Touch up on Free Runners positioning

This commit is contained in:
Aidan C. Brady 2014-02-06 22:46:31 -05:00
parent 879bc0e93d
commit c5634479cb

View file

@ -147,16 +147,16 @@ public class ModelCustomArmor extends ModelBiped
} }
else if(biped.modelType == ArmorModel.FRICTIONBOOTS) else if(biped.modelType == ArmorModel.FRICTIONBOOTS)
{ {
GL11.glScalef(0.99F, 0.99F, 0.99F); GL11.glScalef(1.02F, 1.02F, 1.02F);
if(partRender == biped.bipedLeftLeg) if(partRender == biped.bipedLeftLeg)
{ {
GL11.glTranslatef(-0.1375F, -0.75F, 0); GL11.glTranslatef(-0.1375F, -0.75F, -0.0625F);
ArmorModel.frictionBootsModel.renderLeft(0.0625F); ArmorModel.frictionBootsModel.renderLeft(0.0625F);
} }
else if(partRender == biped.bipedRightLeg) else if(partRender == biped.bipedRightLeg)
{ {
GL11.glTranslatef(0.1375F, -0.75F, 0); GL11.glTranslatef(0.1375F, -0.75F, -0.0625F);
ArmorModel.frictionBootsModel.renderRight(0.0625F); ArmorModel.frictionBootsModel.renderRight(0.0625F);
} }
} }