Fixed non-multipart insulated wire texture

This commit is contained in:
Calclavia 2013-12-01 18:05:27 +08:00
parent 5865063fa0
commit c1d5e2bc60
3 changed files with 2 additions and 2 deletions

View file

@ -26,7 +26,7 @@ import cpw.mods.fml.relauncher.SideOnly;
public class RenderWire extends TileEntitySpecialRenderer
{
private static final ResourceLocation WIRE_TEXTURE = new ResourceLocation(MekanismInduction.DOMAIN, "textures/blocks/" + MekanismInduction.MODEL_TEXTURE_DIRECTORY + "WireSimple.png");
private static final ResourceLocation INSULATION_TEXTURE = new ResourceLocation(MekanismInduction.DOMAIN, "textures/blocks/" + MekanismInduction.MODEL_TEXTURE_DIRECTORY + "Insulation.png");
private static final ResourceLocation INSULATION_TEXTURE = new ResourceLocation(MekanismInduction.DOMAIN, "textures/blocks/" + MekanismInduction.MODEL_TEXTURE_DIRECTORY + "InsulationSimple.png");
public static final ModelWire WIRE_MODEL = new ModelWire();
public static final ModelInsulation INSULATION_MODEL = new ModelInsulation();

View file

@ -150,7 +150,7 @@ public class MekanismInduction implements IModule
{
try
{
itemPartWire = (Item) Class.forName("mekanism.induction.common.wire.ItemPartWire").getDeclaredConstructor(Integer.TYPE).newInstance(getNextItemID());
// itemPartWire = (Item) Class.forName("mekanism.induction.common.wire.ItemPartWire").getDeclaredConstructor(Integer.TYPE).newInstance(getNextItemID());
Mekanism.logger.fine("Mekanism Induction multipart loaded.");
}
catch (Exception e)

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