A few tweaks to recipe balance

This commit is contained in:
Aidan C. Brady 2013-12-26 20:27:21 -05:00
parent 4d64afb7d9
commit 65fb6208fb
2 changed files with 6 additions and 5 deletions

View file

@ -110,12 +110,10 @@ public class CommonPlayerTickHandler implements ITickHandler
else {
if(Mekanism.keyMap.has(player, KeySync.ASCEND))
{
System.out.println("ASCEND");
player.motionY = Math.min(player.motionY + 0.15D, 0.2D);
}
else if(Mekanism.keyMap.has(player, KeySync.DESCEND))
{
System.out.println("DESCEND");
player.motionY = Math.max(player.motionY - 0.15D, -0.2D);
}
}

View file

@ -574,6 +574,9 @@ public class Mekanism
RecipeHandler.addEnrichmentChamberRecipe(new ItemStack(Block.oreDiamond), new ItemStack(Item.diamond, 2));
RecipeHandler.addEnrichmentChamberRecipe(new ItemStack(Block.cobblestoneMossy), new ItemStack(Block.cobblestone));
RecipeHandler.addEnrichmentChamberRecipe(new ItemStack(Block.stone), new ItemStack(Block.stoneBrick, 1, 2));
RecipeHandler.addEnrichmentChamberRecipe(new ItemStack(Block.sand), new ItemStack(Block.gravel));
RecipeHandler.addEnrichmentChamberRecipe(new ItemStack(Block.gravel), new ItemStack(Block.cobblestone));
RecipeHandler.addEnrichmentChamberRecipe(new ItemStack(Item.gunpowder), new ItemStack(Item.flint));
RecipeHandler.addEnrichmentChamberRecipe(new ItemStack(Block.stoneBrick, 1, 2), new ItemStack(Block.stoneBrick, 1, 0));
RecipeHandler.addEnrichmentChamberRecipe(new ItemStack(Block.stoneBrick, 1, 0), new ItemStack(Block.stoneBrick, 1, 3));
RecipeHandler.addEnrichmentChamberRecipe(new ItemStack(Block.stoneBrick, 1, 1), new ItemStack(Block.stoneBrick, 1, 0));
@ -590,9 +593,9 @@ public class Mekanism
RecipeHandler.addCrusherRecipe(new ItemStack(Item.diamond), new ItemStack(Dust, 1, 4));
RecipeHandler.addCrusherRecipe(new ItemStack(Item.ingotIron), new ItemStack(Dust, 1, 0));
RecipeHandler.addCrusherRecipe(new ItemStack(Item.ingotGold), new ItemStack(Dust, 1, 1));
RecipeHandler.addCrusherRecipe(new ItemStack(Block.gravel), new ItemStack(Item.flint));
RecipeHandler.addCrusherRecipe(new ItemStack(Block.gravel), new ItemStack(Block.sand));
RecipeHandler.addCrusherRecipe(new ItemStack(Block.stone), new ItemStack(Block.cobblestone));
RecipeHandler.addCrusherRecipe(new ItemStack(Block.cobblestone), new ItemStack(Block.sand));
RecipeHandler.addCrusherRecipe(new ItemStack(Block.cobblestone), new ItemStack(Block.gravel));
RecipeHandler.addCrusherRecipe(new ItemStack(Block.stoneBrick, 1, 2), new ItemStack(Block.stone));
RecipeHandler.addCrusherRecipe(new ItemStack(Block.stoneBrick, 1, 0), new ItemStack(Block.stoneBrick, 1, 2));
RecipeHandler.addCrusherRecipe(new ItemStack(Block.stoneBrick, 1, 3), new ItemStack(Block.stoneBrick, 1, 0));
@ -600,7 +603,7 @@ public class Mekanism
//Purification Chamber Recipes
RecipeHandler.addPurificationChamberRecipe(new ItemStack(Block.obsidian), new ItemStack(Clump, 2, 6));
RecipeHandler.addPurificationChamberRecipe(new ItemStack(Block.cobblestone), new ItemStack(Block.gravel));
RecipeHandler.addPurificationChamberRecipe(new ItemStack(Block.gravel), new ItemStack(Item.flint));
//Chemical Injection Chamber Recipes
RecipeHandler.addPurificationChamberRecipe(new ItemStack(Block.obsidian), new ItemStack(Shard, 3, 6));