonus or 0 if none
*/
public static int getHumidityBiomeBonus(BiomeGenBase biome) {
return humidityBiomeBonus.containsKey(biome) ? humidityBiomeBonus.get(biome) : 0;
}
/**
* Get the nutrient bonus for a biome.
*
* @param biome biome to check
* @return Nutrient bonus or 0 if none
*/
public static int getNutrientBiomeBonus(BiomeGenBase biome) {
return nutrientBiomeBonus.containsKey(biome) ? nutrientBiomeBonus.get(biome) : 0;
}
}

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@ -1,107 +0,0 @@
package ic2.api;
import net.minecraft.src.TileEntity;
import net.minecraftforge.common.ForgeDirection;
/**
* Represents the 6 possible directions along the axis of a block.
*/
public enum Direction {
/**
* -X
*/
XN(0),
/**
* +X
*/
XP(1),
/**
* -Y
*/
YN(2), //MC-Code starts with 0 here
/**
* +Y
*/
YP(3), // 1...
/**
* -Z
*/
ZN(4),
/**
* +Z
*/
ZP(5);
Direction(int dir) {
this.dir = dir;
}
/*public CoordinateTuple ApplyToCoordinates(CoordinateTuple coordinates) {
CoordinateTuple ret = new CoordinateTuple(coordinates);
ret.coords[dir/2] += GetSign();
return ret;
}*/
/**
* Get the tile entity next to a tile entity following this direction.
*
* @param tileEntity tile entity to check
* @return Adjacent tile entity or null if none exists
*/
public TileEntity applyToTileEntity(TileEntity tileEntity) {
int coords[] = { tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord };
coords[dir/2] += getSign();
if (tileEntity.worldObj != null && tileEntity.worldObj.blockExists(coords[0], coords[1], coords[2])) {
return tileEntity.worldObj.getBlockTileEntity(coords[0], coords[1], coords[2]);
} else {
return null;
}
}
/**
* Get the inverse of this direction (XN -> XP, XP -> XN, etc.)
*
* @return Inverse direction
*/
public Direction getInverse() {
int inverseDir = dir - getSign();
for (Direction direction : directions) {
if (direction.dir == inverseDir) return direction;
}
return this;
}
/**
* Convert this direction to a Minecraft side value.
*
* @return Minecraft side value
*/
public int toSideValue() {
return (dir + 4) % 6;
}
/**
* Determine direction sign (N for negative or P for positive).
*
* @return -1 if the direction is negative, +1 if the direction is positive
*/
private int getSign() {
return (dir % 2) * 2 - 1;
}
public ForgeDirection toForgeDirection() {
return ForgeDirection.getOrientation(toSideValue());
}
private int dir;
private static final Direction[] directions = Direction.values();
}

