Fixed non-multipart insulated wire texture
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5865063fa0
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c1d5e2bc60
3 changed files with 2 additions and 2 deletions
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@ -26,7 +26,7 @@ import cpw.mods.fml.relauncher.SideOnly;
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public class RenderWire extends TileEntitySpecialRenderer
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{
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private static final ResourceLocation WIRE_TEXTURE = new ResourceLocation(MekanismInduction.DOMAIN, "textures/blocks/" + MekanismInduction.MODEL_TEXTURE_DIRECTORY + "WireSimple.png");
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private static final ResourceLocation INSULATION_TEXTURE = new ResourceLocation(MekanismInduction.DOMAIN, "textures/blocks/" + MekanismInduction.MODEL_TEXTURE_DIRECTORY + "Insulation.png");
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private static final ResourceLocation INSULATION_TEXTURE = new ResourceLocation(MekanismInduction.DOMAIN, "textures/blocks/" + MekanismInduction.MODEL_TEXTURE_DIRECTORY + "InsulationSimple.png");
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public static final ModelWire WIRE_MODEL = new ModelWire();
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public static final ModelInsulation INSULATION_MODEL = new ModelInsulation();
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@ -150,7 +150,7 @@ public class MekanismInduction implements IModule
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{
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try
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{
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itemPartWire = (Item) Class.forName("mekanism.induction.common.wire.ItemPartWire").getDeclaredConstructor(Integer.TYPE).newInstance(getNextItemID());
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// itemPartWire = (Item) Class.forName("mekanism.induction.common.wire.ItemPartWire").getDeclaredConstructor(Integer.TYPE).newInstance(getNextItemID());
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Mekanism.logger.fine("Mekanism Induction multipart loaded.");
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}
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catch (Exception e)
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