diff --git a/common/mekanism/induction/client/FXElectricBolt.java b/common/mekanism/induction/client/FXElectricBolt.java index 6f9fa8efe..1b97785a9 100644 --- a/common/mekanism/induction/client/FXElectricBolt.java +++ b/common/mekanism/induction/client/FXElectricBolt.java @@ -1,23 +1,14 @@ -package mekanism.induction.client; +package icbm.explosion.fx; -import static org.lwjgl.opengl.GL11.GL_BLEND; -import static org.lwjgl.opengl.GL11.GL_ONE_MINUS_SRC_ALPHA; -import static org.lwjgl.opengl.GL11.GL_SMOOTH; -import static org.lwjgl.opengl.GL11.GL_SRC_ALPHA; -import static org.lwjgl.opengl.GL11.glBlendFunc; -import static org.lwjgl.opengl.GL11.glEnable; -import static org.lwjgl.opengl.GL11.glShadeModel; +import icbm.core.ICBMCore; import java.util.ArrayList; import java.util.Collections; import java.util.Comparator; import java.util.HashMap; import java.util.Iterator; -import java.util.List; -import java.util.Map; import java.util.Random; -import mekanism.induction.common.MekanismInduction; import net.minecraft.client.Minecraft; import net.minecraft.client.particle.EntityFX; import net.minecraft.client.renderer.Tessellator; @@ -28,105 +19,95 @@ import net.minecraft.world.World; import org.lwjgl.opengl.GL11; import universalelectricity.core.vector.Vector3; +import calclavia.lib.render.CalclaviaRenderHelper; import cpw.mods.fml.client.FMLClientHandler; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; /** - * Electric shock Fxs. + * An effect that renders a electrical bolt from one position to another. Inspired by Azanor's + * lightning wand. * * @author Calclavia - * */ @SideOnly(Side.CLIENT) public class FXElectricBolt extends EntityFX { - public static final ResourceLocation TEXTURE = new ResourceLocation(MekanismInduction.DOMAIN, MekanismInduction.MODEL_TEXTURE_DIRECTORY + "fadedSphere.png"); - public static final ResourceLocation PARTICLE_RESOURCE = new ResourceLocation("textures/particle/particles.png"); + private static final ResourceLocation TEXTURE = new ResourceLocation(ICBMCore.DOMAIN, ICBMCore.TEXTURE_PATH + "fadedSphere.png"); /** The width of the electrical bolt. */ - private float boltWidth; - /** The maximum length of the bolt */ - public double boltLength; + private float boltWidth = 0.05f; /** Electric Bolt's start and end positions; */ - private BoltPoint start; - private BoltPoint end; + private Vector3 start; + private Vector3 end; /** An array of the segments of the bolt. */ - private List segments = new ArrayList(); - private final Map parentIDMap = new HashMap(); + private ArrayList segments = new ArrayList(); + private HashMap splitparents = new HashMap(); /** Determines how complex the bolt is. */ public float complexity; + /** The maximum length of the bolt */ + public double length; public int segmentCount; - private int maxSplitID; + private int maxSplitID = 0; private Random rand; + /** Are the segments calculated? */ + private boolean isCalculated; - public FXElectricBolt(World world, Vector3 startVec, Vector3 targetVec, boolean doSplits) + public FXElectricBolt(World world, Vector3 startVec, Vector3 targetVec, long seed) { - super(world, startVec.x, startVec.y, startVec.z); + super(world, startVec.x, startVec.y, startVec.z, 0.0D, 0.0D, 