For some reason yPos isn't centered. I don't know why.
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3 changed files with 4 additions and 4 deletions
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@ -44,7 +44,7 @@ public class RenderBalloon extends Render
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y -= RenderManager.renderPosY;
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z -= RenderManager.renderPosZ;
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y += (balloon.latchedEntity.height/2) + 2.2F;
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y += balloon.latchedEntity.height + 1.7F;
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}
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render(((EntityBalloon)entity).color, x, y, z);
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@ -68,7 +68,7 @@ public class EntityBalloon extends Entity implements IEntityAdditionalSpawnData
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this(entity.worldObj);
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latchedEntity = entity;
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setPosition(latchedEntity.posX, latchedEntity.posY + (latchedEntity.height/2) + 2.2F, latchedEntity.posZ);
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setPosition(latchedEntity.posX, latchedEntity.posY + latchedEntity.height + 1.7F, latchedEntity.posZ);
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prevPosX = posX;
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prevPosY = posY;
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@ -211,7 +211,7 @@ public class EntityBalloon extends Entity implements IEntityAdditionalSpawnData
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latchedEntity.motionY = 0;
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}
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setPosition(latchedEntity.posX, latchedEntity.posY + (latchedEntity.height/2) + 2.2F, latchedEntity.posZ);
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setPosition(latchedEntity.posX, latchedEntity.posY + latchedEntity.height + 1.7F, latchedEntity.posZ);
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}
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}
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@ -55,7 +55,7 @@ public class EntityRobit extends EntityCreature implements IInventory, ISustaine
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{
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super(world);
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setSize(0.3F, 0.3F);
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setSize(0.5F, 0.5F);
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getNavigator().setAvoidsWater(true);
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