Fix a bit of wonkiness with pipes, etc.
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@ -163,7 +163,7 @@ public abstract class DynamicNetwork<A, N> implements ITransmitterNetwork<A, N>
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{
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{
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TileEntity tileEntity = obj.getTileEntity(worldObj);
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TileEntity tileEntity = obj.getTileEntity(worldObj);
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if(MekanismUtils.checkTransmissionType(tileEntity, TransmissionType.ENERGY))
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if(MekanismUtils.checkTransmissionType(tileEntity, transmissionType))
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{
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{
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loopAll(obj);
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loopAll(obj);
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}
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}
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