0.0D); - rand = new Random(); - start = new BoltPoint(startVec); - end = new BoltPoint(targetVec); - - if(end.y == Double.POSITIVE_INFINITY) + if (seed == 0) { - end.y = Minecraft.getMinecraft().thePlayer.posY + 30; + this.rand = new Random(); + } + else + { + this.rand = new Random(seed); } + this.start = startVec; + this.end = targetVec; /** By default, we do an electrical color */ - segmentCount = 1; - particleMaxAge = (3 + rand.nextInt(3) - 1); - complexity = 2f; - boltWidth = 0.05f; - boltLength = start.distance(end); - setUp(doSplits); + this.particleAge = (3 + this.rand.nextInt(3) - 1); + this.particleRed = 0.55f + (this.rand.nextFloat() * 0.1f); + this.particleGreen = 0.7f + (this.rand.nextFloat() * 0.1f); + this.particleBlue = 1f; + this.segmentCount = 1; + this.length = this.start.distanceTo(this.end); + this.particleMaxAge = (3 + this.rand.nextInt(3) - 1); + this.complexity = 2f; + + /** Calculate all required segments of the entire bolt. */ + this.segments.add(new BoltSegment(this.start, this.end)); + this.recalculateDifferences(); + this.split(2, this.length * this.complexity / 8.0F, 0.7F, 0.1F, 45.0F); + this.split(2, this.length * this.complexity / 12.0F, 0.5F, 0.1F, 50.0F); + this.split(2, this.length * this.complexity / 17.0F, 0.5F, 0.1F, 55.0F); + this.split(2, this.length * this.complexity / 23.0F, 0.5F, 0.1F, 60.0F); + this.split(2, this.length * this.complexity / 30.0F, 0.0F, 0.0F, 0.0F); + this.split(2, this.length * this.complexity / 34.0F, 0.0F, 0.0F, 0.0F); + this.split(2, this.length * this.complexity / 40.0F, 0.0F, 0.0F, 0.0F); + this.finalizeBolt(); } - public FXElectricBolt(World world, Vector3 startVec, Vector3 targetVec) + public FXElectricBolt setMultiplier(float m) { - this(world, startVec, targetVec, true); + this.complexity = m; + return this; } - /** - * Calculate all required segments of the entire bolt. - */ - private void setUp(boolean doSplits) + public FXElectricBolt setWidth(float m) { - segments.add(new BoltSegment(start, end)); - recalculate(); - - if(doSplits) - { - double offsetRatio = boltLength * complexity; - split(2, offsetRatio / 10, 0.7f, 0.1f, 20 / 2); - split(2, offsetRatio / 15, 0.5f, 0.1f, 25 / 2); - split(2, offsetRatio / 25, 0.5f, 0.1f, 28 / 2); - split(2, offsetRatio / 38, 0.5f, 0.1f, 30 / 2); - split(2, offsetRatio / 55, 0, 0, 0); - split(2, offsetRatio / 70, 0, 0, 0); - recalculate(); - - Collections.sort(segments, new Comparator() - { - public int compare(BoltSegment bolt1, BoltSegment bolt2) - { - return Float.compare(bolt2.alpha, bolt1.alpha); - } - - @Override - public int compare(Object obj1, Object obj2) - { - return compare((BoltSegment) obj1, (BoltSegment) obj2); - } - }); - } + this.boltWidth = m; + return this; } public FXElectricBolt setColor(float r, float g, float b) { - particleRed = r + (rand.nextFloat() * 0.1f) - 0.1f; - particleGreen = g + (rand.nextFloat() * 0.1f) - 0.1f; - particleBlue = b + (rand.nextFloat() * 0.1f) - 0.1f; + this.particleRed = r; + this.particleGreen = g; + this.particleBlue = b; return this; } @@ -141,88 +122,112 @@ public class FXElectricBolt extends EntityFX */ public void split(int splitAmount, double offset, float splitChance, float splitLength, float