Fixed chunk churning issue with frames
This commit is contained in:
parent
3462baf761
commit
833d7372fb
1 changed files with 17 additions and 5 deletions
|
@ -37,7 +37,7 @@ public class BlockBounding extends Block
|
|||
{
|
||||
try {
|
||||
TileEntityBoundingBlock tileEntity = (TileEntityBoundingBlock)world.getTileEntity(x, y, z);
|
||||
return world.getBlock(tileEntity.mainX, tileEntity.mainY, tileEntity.mainZ).onBlockActivated(world, tileEntity.mainX, tileEntity.mainY, tileEntity.mainZ, entityplayer, facing, playerX, playerY, playerZ);
|
||||
return getMainBlock(tileEntity, world).onBlockActivated(world, tileEntity.mainX, tileEntity.mainY, tileEntity.mainZ, entityplayer, facing, playerX, playerY, playerZ);
|
||||
} catch(Exception e) {
|
||||
return false;
|
||||
}
|
||||
|
@ -56,7 +56,7 @@ public class BlockBounding extends Block
|
|||
{
|
||||
try {
|
||||
TileEntityBoundingBlock tileEntity = (TileEntityBoundingBlock)world.getTileEntity(x, y, z);
|
||||
return world.getBlock(tileEntity.mainX, tileEntity.mainY, tileEntity.mainZ).getPickBlock(target, world, tileEntity.mainX, tileEntity.mainY, tileEntity.mainZ, player);
|
||||
return getMainBlock(tileEntity, world).getPickBlock(target, world, tileEntity.mainX, tileEntity.mainY, tileEntity.mainZ, player);
|
||||
} catch(Exception e) {
|
||||
return null;
|
||||
}
|
||||
|
@ -67,7 +67,7 @@ public class BlockBounding extends Block
|
|||
{
|
||||
try {
|
||||
TileEntityBoundingBlock tileEntity = (TileEntityBoundingBlock)world.getTileEntity(x, y, z);
|
||||
return world.getBlock(tileEntity.mainX, tileEntity.mainY, tileEntity.mainZ).removedByPlayer(world, player, tileEntity.mainX, tileEntity.mainY, tileEntity.mainZ, willHarvest);
|
||||
return getMainBlock(tileEntity, world).removedByPlayer(world, player, tileEntity.mainX, tileEntity.mainY, tileEntity.mainZ, willHarvest);
|
||||
} catch(Exception e) {
|
||||
return false;
|
||||
}
|
||||
|
@ -79,7 +79,7 @@ public class BlockBounding extends Block
|
|||
try {
|
||||
TileEntityBoundingBlock tileEntity = (TileEntityBoundingBlock)world.getTileEntity(x, y, z);
|
||||
tileEntity.onNeighborChange(block);
|
||||
world.getBlock(tileEntity.mainX, tileEntity.mainY, tileEntity.mainZ).onNeighborBlockChange(world, tileEntity.mainX, tileEntity.mainY, tileEntity.mainZ, this);
|
||||
getMainBlock(tileEntity, world).onNeighborBlockChange(world, tileEntity.mainX, tileEntity.mainY, tileEntity.mainZ, this);
|
||||
} catch(Exception e) {}
|
||||
}
|
||||
|
||||
|
@ -88,11 +88,23 @@ public class BlockBounding extends Block
|
|||
{
|
||||
try {
|
||||
TileEntityBoundingBlock tileEntity = (TileEntityBoundingBlock)world.getTileEntity(x, y, z);
|
||||
return world.getBlock(tileEntity.mainX, tileEntity.mainY, tileEntity.mainZ).getPlayerRelativeBlockHardness(player, world, tileEntity.mainX, tileEntity.mainY, tileEntity.mainZ);
|
||||
return getMainBlock(tileEntity, world).getPlayerRelativeBlockHardness(player, world, tileEntity.mainX, tileEntity.mainY, tileEntity.mainZ);
|
||||
} catch(Exception e) {
|
||||
return super.getPlayerRelativeBlockHardness(player, world, x, y, z);
|
||||
}
|
||||
}
|
||||
|
||||
private Block getMainBlock(TileEntityBoundingBlock mainTile, World world)
|
||||
{
|
||||
Block block = world.getBlock(mainTile.mainX, mainTile.mainY, mainTile.mainZ);
|
||||
|
||||
if(block instanceof BlockBounding)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return block;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int quantityDropped(Random random)
|
||||
|
|
Loading…
Reference in a new issue