Revert "Fixed #433 - Electric bolt render NPE"
This reverts commit 92993e832d
.
This commit is contained in:
parent
92993e832d
commit
ce458d2e77
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@ -1,14 +1,23 @@
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package icbm.explosion.fx;
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package mekanism.induction.client;
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import icbm.core.ICBMCore;
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import static org.lwjgl.opengl.GL11.GL_BLEND;
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import static org.lwjgl.opengl.GL11.GL_ONE_MINUS_SRC_ALPHA;
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import static org.lwjgl.opengl.GL11.GL_SMOOTH;
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import static org.lwjgl.opengl.GL11.GL_SRC_ALPHA;
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import static org.lwjgl.opengl.GL11.glBlendFunc;
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import static org.lwjgl.opengl.GL11.glEnable;
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import static org.lwjgl.opengl.GL11.glShadeModel;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Comparator;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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import java.util.Random;
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import mekanism.induction.common.MekanismInduction;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.particle.EntityFX;
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import net.minecraft.client.renderer.Tessellator;
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@ -19,95 +28,105 @@ import net.minecraft.world.World;
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import org.lwjgl.opengl.GL11;
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import universalelectricity.core.vector.Vector3;
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import calclavia.lib.render.CalclaviaRenderHelper;
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import cpw.mods.fml.client.FMLClientHandler;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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/**
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* An effect that renders a electrical bolt from one position to another. Inspired by Azanor's
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* lightning wand.
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* Electric shock Fxs.
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*
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* @author Calclavia
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*
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*/
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@SideOnly(Side.CLIENT)
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public class FXElectricBolt extends EntityFX
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{
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private static final ResourceLocation TEXTURE = new ResourceLocation(ICBMCore.DOMAIN, ICBMCore.TEXTURE_PATH + "fadedSphere.png");
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public static final ResourceLocation TEXTURE = new ResourceLocation(MekanismInduction.DOMAIN, MekanismInduction.MODEL_TEXTURE_DIRECTORY + "fadedSphere.png");
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public static final ResourceLocation PARTICLE_RESOURCE = new ResourceLocation("textures/particle/particles.png");
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/** The width of the electrical bolt. */
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private float boltWidth = 0.05f;
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private float boltWidth;
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/** The maximum length of the bolt */
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public double boltLength;
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/** Electric Bolt's start and end positions; */
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private Vector3 start;
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private Vector3 end;
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private BoltPoint start;
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private BoltPoint end;
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/** An array of the segments of the bolt. */
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private ArrayList<BoltSegment> segments = new ArrayList<BoltSegment>();
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private HashMap<Integer, Integer> splitparents = new HashMap<Integer, Integer>();
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private List<BoltSegment> segments = new ArrayList<BoltSegment>();
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private final Map<Integer, Integer> parentIDMap = new HashMap<Integer, Integer>();
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/** Determines how complex the bolt is. */
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public float complexity;
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/** The maximum length of the bolt */
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public double length;
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public int segmentCount;
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private int maxSplitID = 0;
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private int maxSplitID;
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private Random rand;
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/** Are the segments calculated? */
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private boolean isCalculated;
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public FXElectricBolt(World world, Vector3 startVec, Vector3 targetVec, long seed)
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public FXElectricBolt(World world, Vector3 startVec, Vector3 targetVec, boolean doSplits)
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{
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super(world, startVec.x, startVec.y, startVec.z, 0.0D, 0.0D, 0.0D);
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super(world, startVec.x, startVec.y, startVec.z);
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if (seed == 0)
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rand = new Random();
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start = new BoltPoint(startVec);
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end = new BoltPoint(targetVec);
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if(end.y == Double.POSITIVE_INFINITY)
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{
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this.rand = new Random();
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}
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else
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{
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this.rand = new Random(seed);
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end.y = Minecraft.getMinecraft().thePlayer.posY + 30;
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}
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this.start = startVec;
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this.end = targetVec;
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/** By default, we do an electrical color */
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this.particleAge = (3 + this.rand.nextInt(3) - 1);
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this.particleRed = 0.55f + (this.rand.nextFloat() * 0.1f);