splitAngle) { - /** Temporarily store old segments in a new array */ - List oldSegments = segments; - segments = new ArrayList(); - /** Previous segment */ - BoltSegment prev = null; - - for(BoltSegment segment : oldSegments) + if (!this.isCalculated) { - prev = segment.prev; - /** Length of each subsegment */ - Vector3 subSegment = segment.difference.clone().scale(1.0F / splitAmount); + /** Temporarily store old segments in a new array */ + ArrayList oldSegments = this.segments; + this.segments = new ArrayList(); + /** Previous segment */ + BoltSegment prev = null; - /** - * Creates an array of new bolt points. The first and last points of the bolts are the - * respected start and end points of the current segment. - */ - BoltPoint[] newPoints = new BoltPoint[splitAmount + 1]; - Vector3 startPoint = segment.start; - newPoints[0] = segment.start; - newPoints[splitAmount] = segment.end; - - /** - * Create bolt points. - */ - for(int i = 1; i < splitAmount; i++) + for (BoltSegment segment : oldSegments) { - Vector3 newOffset = segment.difference.getPerpendicular().rotate(rand.nextFloat() * 360, segment.difference).scale((rand.nextFloat() - 0.5F) * offset); - Vector3 basePoint = startPoint.clone().translate(subSegment.clone().scale(i)); + prev = segment.prevSegment; + Vector3 subSegment = segment.difference.clone().scale(1.0F / splitAmount); - newPoints[i] = new BoltPoint(basePoint, newOffset); - } + /** + * Creates an array of new bolt points. The first and last points of the bolts are + * the respected start and end points of the current segment. + */ + BoltPoint[] newPoints = new BoltPoint[splitAmount + 1]; + Vector3 startPoint = segment.startBolt.point; + newPoints[0] = segment.startBolt; + newPoints[splitAmount] = segment.endBolt; - for(int i = 0; i < splitAmount; i++) - { - BoltSegment next = new BoltSegment(newPoints[i], newPoints[(i + 1)], segment.alpha, segment.id * splitAmount + i, segment.splitID); - next.prev = prev; - - if(prev != null) + for (int i = 1; i < splitAmount; i++) { - prev.next = next; + Vector3 offsetVec = segment.difference.getPerpendicular().rotate(this.rand.nextFloat() * 360.0F, segment.difference).scale((this.rand.nextFloat() - 0.5F) * offset); + Vector3 basepoint = startPoint.clone().translate(subSegment.clone().scale(i)); + newPoints[i] = new BoltPoint(basepoint, offsetVec); } - if((i != 0) && (rand.nextFloat() < splitChance)) + for (int i = 0; i < splitAmount; i++) { - Vector3 splitrot = next.difference.xCrossProduct().rotate(rand.nextFloat() * 360, next.difference); - Vector3 diff = next.difference.clone().rotate((rand.nextFloat() * 0.66F + 0.33F) * splitAngle, splitrot).scale(splitLength); - maxSplitID += 1; - parentIDMap.put(maxSplitID, next.splitID); - BoltSegment split = new BoltSegment(newPoints[i], new BoltPoint(newPoints[(i + 1)].base, newPoints[(i + 1)].offset.clone().translate(diff)), segment.alpha / 2f, next.id, maxSplitID); - split.prev = prev; - segments.add(split); + BoltSegment next = new BoltSegment(newPoints[i], newPoints[(i + 1)], segment.weight, segment.segmentID * splitAmount + i, segment.splitID); + next.prevSegment = prev; + + if (prev != null) + { + prev.nextSegment = next; + } + + if ((i != 0) && (this.rand.nextFloat() < splitChance)) + { + Vector3 