Start work on balloon entity base raytrace

This commit is contained in:
Aidan Brady 2014-01-08 07:31:17 -05:00
parent ddae9ed34b
commit 54b4e75bc2

View file

@ -11,6 +11,7 @@ import net.minecraft.client.particle.EntityReddustFX;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
@ -196,10 +197,28 @@ public class EntityBalloon extends Entity implements IEntityAdditionalSpawnData
}
else if(latchedEntity != null && latchedEntity.getHealth() > 0)
{
int floor = getFloor(latchedEntity);
setPosition(posX = latchedEntity.posX, posY = latchedEntity.posY + 3F, posZ = latchedEntity.posZ);
}
}
private int getFloor(EntityLivingBase entity)
{
int xPos = MathHelper.floor_double(entity.posX);
int yPos = MathHelper.floor_double(entity.posY);
int zPos = MathHelper.floor_double(entity.posZ);
for(int i = yPos; i > 0; i--)
{
if(!worldObj.isAirBlock(xPos, i, zPos))
{
return i;
}
}
return -1;
}
private void findCachedEntity()
{
for(Object obj : worldObj.loadedEntityList)