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package ic2.api;
import java.lang.reflect.Method;
import net.minecraft.src.EntityPlayer;
import net.minecraft.src.ItemStack;
/**
* Allows for charging, discharging and using electric items (IElectricItem).
*
* The charge or remaining capacity of an item can be determined by calling charge/discharge with
* ignoreTransferLimit and simulate set to true.
*/
public final class ElectricItem {
/**
* Charge an item with a specified amount of energy
*
* @param itemStack electric item's stack
* @param amount amount of energy to charge in EU
* @param tier tier of the charging device, has to be at least as high as the item to charge
* @param ignoreTransferLimit ignore the transfer limit specified by getTransferLimit()
* @param simulate don't actually change the item, just determine the return value
* @return Energy transferred into the electric item
*/
public static int charge(ItemStack itemStack, int amount, int tier, boolean ignoreTransferLimit, boolean simulate) {
try {
if (ElectricItem_charge == null) ElectricItem_charge = Class.forName(getPackage() + ".common.ElectricItem").getMethod("charge", ItemStack.class, Integer.TYPE, Integer.TYPE, Boolean.TYPE, Boolean.TYPE);
return (Integer) ElectricItem_charge.invoke(null, itemStack, amount, tier, ignoreTransferLimit, simulate);
} catch (Exception e) {
throw new RuntimeException(e);
}
}
/**
* Discharge an item by a specified amount of energy
*
* @param itemStack electric item's stack
* @param amount amount of energy to charge in EU
* @param tier tier of the discharging device, has to be at least as high as the item to discharge
* @param ignoreTransferLimit ignore the transfer limit specified by getTransferLimit()
* @param simulate don't actually discharge the item, just determine the return value
* @return Energy retrieved from the electric item
*/
public static int discharge(ItemStack itemStack, int amount, int tier, boolean ignoreTransferLimit, boolean simulate) {
try {
if (ElectricItem_discharge == null) ElectricItem_discharge = Class.forName(getPackage() + ".common.ElectricItem").getMethod("discharge", ItemStack.class, Integer.TYPE, Integer.TYPE, Boolean.TYPE, Boolean.TYPE);
return (Integer) ElectricItem_discharge.invoke(null, itemStack, amount, tier, ignoreTransferLimit, simulate);
} catch (Exception e) {
throw new RuntimeException(e);
}
}
/**
* Determine if the specified electric item has at least a specific amount of EU.
* This is supposed to be used in the item code during operation, for example if you want to implement your own electric item.
* BatPacks are not taken into account.
*
* @param itemStack electric item's stack
* @param amount minimum amount of energy required
* @return true if there's enough energy
*/
public static boolean canUse(ItemStack itemStack, int amount) {
try {
if (ElectricItem_canUse == null) ElectricItem_canUse = Class.forName(getPackage() + ".common.ElectricItem").getMethod("canUse", ItemStack.class, Integer.TYPE);
return (Boolean) ElectricItem_canUse.invoke(null, itemStack, amount);
} catch (Exception e) {
throw new RuntimeException(e);
}
}
/**
* Try to retrieve a specific amount of energy from an Item, and if applicable, a BatPack.
* This is supposed to be used in the item code during operation, for example if you want to implement your own electric item.
*
* @param itemStack electric item's stack
* @param amount amount of energy to discharge in EU
* @param player player holding the item
* @return true if the operation succeeded
*/
public static boolean use(ItemStack itemStack, int amount, EntityPlayer player) {
try {
if (ElectricItem_use == null) ElectricItem_use = Class.forName(getPackage() + ".common.ElectricItem").getMethod("use", ItemStack.class, Integer.TYPE, EntityPlayer.class);
return (Boolean) ElectricItem_use.invoke(null, itemStack, amount, player);
} catch (Exception e) {
throw new RuntimeException(e);
}
}
/**
* Charge an item from the BatPack a player is wearing.
* This is supposed to be used in the item code during operation, for example if you want to implement your own electric item.
* use() already contains this functionality.
*
* @param itemStack electric item's stack
* @param player player holding the item
*/
public static void chargeFromArmor(ItemStack itemStack, EntityPlayer player) {
try {
if (ElectricItem_chargeFromArmor == null) ElectricItem_chargeFromArmor = Class.forName(getPackage() + ".common.ElectricItem").getMethod("chargeFromArmor", ItemStack.class, EntityPlayer.class);
ElectricItem_chargeFromArmor.invoke(null, itemStack, player);
} catch (Exception e) {
throw new RuntimeException(e);
}
}
/**
* Get the base IC2 package name, used internally.
*
* @return IC2 package name, if unable to be determined defaults to ic2
*/
private static String getPackage() {
Package pkg = ElectricItem.class.getPackage();
if (pkg != null) return pkg.getName().substring(0, pkg.getName().lastIndexOf('.'));
else return "ic2";
}
private static Method ElectricItem_charge;
private static Method ElectricItem_discharge;
private static Method ElectricItem_canUse;
private static Method ElectricItem_use;
private static Method ElectricItem_chargeFromArmor;
}