splitrot = next.difference.xCrossProduct().rotate(this.rand.nextFloat() * 360.0F, next.difference); + Vector3 diff = next.difference.clone().rotate((this.rand.nextFloat() * 0.66F + 0.33F) * splitAngle, splitrot).scale(splitLength); + this.maxSplitID += 1; + this.splitparents.put(this.maxSplitID, next.splitID); + BoltSegment split = new BoltSegment(newPoints[i], new BoltPoint(newPoints[(i + 1)].basePoint, newPoints[(i + 1)].offSet.clone().translate(diff)), segment.weight / 2.0F, next.segmentID, this.maxSplitID); + split.prevSegment = prev; + this.segments.add(split); + } + + prev = next; + this.segments.add(next); } - prev = next; - segments.add(next); + if (segment.nextSegment != null) + { + segment.nextSegment.prevSegment = prev; + } } - if(segment.next != null) - { - segment.next.prev = prev; - } + this.segmentCount *= splitAmount; } - - segmentCount *= splitAmount; - } - private void recalculate() + public void finalizeBolt() + { + if (!this.isCalculated) + { + this.isCalculated = true; + recalculateDifferences(); + + Collections.sort(this.segments, new Comparator() + { + public int compare(BoltSegment o1, BoltSegment o2) + { + return Float.compare(o2.weight, o1.weight); + } + + @Override + public int compare(Object obj, Object obj1) + { + return compare((BoltSegment) obj, (BoltSegment) obj1); + } + }); + } + } + + private static Vector3 getRelativeViewVector(Vector3 pos) + { + EntityPlayer renderentity = Minecraft.getMinecraft().thePlayer; + return new Vector3((float) renderentity.posX - pos.x, (float) renderentity.posY - pos.y, (float) renderentity.posZ - pos.z); + } + + private void recalculateDifferences() { HashMap lastActiveSegment = new HashMap(); - Collections.sort(segments, new Comparator() + Collections.sort(this.segments, new Comparator() { public int compare(BoltSegment o1, BoltSegment o2) { int comp = Integer.valueOf(o1.splitID).compareTo(Integer.valueOf(o2.splitID)); - - if(comp == 0) + if (comp == 0) { - return Integer.valueOf(o1.id).compareTo(Integer.valueOf(o2.id)); + return Integer.valueOf(o1.segmentID).compareTo(Integer.valueOf(o2.segmentID)); } - return comp; } @@ -236,16 +241,19 @@ public class FXElectricBolt extends EntityFX int lastSplitCalc = 0; int lastActiveSeg = 0; - for(BoltSegment segment : segments) + for (BoltSegment segment : this.segments) { - if(segment.splitID > lastSplitCalc) + if (segment != null) { - lastActiveSegment.put(lastSplitCalc, lastActiveSeg); - lastSplitCalc = segment.splitID; - lastActiveSeg = lastActiveSegment.get(parentIDMap.get(segment.splitID)).intValue(); - } + if (segment.splitID > lastSplitCalc) + { + lastActiveSegment.put(lastSplitCalc, lastActiveSeg); + lastSplitCalc = segment.splitID; + lastActiveSeg = lastActiveSegment.get(this.splitparents.get(segment.splitID)).intValue(); + } - lastActiveSeg = segment.id; + lastActiveSeg = segment.segmentID; + } } lastActiveSegment.put(lastSplitCalc, lastActiveSeg); @@ -253,40 +261,118 @@ public class FXElectricBolt extends EntityFX lastActiveSeg = lastActiveSegment.get(0).intValue(); BoltSegment segment; - for(Iterator iterator = segments.iterator(); iterator.hasNext(); segment.recalculate()) + for (Iterator iterator = this.segments.iterator(); iterator.hasNext(); segment.calculateEndDifferences()) { segment = iterator.next(); - if(lastSplitCalc != segment.splitID) + if (lastSplitCalc != segment.splitID) { lastSplitCalc = segment.splitID; lastActiveSeg = lastActiveSegment.get(segment.splitID); } - if(segment.id > lastActiveSeg) + if (segment.segmentID > lastActiveSeg) { iterator.remove(); } } } + /** Renders the bolts. */ + private void renderBolt(Tessellator tessellator, float partialframe, float cosyaw, float cospitch, float sinyaw, float cossinpitch, int pass) + { + Vector3 playerVector = new Vector3(sinyaw * -cospitch, -cossinpitch / cosyaw, cosyaw * cospitch); + float voltage = this.particleAge >= 0 ? ((float) this.particleAge / (float) this.particleMaxAge) : 0.0F; + + float mainAlpha = 1.0F; + + if (pass == 0) + { + mainAlpha = (1.0F - voltage) * 0.4F; + } + else + { + mainAlpha = 1.0F - voltage * 0.5F; + } + + int renderlength = (int) ((this.particleAge + partialframe + (int) (this.length * 3.0F)) / (int) (this.length * 3.0F) * this.segmentCount); + + for (BoltSegment renderSegment : this.segments) + { + if (renderSegment != null && renderSegment.segmentID <= renderlength) + { + float width = (float) (this.boltWidth * (getRelativeViewVector(renderSegment.startBolt.point).getMagnitude() / 5.0F + 1.0F) * (1.0F + renderSegment.weight) * 0.5F); + Vector3 diff1 = playerVector.crossProduct(renderSegment.prevDiff).scale(width / renderSegment.sinPrev); + Vector3 diff2 = playerVector.crossProduct(renderSegment.nextDiff).scale(width / renderSegment.sinNext); + Vector3 startvec = renderSegment.startBolt.point; + Vector3 endvec = renderSegment.endBolt.point; + float rx1 = (float) (startvec.x - interpPosX); + float ry1 = (float) (startvec.y - interpPosY); + float rz1 = (float) (startvec.z - interpPosZ); + float rx2 = (float) (endvec.x - interpPosX); + float ry2 = (float) (endvec.y - interpPosY); + float rz2 = (float) (endvec.z - interpPosZ); + tessellator.setColorRGBA_F(this.particleRed, this.particleGreen, this.particleBlue, mainAlpha * renderSegment.weight); + tessellator.addVertexWithUV(rx2 - diff2.x, ry2 - diff2.y, rz2 - diff2.z, 0.5D, 0.0D); + tessellator.addVertexWithUV(rx1 - diff1.x, ry1 - diff1.y, rz1 - diff1.z, 0.5D, 0.0D); + tessellator.addVertexWithUV(rx1 + diff1.x, ry1 + diff1.y, rz1 + diff1.z, 0.5D, 1.0D); + tessellator.addVertexWithUV(rx2 + diff2.x, ry2 + diff2.y, rz2 + diff2.z, 0.5D, 1.0D); + + if (renderSegment.nextSegment == null) + { + Vector3 roundend = renderSegment.endBolt.point.clone().add(renderSegment.difference.clone().normalize().scale(width)); + float rx3 = (float) (roundend.x - interpPosX); + float ry3 = (float) (roundend.y - interpPosY); + float rz3 = (float) (roundend.z - interpPosZ); + tessellator.addVertexWithUV(rx3 - diff2.x, ry3 - diff2.y, rz3 - diff2.z, 0.0D, 0.0D); + tessellator.addVertexWithUV(rx2 - diff2.x, ry2 - diff2.y, rz2 - diff2.z, 0.5D, 0.0D); + tessellator.addVertexWithUV(rx2 + diff2.x, ry2 + diff2.y, rz2 + diff2.z, 0.5D, 1.0D); + tessellator.addVertexWithUV(rx3 + diff2.x, ry3 + diff2.y, rz3 + diff2.z, 0.0D, 1.0D); + } + + if (renderSegment.prevSegment == null) + { + Vector3 roundend = renderSegment.startBolt.point.clone().subtract(renderSegment.difference.clone().normalize().scale(width)); + float