Fixed tank crash

This commit is contained in:
Aidan Brady 2013-12-15 00:43:47 -05:00
parent c73259f092
commit a6887eb813

View file

@ -139,15 +139,19 @@ public class RenderDynamicTank extends TileEntitySpecialRenderer
{
displays[i] = DisplayInteger.createAndStart();
toReturn.minX = 0 + .01;
toReturn.minY = 0 + .01;
toReturn.minZ = 0 + .01;
if(fluid.getIcon() != null)
{
toReturn.minX = 0 + .01;
toReturn.minY = 0 + .01;
toReturn.minZ = 0 + .01;
toReturn.maxX = data.length - .01;
toReturn.maxY = ((float)i/(float)stages)*(data.height-2) - .01;
toReturn.maxZ = data.width - .01;
MekanismRenderer.renderObject(toReturn);
}
toReturn.maxX = data.length - .01;
toReturn.maxY = ((float)i/(float)stages)*(data.height-2) - .01;
toReturn.maxZ = data.width - .01;
MekanismRenderer.renderObject(toReturn);
GL11.glEndList();
}