v5.0.9 (Official) Release
*Fixed crash when disabling extras. *Theoretical Elementizer doesn't show up in creative menu when extras are disabled. *Fix recipe inbalance.
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2f61becc52
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2 changed files with 13 additions and 6 deletions
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@ -346,7 +346,12 @@ public class BlockMachine extends BlockContainer
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list.add(new ItemStack(i, 1, 1));
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list.add(new ItemStack(i, 1, 2));
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list.add(new ItemStack(i, 1, 3));
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list.add(new ItemStack(i, 1, 4));
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if(Mekanism.extrasEnabled)
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{
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list.add(new ItemStack(i, 1, 4));
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}
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list.add(new ItemStack(i, 1, 5));
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list.add(new ItemStack(i, 1, 6));
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list.add(new ItemStack(i, 1, 7));
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@ -295,17 +295,19 @@ public class Mekanism
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//Combiner Recipes
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RecipeHandler.addCombinerRecipe(new ItemStack(Item.redstone, 10), new ItemStack(Block.oreRedstone));
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RecipeHandler.addCombinerRecipe(new ItemStack(Item.redstone), new ItemStack(Ingot, 1, 2));
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RecipeHandler.addCombinerRecipe(new ItemStack(Item.diamond), new ItemStack(Block.oreDiamond));
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RecipeHandler.addCombinerRecipe(new ItemStack(Item.dyePowder, 4, 4), new ItemStack(Block.oreLapis));
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RecipeHandler.addCombinerRecipe(new ItemStack(Item.diamond, 2), new ItemStack(Block.oreDiamond));
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RecipeHandler.addCombinerRecipe(new ItemStack(Item.dyePowder, 8, 4), new ItemStack(Block.oreLapis));
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//Crusher Recipes
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RecipeHandler.addCrusherRecipe(new ItemStack(Item.diamond), new ItemStack(Dust, 1, 4));
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RecipeHandler.addCrusherRecipe(new ItemStack(Item.ingotIron), new ItemStack(Dust, 1, 0));
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RecipeHandler.addCrusherRecipe(new ItemStack(Item.ingotGold), new ItemStack(Dust, 1, 1));
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//Theoretical Elementizer Recipes
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RecipeHandler.addTheoreticalElementizerRecipe(new ItemStack(EnrichedAlloy), new ItemStack(TileEntityTheoreticalElementizer.getRandomMagicItem()));
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if(extrasEnabled)
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{
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//Theoretical Elementizer Recipes
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RecipeHandler.addTheoreticalElementizerRecipe(new ItemStack(EnrichedAlloy), new ItemStack(TileEntityTheoreticalElementizer.getRandomMagicItem()));
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}
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//Metallurgic Infuser Recipes
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RecipeHandler.addMetallurgicInfuserRecipe(InfusionInput.getInfusion(InfusionType.COAL, 10, new ItemStack(EnrichedIron)), new ItemStack(Dust, 1, 5));
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