rx3 = (float) (roundend.x - interpPosX); + float ry3 = (float) (roundend.y - interpPosY); + float rz3 = (float) (roundend.z - interpPosZ); + tessellator.addVertexWithUV(rx1 - diff1.x, ry1 - diff1.y, rz1 - diff1.z, 0.5D, 0.0D); + tessellator.addVertexWithUV(rx3 - diff1.x, ry3 - diff1.y, rz3 - diff1.z, 0.0D, 0.0D); + tessellator.addVertexWithUV(rx3 + diff1.x, ry3 + diff1.y, rz3 + diff1.z, 0.0D, 1.0D); + tessellator.addVertexWithUV(rx1 + diff1.x, ry1 + diff1.y, rz1 + diff1.z, 0.5D, 1.0D); + } + } + } + } + @Override public void onUpdate() { - prevPosX = posX; - prevPosY = posY; - prevPosZ = posZ; + this.prevPosX = this.posX; + this.prevPosY = this.posY; + this.prevPosZ = this.posZ; - if(particleAge++ >= particleMaxAge) + if (this.particleAge++ >= this.particleMaxAge) { - setDead(); + this.setDead(); } } @Override public void renderParticle(Tessellator tessellator, float partialframe, float cosYaw, float cosPitch, float sinYaw, float sinSinPitch, float cosSinPitch) { - EntityPlayer player = Minecraft.getMinecraft().thePlayer; + EntityPlayer renderentity = Minecraft.getMinecraft().thePlayer; + int visibleDistance = 100; + + if (!Minecraft.getMinecraft().gameSettings.fancyGraphics) + { + visibleDistance /= 2; + } + + if (renderentity.getDistance(this.posX, this.posY, this.posZ) > visibleDistance) + { + return; + } tessellator.draw(); GL11.glPushMatrix(); @@ -294,165 +380,118 @@ public class FXElectricBolt extends EntityFX GL11.glDepthMask(false); GL11.glEnable(3042); - glShadeModel(GL_SMOOTH); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE); - /** - * Render the actual bolts. - */ + /** Render the actual bolts. */ tessellator.startDrawingQuads(); tessellator.setBrightness(15728880); - Vector3 playerVector = new Vector3(sinYaw * -cosPitch, -cosSinPitch / cosYaw, cosYaw * cosPitch); + this.renderBolt(tessellator, partialframe, cosYaw, cosPitch, sinYaw, cosSinPitch, 0); + tessellator.draw(); - int renderlength = (int)((particleAge + partialframe + (int)(boltLength * 3.0F)) / (int)(boltLength * 3.0F) * segmentCount); - - for(BoltSegment segment : segments) - { - if(segment != null && segment.id <= renderlength) - { - double renderWidth = boltWidth * ((new Vector3(player).distance(segment.start) / 5f + 1f) * (1 + segment.alpha) * 0.5f); - renderWidth = Math.min(boltWidth, Math.max(renderWidth, 0)); - - if(segment.difference.getMagnitude() > 0 && segment.difference.getMagnitude() != Double.NaN && segment.difference.getMagnitude() != Double.POSITIVE_INFINITY && renderWidth > 0 && renderWidth != Double.NaN && renderWidth != Double.POSITIVE_INFINITY) - { - Vector3 diffPrev = playerVector.crossProduct(segment.prevDiff).scale(renderWidth / segment.sinPrev); - Vector3 diffNext = playerVector.crossProduct(segment.nextDiff).scale(renderWidth / segment.sinNext); - Vector3 startVec = segment.start; - Vector3 endVec = segment.end; - float rx1 = (float)(startVec.x - interpPosX); - float ry1 = (float)(startVec.y - interpPosY); - float rz1 = (float)(startVec.z - interpPosZ); - float rx2 = (float)(endVec.x - interpPosX); - float ry2 = (float)(endVec.y - interpPosY); - float rz2 = (float)(endVec.z - interpPosZ); - - tessellator.setColorRGBA_F(particleRed, particleGreen, particleBlue, (1.0F - (particleAge >= 0 ? ((float)particleAge / (float)particleMaxAge) : 0.0F) * 0.6f) * segment.alpha); - tessellator.addVertexWithUV(rx2 - diffNext.x, ry2 - diffNext.y, rz2 - diffNext.z, 0.5D, 0.0D); - tessellator.addVertexWithUV(rx1 - diffPrev.x, ry1 - diffPrev.y, rz1 - diffPrev.z, 0.5D, 0.0D); - tessellator.addVertexWithUV(rx1 + diffPrev.x, ry1 + diffPrev.y, rz1 + diffPrev.z, 0.5D, 1.0D); - tessellator.addVertexWithUV(rx2 + diffNext.x, ry2 + diffNext.y, rz2 + diffNext.z, 0.5D, 1.0D); - - /** - * Render the bolts balls. - */ - - if(segment.next == null) - { - Vector3 roundEnd = segment.end.clone().translate(segment.difference.clone().normalize().scale(renderWidth)); - float rx3 = (float)(roundEnd.x - interpPosX); - float ry3 = (float)(roundEnd.y - interpPosY); - float rz3 = (float)(roundEnd.z - interpPosZ); - tessellator.addVertexWithUV(rx3 - diffNext.x, ry3 - diffNext.y, rz3 - diffNext.z, 0.0D, 0.0D); - tessellator.addVertexWithUV(rx2 - diffNext.x, ry2 - diffNext.y, rz2 - diffNext.z, 0.5D, 0.0D); - tessellator.addVertexWithUV(rx2 + diffNext.x, ry2 + diffNext.y, rz2 + diffNext.z, 0.5D, 1.0D); - tessellator.addVertexWithUV(rx3 + diffNext.x, ry3 + diffNext.y, rz3 + diffNext.z, 0.0D, 1.0D); - } - - if(segment.prev == null) - { - Vector3 roundEnd = segment.start.clone().difference(segment.difference.clone().normalize().scale(renderWidth)); - float rx3 = (float)(roundEnd.x - interpPosX); - float ry3 = (float)(roundEnd.y - interpPosY); - float rz3 = (float)(roundEnd.z - interpPosZ); - tessellator.addVertexWithUV(rx1 - diffPrev.x, ry1 - diffPrev.y, rz1 - diffPrev.z, 0.5D, 0.0D); - tessellator.addVertexWithUV(rx3 - diffPrev.x, ry3 - diffPrev.y, rz3 - diffPrev.z, 0.0D, 0.0D); - tessellator.addVertexWithUV(rx3 + diffPrev.x, ry3 + diffPrev.y, rz3 + diffPrev.z, 0.0D, 1.0D); - tessellator.addVertexWithUV(rx1 + diffPrev.x, ry1 + diffPrev.y, rz1 + diffPrev.z, 0.5D, 1.0D); - } - } - } - } + // GL11.glBlendFunc(770, 771); + tessellator.startDrawingQuads(); + tessellator.setBrightness(15728880); + this.renderBolt(tessellator, partialframe, cosYaw, cosPitch, sinYaw, cosSinPitch, 1); tessellator.draw(); GL11.glDisable(3042); GL11.glDepthMask(true); GL11.glPopMatrix(); - FMLClientHandler.instance().getClient().renderEngine.bindTexture(PARTICLE_RESOURCE); + FMLClientHandler.instance().getClient().renderEngine.bindTexture(CalclaviaRenderHelper.PARTICLE_RESOURCE); tessellator.startDrawingQuads(); } - private class BoltPoint extends Vector3 + @Override + public boolean shouldRenderInPass(int pass) { - public Vector3 base; - public Vector3 offset; + return pass == 2; + } - public BoltPoint(Vector3 b, Vector3 o) - { - super(b.clone().translate(o)); - base = b; - offset = o; - } + public class BoltPoint + { + Vector3 point; + Vector3 basePoint; + Vector3 offSet; - public BoltPoint(Vector3 base) + public BoltPoint(Vector3 basePoint, Vector3 offSet) { - this(base, new Vector3()); + this.point = basePoint.clone().translate(offSet); + this.basePoint = basePoint; + this.offSet = offSet; } } - private class BoltSegment + public class BoltSegment { - public BoltPoint start; - public BoltPoint end; - public BoltSegment prev; - public BoltSegment next; - public float