Make sure to save chunk changes

This commit is contained in:
Aidan C. Brady 2015-03-09 15:38:18 -05:00
parent e3ca5ccecd
commit 6ebf226db0

View file

@ -740,6 +740,8 @@ public class TileEntityDigitalMiner extends TileEntityElectricBlock implements I
inverse = !inverse;
}
MekanismUtils.saveChunk(this);
for(EntityPlayer player : playersUsing)
{
Mekanism.packetHandler.sendTo(new TileEntityMessage(Coord4D.get(this), getGenericPacket(new ArrayList())), (EntityPlayerMP)player);