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@ -1,119 +0,0 @@
package ic2.api;
import java.lang.reflect.Method;
import net.minecraft.src.TileEntity;
import net.minecraft.src.World;
/**
* Provides access to the energy network.
*/
public final class EnergyNet {
/**
* Gets the EnergyNet instance for the specified world.
*
* @param world world
* @return EnergyNet instance for the world
*/
public static EnergyNet getForWorld(World world) {
try {
if (EnergyNet_getForWorld == null) EnergyNet_getForWorld = Class.forName(getPackage() + ".common.EnergyNet").getMethod("getForWorld", World.class);
return new EnergyNet(EnergyNet_getForWorld.invoke(null, world));
} catch (Exception e) {
throw new RuntimeException(e);
}
}
private EnergyNet(Object energyNetInstance) {
this.energyNetInstance = energyNetInstance;
}
/**
* Add a tile entity to the energy network.
* The tile entity has to be valid and initialized.
*
* @param addedTileEntity tile entity to add
*/
public void addTileEntity(TileEntity addedTileEntity) {
try {
if (EnergyNet_addTileEntity == null) EnergyNet_addTileEntity = Class.forName(getPackage() + ".common.EnergyNet").getMethod("addTileEntity", TileEntity.class);
EnergyNet_addTileEntity.invoke(energyNetInstance, addedTileEntity);
} catch (Exception e) {
throw new RuntimeException(e);
}
}
/**
* Removes a tile entity from the energy network.
* The tile entity has to be still valid.
*
* @param removedTileEntity tile entity to remove
*/
public void removeTileEntity(TileEntity removedTileEntity) {
try {
if (EnergyNet_removeTileEntity == null) EnergyNet_removeTileEntity = Class.forName(getPackage() + ".common.EnergyNet").getMethod("removeTileEntity", TileEntity.class);
EnergyNet_removeTileEntity.invoke(energyNetInstance, removedTileEntity);
} catch (Exception e) {
throw new RuntimeException(e);
}
}
/**
* Emit energy from an energy source to the energy network.
*
* @param energySource energy source to emit energy from
* @param amount amount of energy to emit in EU
* @return Leftover (unused) power
*/
public int emitEnergyFrom(IEnergySource energySource, int amount) {
try {
if (EnergyNet_emitEnergyFrom == null) EnergyNet_emitEnergyFrom = Class.forName(getPackage() + ".common.EnergyNet").getMethod("emitEnergyFrom", IEnergySource.class, Integer.TYPE);
return ((Integer) EnergyNet_emitEnergyFrom.invoke(energyNetInstance, energySource, amount)).intValue();
} catch (Exception e) {
throw new RuntimeException(e);
}
}
/**
* Get the amount of energy currently being conducted by a conductor.
* Call this twice with a delay to get the average conducted power by doing (call2 - call1) / 2.
*
* @param tileEntity conductor
*/
public long getTotalEnergyConducted(TileEntity tileEntity) {
try {
if (EnergyNet_getTotalEnergyConducted == null) EnergyNet_getTotalEnergyConducted = Class.forName(getPackage() + ".common.EnergyNet").getMethod("getTotalEnergyConducted", TileEntity.class);
return ((Long) EnergyNet_getTotalEnergyConducted.invoke(energyNetInstance, tileEntity)).longValue();
} catch (Exception e) {
throw new RuntimeException(e);
}
}
/**
* Get the base IC2 package name, used internally.
*
* @return IC2 package name, if unable to be determined defaults to ic2
*/
private static String getPackage() {
Package pkg = EnergyNet.class.getPackage();
if (pkg != null) return pkg.getName().substring(0, pkg.getName().lastIndexOf('.'));
else return "ic2";
}
/**
* Instance of the energy network.
*/
Object energyNetInstance;
private static Method EnergyNet_getForWorld;
private static Method EnergyNet_addTileEntity;
private static Method EnergyNet_removeTileEntity;
private static Method EnergyNet_emitEnergyFrom;
private static Method EnergyNet_getTotalEnergyConducted;
}

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@ -1,46 +0,0 @@
package ic2.api;
import java.util.*;
import net.minecraft.src.Block;
/**
* Blocks on this whitelist will not resist an explosion but won't be destroyed.
*
* The explosion code by default ignores blocks which absorb more than 1000 explosion power to
* prevent abusing personal safes, Trade-O-Mats and other blocks to serve as a cheap and
* invulnerable reactor chambers. Said blocks will not shield the explosion and won't get
* destroyed.
*/
public final class ExplosionWhitelist {
/**
* Add a block to the whitelist.
*
* @param block block to add
*/
public static void addWhitelistedBlock(Block block) {
whitelist.add(block);
}
/**
* Remove a block from the whitelist.
*
* @param block block to remove
*/
public static void removeWhitelistedBlock(Block block) {
whitelist.remove(block);
}
/**
* Check if a block is on the whitelist.
*
* @param block block to check if whitelisted
* @return Whether the block is whitelisted
*/
public static boolean isBlockWhitelisted(Block block) {
return whitelist.contains(block);
}
private static Set<Block> whitelist = new HashSet<Block>();
}