alpha; - public int id; + public BoltPoint startBolt; + public BoltPoint endBolt; + public Vector3 difference; + public BoltSegment prevSegment; + public BoltSegment nextSegment; + public Vector3 nextDiff; + public Vector3 prevDiff; + public float sinPrev; + public float sinNext; + /** The order of important */ + public float weight; + public int segmentID; public int splitID; - /** - * All differences are cached. - */ - public Vector3 difference; - public Vector3 prevDiff; - public Vector3 nextDiff; - public double sinPrev; - public double sinNext; - - public BoltSegment(BoltPoint start, BoltPoint end) + public BoltSegment(BoltPoint startBolt, BoltPoint endBolt, float weight, int segmentID, int splitID) { - this(start, end, 1, 0, 0); + this.startBolt = startBolt; + this.endBolt = endBolt; + this.weight = weight; + this.segmentID = segmentID; + this.splitID = splitID; + this.calculateDifference(); } - public BoltSegment(BoltPoint s, BoltPoint e, float a, int i, int id) + public BoltSegment(Vector3 start, Vector3 end) { - start = s; - end = e; - alpha = a; - id = i; - splitID = id; - difference = end.clone().difference(start); + this(new BoltPoint(start, new Vector3(0.0D, 0.0D, 0.0D)), new BoltPoint(end, new Vector3(0.0D, 0.0D, 0.0D)), 1.0F, 0, 0); } - public void recalculate() + public void calculateDifference() { - if(prev != null) - { - Vector3 prevDiffNorm = prev.difference.clone().normalize(); - Vector3 diffNorm = difference.clone().normalize(); - prevDiff = diffNorm.clone().translate(prevDiffNorm).normalize(); - sinPrev = Math.sin(diffNorm.anglePreNorm(prevDiffNorm.clone().scale(-1)) / 2); - } - else { - prevDiff = difference.clone().normalize(); - sinPrev = 1; - } + this.difference = this.endBolt.point.clone().subtract(this.startBolt.point); + } - if(next != null) + public void calculateEndDifferences() + { + if (this.prevSegment != null) { - Vector3 nextDiffNorm = next.difference.clone().normalize(); - Vector3 diffNorm = difference.clone().normalize(); - nextDiff = diffNorm.clone().translate(nextDiffNorm).normalize(); - sinNext = Math.sin(diffNorm.anglePreNorm(nextDiffNorm.clone().scale(-1)) / 2); + Vector3 prevdiffnorm = this.prevSegment.difference.clone().normalize(); + Vector3 thisdiffnorm = this.difference.clone().normalize(); + this.prevDiff = thisdiffnorm.translate(prevdiffnorm).normalize(); + this.sinPrev = ((float) Math.sin(Vector3.anglePreNorm(thisdiffnorm, prevdiffnorm.scale(-1.0F)) / 2.0F)); } - else { - nextDiff = difference.clone().normalize(); - sinNext = 1; + else + { + this.prevDiff = this.difference.clone().normalize(); + this.sinPrev = 1.0F; } + if (this.nextSegment != null) + { + Vector3 nextdiffnorm = this.nextSegment.difference.clone().normalize(); + Vector3 thisdiffnorm = this.difference.clone().normalize(); + this.nextDiff = thisdiffnorm.translate(nextdiffnorm).normalize(); + this.sinNext = ((float) Math.sin(Vector3.anglePreNorm(thisdiffnorm, nextdiffnorm.scale(-1.0F)) / 2.0F)); + } + else + { + this.nextDiff = this.difference.clone().normalize(); + this.sinNext = 1.0F; + } + } + + @Override + public String toString() + { + return this.startBolt.point.toString() + " " + this.endBolt.point.toString(); } } + } \ No newline at end of file