Fix BioGenerator render texture

This commit is contained in:
Aidan C. Brady 2013-12-27 22:20:27 -05:00
parent e36e62b6be
commit 6923d89fd1

View file

@ -28,8 +28,6 @@ public class RenderBioGenerator extends TileEntitySpecialRenderer
private Map<ForgeDirection, DisplayInteger[]> energyDisplays = new HashMap<ForgeDirection, DisplayInteger[]>();
private static Icon renderIcon = MekanismRenderer.getTextureMap(1).registerIcon("mekanism:LiquidEnergy");
private static final int stages = 40;
@Override
@ -62,7 +60,7 @@ public class RenderBioGenerator extends TileEntitySpecialRenderer
MekanismRenderer.glowOn();
GL11.glTranslatef((float)x, (float)y, (float)z);
bindTexture(MekanismUtils.getResource(ResourceType.TEXTURE_ITEMS, "LiquidEnergy.png"));
bindTexture(MekanismRenderer.getBlocksTexture());
getDisplayList(ForgeDirection.getOrientation(tileEntity.facing))[tileEntity.getScaledFuelLevel(stages-1)].render();
MekanismRenderer.glowOff();
@ -82,7 +80,7 @@ public class RenderBioGenerator extends TileEntitySpecialRenderer
Model3D model3D = new Model3D();
model3D.baseBlock = Block.waterStill;
model3D.setTexture(renderIcon);
model3D.setTexture(MekanismRenderer.energyIcon);
for(int i = 0; i < stages; i++)
{