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@ -1,18 +0,0 @@
package ic2.api;
import net.minecraft.src.ItemStack;
/**
* Provides custom toolbox storage behavior for items.
*
* The normal condition for storing an item in a toolbox is having a maximum stack size of 1.
*/
public interface IBoxable {
/**
* Determine whether an item can be stored in a toolbox or not.
*
* @param itemstack item to be stored
* @return Whether to store the item in the toolbox or not
*/
public abstract boolean canBeStoredInToolbox(ItemStack itemstack);
}

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@ -1,28 +0,0 @@
package ic2.api;
import java.lang.reflect.Field;
public class IC2Reactor {
private static Field energyGeneratorNuclear;
public int getEUOutput() {
try {
if (energyGeneratorNuclear == null) energyGeneratorNuclear = Class.forName(getPackage() + ".common.IC2").getDeclaredField("energyGeneratorNuclear");
return energyGeneratorNuclear.getInt(null);
} catch (Throwable e) {
throw new RuntimeException(e);
}
}
/**
* Get the base IC2 package name, used internally.
*
* @return IC2 package name, if unable to be determined defaults to ic2
*/
private static String getPackage() {
Package pkg = NetworkHelper.class.getPackage();
if (pkg != null) return pkg.getName().substring(0, pkg.getName().lastIndexOf('.'));
else return "ic2";
}
}

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@ -1,52 +0,0 @@
package ic2.api;
/**
* Provides the ability to store energy on the implementing item.
*
* The item should have a maximum damage of 13.
*/
public interface IElectricItem {
/**
* Determine if the item can be used in a machine to supply energy.
*
* @return Whether the item can supply energy
*/
boolean canProvideEnergy();
/**
* Get the item ID to use for a charge energy greater than 0.
*
* @return Item ID to use
*/
int getChargedItemId();
/**
* Get the item ID to use for a charge energy of 0.
*
* @return Item ID to use
*/
int getEmptyItemId();
/**
* Get the item's maximum charge energy in EU.
*
* @return Maximum charge energy
*/
int getMaxCharge();
/**
* Get the item's tier, lower tiers can't send energy to higher ones.
* Batteries are Tier 1, Energy Crystals are Tier 2, Lapotron Crystals are Tier 3.
*
* @return Item's tier
*/
int getTier();
/**
* Get the item's transfer limit in EU per transfer operation.
*
* @return Transfer limit
*/
int getTransferLimit();
}

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@ -1,20 +0,0 @@
package ic2.api;
import net.minecraft.src.TileEntity;
/**
* For internal usage only.
*
* @see IEnergySink
* @see IEnergyConductor
*/
public interface IEnergyAcceptor extends IEnergyTile {
/**
* Determine if this acceptor can accept current from an adjacent emitter in a direction.
*
* @param emitter energy emitter
* @param direction direction the energy is being received from
*/
boolean acceptsEnergyFrom(TileEntity emitter, Direction direction);
}

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@ -1,51 +0,0 @@
package ic2.api;
/**
* Tile entities which conduct energy pulses without buffering (mostly cables) have to implement this
* interface.
*/
public interface IEnergyConductor extends IEnergyAcceptor, IEnergyEmitter {
/**
* Energy loss for the conductor in EU per block.
*
* @return Energy loss
*/
double getConductionLoss();
/**
* Amount of energy the insulation will handle before shocking nearby players and mobs.
*
* @return Insulation energy absorption in EU
*/
int getInsulationEnergyAbsorption();
/**
* Amount of energy the insulation will handle before it is destroyed.
* Ensure that this value is greater than the insulation energy absorption + 64.
*
* @return Insulation-destroying energy in EU
*/
int getInsulationBreakdownEnergy();
/**
* Amount of energy the conductor will handle before it melts.
*
* @return Conductor-destroying energy in EU
*/
int getConductorBreakdownEnergy();
/**
* Remove the conductor's insulation if the insulation breakdown energy was exceeded.
*
* @see #getInsulationBreakdownEnergy()
*/
void removeInsulation();
/**
* Remove the conductor if the conductor breakdown energy was exceeded.
*
* @see #getConductorBreakdownEnergy()
*/
void removeConductor();
}

