Minor cleanup and tabs

This commit is contained in:
Ben Spiers 2014-07-21 21:45:32 +01:00
parent 0864e1061a
commit 5f26402bd9

View file

@ -55,32 +55,33 @@ public class RenderEnergyCube extends TileEntitySpecialRenderer
model.render(0.0625F); model.render(0.0625F);
GL11.glPopMatrix(); GL11.glPopMatrix();
if(tileEntity.getEnergy()/tileEntity.getMaxEnergy()>0.1) { if(tileEntity.getEnergy()/tileEntity.getMaxEnergy() > 0.1)
{
GL11.glPushMatrix(); GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5); GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5);
bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "EnergyCore.png")); bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "EnergyCore.png"));
MekanismRenderer.blendOn(); MekanismRenderer.blendOn();
MekanismRenderer.glowOn(); MekanismRenderer.glowOn();
EnumColor c = tileEntity.tier.color; EnumColor c = tileEntity.tier.color;
GL11.glPushMatrix(); GL11.glPushMatrix();
GL11.glScalef(0.4F, 0.4F, 0.4F); GL11.glScalef(0.4F, 0.4F, 0.4F);
GL11.glColor4f(c.getColor(0), c.getColor(1), c.getColor(2), (float) (tileEntity.getEnergy() / tileEntity.getMaxEnergy())); GL11.glColor4f(c.getColor(0), c.getColor(1), c.getColor(2), (float) (tileEntity.getEnergy() / tileEntity.getMaxEnergy()));
GL11.glTranslatef(0, (float) Math.sin(Math.toRadians((MekanismClient.ticksPassed + partialTick) * 3)) / 7, 0); GL11.glTranslatef(0, (float) Math.sin(Math.toRadians((MekanismClient.ticksPassed + partialTick) * 3)) / 7, 0);
GL11.glRotatef((MekanismClient.ticksPassed + partialTick) * 4, 0, 1, 0); GL11.glRotatef((MekanismClient.ticksPassed + partialTick) * 4, 0, 1, 0);
GL11.glRotatef(36F + (MekanismClient.ticksPassed + partialTick) * 4, 0, 1, 1); GL11.glRotatef(36F + (MekanismClient.ticksPassed + partialTick) * 4, 0, 1, 1);
core.render(0.0625F); core.render(0.0625F);
GL11.glPopMatrix(); GL11.glPopMatrix();
MekanismRenderer.glowOff(); MekanismRenderer.glowOff();
MekanismRenderer.blendOff(); MekanismRenderer.blendOff();
GL11.glPopMatrix(); GL11.glPopMatrix();
} }
} }
} }