PacketDataRequest.onMessage is being called on the client side in SSP. Stop that from crashing the client, but is it a problem that it's being called at all?

This commit is contained in:
Ben Spiers 2014-06-27 16:14:30 +01:00
parent 9383ea24b6
commit 55f8dbfbad

View file

@ -49,7 +49,10 @@ public class PacketDataRequest implements IMessageHandler<DataRequestMessage, IM
}
}
Mekanism.packetHandler.sendTo(new TileEntityMessage(Coord4D.get(tileEntity), ((ITileNetwork)tileEntity).getNetworkedData(new ArrayList())), (EntityPlayerMP)player);
if(player instanceof EntityPlayerMP)
{
Mekanism.packetHandler.sendTo(new TileEntityMessage(Coord4D.get(tileEntity), ((ITileNetwork)tileEntity).getNetworkedData(new ArrayList())), (EntityPlayerMP)player);
}
}
return null;