Fixed PlayerSound fade effect
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parent
9db789674a
commit
71420a2550
4 changed files with 8 additions and 8 deletions
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@ -12,8 +12,8 @@ public class GasMaskSound extends PlayerSound
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{
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super(player, new ResourceLocation("mekanism", "item.gasMask"));
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setFadeIn(30);
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setFadeOut(10);
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setFadeIn(10);
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setFadeOut(5);
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}
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@Override
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@ -12,8 +12,8 @@ public class JetpackSound extends PlayerSound
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{
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super(player, new ResourceLocation("mekanism", "item.jetpack"));
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setFadeIn(30);
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setFadeOut(10);
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setFadeIn(10);
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setFadeOut(5);
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}
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@Override
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@ -45,13 +45,13 @@ public abstract class PlayerSound extends Sound implements IResettableSound
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public PlayerSound setFadeIn(int fade)
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{
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fadeIn = Math.min(0, fade);
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fadeIn = Math.max(0, fade);
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return this;
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}
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public PlayerSound setFadeOut(int fade)
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{
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fadeOut = Math.min(0, fade);
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fadeOut = Math.max(0, fade);
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return this;
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}
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@ -50,8 +50,6 @@ public class GuiReactorController extends GuiMekanism
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@Override
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protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
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{
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super.drawGuiContainerForegroundLayer(mouseX, mouseY);
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fontRendererObj.drawString(tileEntity.getInventoryName(), 46, 6, 0x404040);
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if(tileEntity.getActive())
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@ -61,6 +59,8 @@ public class GuiReactorController extends GuiMekanism
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else {
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fontRendererObj.drawString(MekanismUtils.localize("gui.incomplete"), 8, 16, 0x404040);
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}
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super.drawGuiContainerForegroundLayer(mouseX, mouseY);
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}
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@Override
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