A few tweaks to recipe balance
This commit is contained in:
parent
4d64afb7d9
commit
65fb6208fb
2 changed files with 6 additions and 5 deletions
common/mekanism/common
|
@ -110,12 +110,10 @@ public class CommonPlayerTickHandler implements ITickHandler
|
|||
else {
|
||||
if(Mekanism.keyMap.has(player, KeySync.ASCEND))
|
||||
{
|
||||
System.out.println("ASCEND");
|
||||
player.motionY = Math.min(player.motionY + 0.15D, 0.2D);
|
||||
}
|
||||
else if(Mekanism.keyMap.has(player, KeySync.DESCEND))
|
||||
{
|
||||
System.out.println("DESCEND");
|
||||
player.motionY = Math.max(player.motionY - 0.15D, -0.2D);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -574,6 +574,9 @@ public class Mekanism
|
|||
RecipeHandler.addEnrichmentChamberRecipe(new ItemStack(Block.oreDiamond), new ItemStack(Item.diamond, 2));
|
||||
RecipeHandler.addEnrichmentChamberRecipe(new ItemStack(Block.cobblestoneMossy), new ItemStack(Block.cobblestone));
|
||||
RecipeHandler.addEnrichmentChamberRecipe(new ItemStack(Block.stone), new ItemStack(Block.stoneBrick, 1, 2));
|
||||
RecipeHandler.addEnrichmentChamberRecipe(new ItemStack(Block.sand), new ItemStack(Block.gravel));
|
||||
RecipeHandler.addEnrichmentChamberRecipe(new ItemStack(Block.gravel), new ItemStack(Block.cobblestone));
|
||||
RecipeHandler.addEnrichmentChamberRecipe(new ItemStack(Item.gunpowder), new ItemStack(Item.flint));
|
||||
RecipeHandler.addEnrichmentChamberRecipe(new ItemStack(Block.stoneBrick, 1, 2), new ItemStack(Block.stoneBrick, 1, 0));
|
||||
RecipeHandler.addEnrichmentChamberRecipe(new ItemStack(Block.stoneBrick, 1, 0), new ItemStack(Block.stoneBrick, 1, 3));
|
||||
RecipeHandler.addEnrichmentChamberRecipe(new ItemStack(Block.stoneBrick, 1, 1), new ItemStack(Block.stoneBrick, 1, 0));
|
||||
|
@ -590,9 +593,9 @@ public class Mekanism
|
|||
RecipeHandler.addCrusherRecipe(new ItemStack(Item.diamond), new ItemStack(Dust, 1, 4));
|
||||
RecipeHandler.addCrusherRecipe(new ItemStack(Item.ingotIron), new ItemStack(Dust, 1, 0));
|
||||
RecipeHandler.addCrusherRecipe(new ItemStack(Item.ingotGold), new ItemStack(Dust, 1, 1));
|
||||
RecipeHandler.addCrusherRecipe(new ItemStack(Block.gravel), new ItemStack(Item.flint));
|
||||
RecipeHandler.addCrusherRecipe(new ItemStack(Block.gravel), new ItemStack(Block.sand));
|
||||
RecipeHandler.addCrusherRecipe(new ItemStack(Block.stone), new ItemStack(Block.cobblestone));
|
||||
RecipeHandler.addCrusherRecipe(new ItemStack(Block.cobblestone), new ItemStack(Block.sand));
|
||||
RecipeHandler.addCrusherRecipe(new ItemStack(Block.cobblestone), new ItemStack(Block.gravel));
|
||||
RecipeHandler.addCrusherRecipe(new ItemStack(Block.stoneBrick, 1, 2), new ItemStack(Block.stone));
|
||||
RecipeHandler.addCrusherRecipe(new ItemStack(Block.stoneBrick, 1, 0), new ItemStack(Block.stoneBrick, 1, 2));
|
||||
RecipeHandler.addCrusherRecipe(new ItemStack(Block.stoneBrick, 1, 3), new ItemStack(Block.stoneBrick, 1, 0));
|
||||
|
@ -600,7 +603,7 @@ public class Mekanism
|
|||
|
||||
//Purification Chamber Recipes
|
||||
RecipeHandler.addPurificationChamberRecipe(new ItemStack(Block.obsidian), new ItemStack(Clump, 2, 6));
|
||||
RecipeHandler.addPurificationChamberRecipe(new ItemStack(Block.cobblestone), new ItemStack(Block.gravel));
|
||||
RecipeHandler.addPurificationChamberRecipe(new ItemStack(Block.gravel), new ItemStack(Item.flint));
|
||||
|
||||
//Chemical Injection Chamber Recipes
|
||||
RecipeHandler.addPurificationChamberRecipe(new ItemStack(Block.obsidian), new ItemStack(Shard, 3, 6));
|
||||
|
|
Loading…
Add table
Reference in a new issue