Fix a bit of wonkiness with pipes, etc.

This commit is contained in:
Ben Spiers 2013-08-23 04:19:01 +01:00
parent 486e5aa334
commit 65776e3516

View file

@ -163,7 +163,7 @@ public abstract class DynamicNetwork<A, N> implements ITransmitterNetwork<A, N>
{
TileEntity tileEntity = obj.getTileEntity(worldObj);
if(MekanismUtils.checkTransmissionType(tileEntity, TransmissionType.ENERGY))
if(MekanismUtils.checkTransmissionType(tileEntity, transmissionType))
{
loopAll(obj);
}