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@ -1,21 +0,0 @@
package ic2.api;
import net.minecraft.src.TileEntity;
/**
* For internal usage only.
*
* @see IEnergySource
* @see IEnergyConductor
*/
public interface IEnergyEmitter extends IEnergyTile {
/**
* Determine if this emitter can emit energy to an adjacent receiver.
*
* @param receiver receiver
* @param direction direction the receiver is from the emitter
* @return Whether energy should be emitted
*/
boolean emitsEnergyTo(TileEntity receiver, Direction direction);
}

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@ -1,23 +0,0 @@
package ic2.api;
/**
* Allows a tile entity (mostly a machine) to receive energy.
*/
public interface IEnergySink extends IEnergyAcceptor {
/**
* Determine whether the sink requires energy.
*
* @return Whether the sink is requiring energy
*/
boolean demandsEnergy();
/**
* Transfer energy to the sink.
*
* @param directionFrom direction from which the energy comes from
* @param amount energy to be transferred
* @return Energy not consumed (leftover)
*/
int injectEnergy(Direction directionFrom, int amount);
}

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@ -1,15 +0,0 @@
package ic2.api;
/**
* Allows a tile entity (mostly a generator) to emit energy.
*/
public interface IEnergySource extends IEnergyEmitter {
/**
* Maximum energy output provided by the source.
* If unsure, use Integer.MAX_VALUE.
*
* @return Maximum energy output
*/
int getMaxEnergyOutput();
}

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@ -1,27 +0,0 @@
package ic2.api;
/**
* Interface implemented by the tile entity of energy storage blocks.
*/
public interface IEnergyStorage {
/**
* Get the amount of energy currently stored in the block.
*
* @return Energy stored in the block
*/
public int getStored();
/**
* Get the maximum amount of energy the block can store.
*
* @return Maximum energy stored
*/
public int getCapacity();
/**
* Get the block's energy output.
*
* @return Energy output in EU/t
*/
public int getOutput();
}

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@ -1,18 +0,0 @@
package ic2.api;
/**
* For internal usage only.
*
* @see IEnergySink
* @see IEnergySource
* @see IEnergyConductor
*/
public interface IEnergyTile {
/**
* Determine if this tile entity has been added to the energy network
*
* @return Whether the tile entity has been added
*/
boolean isAddedToEnergyNet();
}

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@ -1,20 +0,0 @@
package ic2.api;
import net.minecraft.src.EntityPlayer;
import net.minecraft.src.ItemStack;
/**
* Armor items implementing this can be considered metal armor.
*
* Currently used for determining which boots can be used to slide up a magnetic pole.
*/
public interface IMetalArmor {
/**
* Determine if the given armor piece is metal armor.
*
* @param itemstack Armor piece as worn by the player
* @param player The player
* @return Whether the armor piece is metal armor
*/
public boolean isMetalArmor(ItemStack itemstack, EntityPlayer player);
}

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@ -1,17 +0,0 @@
package ic2.api;
import net.minecraft.src.EntityPlayer;
/**
* Allows a tile entity to receive network events received from clients.
*/
public interface INetworkClientTileEntityEventListener {
/**
* Called when a network event is received.
*
* @param player client which sent the event
* @param event event ID
*/
void onNetworkEvent(EntityPlayer player, int event);
}

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@ -1,18 +0,0 @@
package ic2.api;
import java.util.List;
/**
* Tile entities which want to synchronized specific fields between client and server have to implement this.
*
* The fields don't update themselves, a field update must be sent every time a synchronized field changes.
*/
public interface INetworkDataProvider {
/**
* Get the list of synchronized fields.
*
* @return Names of the synchronized fields
*/
List<String> getNetworkedFields();
}

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