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this.particleGreen = 0.7f + (this.rand.nextFloat() * 0.1f);
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this.particleBlue = 1f;
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this.segmentCount = 1;
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this.length = this.start.distanceTo(this.end);
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this.particleMaxAge = (3 + this.rand.nextInt(3) - 1);
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this.complexity = 2f;
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/** Calculate all required segments of the entire bolt. */
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this.segments.add(new BoltSegment(this.start, this.end));
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this.recalculateDifferences();
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this.split(2, this.length * this.complexity / 8.0F, 0.7F, 0.1F, 45.0F);
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this.split(2, this.length * this.complexity / 12.0F, 0.5F, 0.1F, 50.0F);
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this.split(2, this.length * this.complexity / 17.0F, 0.5F, 0.1F, 55.0F);
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this.split(2, this.length * this.complexity / 23.0F, 0.5F, 0.1F, 60.0F);
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this.split(2, this.length * this.complexity / 30.0F, 0.0F, 0.0F, 0.0F);
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this.split(2, this.length * this.complexity / 34.0F, 0.0F, 0.0F, 0.0F);
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this.split(2, this.length * this.complexity / 40.0F, 0.0F, 0.0F, 0.0F);
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this.finalizeBolt();
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segmentCount = 1;
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particleMaxAge = (3 + rand.nextInt(3) - 1);
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complexity = 2f;
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boltWidth = 0.05f;
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boltLength = start.distance(end);
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setUp(doSplits);
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}
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public FXElectricBolt setMultiplier(float m)
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public FXElectricBolt(World world, Vector3 startVec, Vector3 targetVec)
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{
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this.complexity = m;
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return this;
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this(world, startVec, targetVec, true);
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}
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public FXElectricBolt setWidth(float m)
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/**
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* Calculate all required segments of the entire bolt.
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*/
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private void setUp(boolean doSplits)
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{
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this.boltWidth = m;
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return this;
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segments.add(new BoltSegment(start, end));
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recalculate();
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if(doSplits)
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{
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double offsetRatio = boltLength * complexity;
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split(2, offsetRatio / 10, 0.7f, 0.1f, 20 / 2);
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split(2, offsetRatio / 15, 0.5f, 0.1f, 25 / 2);
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split(2, offsetRatio / 25, 0.5f, 0.1f, 28 / 2);
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split(2, offsetRatio / 38, 0.5f, 0.1f, 30 / 2);
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split(2, offsetRatio / 55, 0, 0, 0);
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split(2, offsetRatio / 70, 0, 0, 0);
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recalculate();
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Collections.sort(segments, new Comparator()
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{
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public int compare(BoltSegment bolt1, BoltSegment bolt2)
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{
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return Float.compare(bolt2.alpha, bolt1.alpha);
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}
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@Override
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public int compare(Object obj1, Object obj2)
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{
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return compare((BoltSegment) obj1, (BoltSegment) obj2);
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}
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});
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}
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}
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public FXElectricBolt setColor(float r, float g, float b)
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{
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this.particleRed = r;
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this.particleGreen = g;
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this.particleBlue = b;
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particleRed = r + (rand.nextFloat() * 0.1f) - 0.1f;
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particleGreen = g + (rand.nextFloat() * 0.1f) - 0.1f;
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particleBlue = b + (rand.nextFloat() * 0.1f) - 0.1f;
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return this;
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}
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@ -122,112 +141,88 @@ public class FXElectricBolt extends EntityFX
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*/
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public void split(int splitAmount, double offset, float splitChance, float splitLength, float splitAngle)
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{
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if (!this.isCalculated)
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/** Temporarily store old segments in a new array */
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List<BoltSegment> oldSegments = segments;
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segments = new ArrayList();
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/** Previous segment */
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BoltSegment prev = null;
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for(BoltSegment segment : oldSegments)
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{
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/** Temporarily store old segments in a new array */
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ArrayList<BoltSegment> oldSegments = this.segments;
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this.segments = new ArrayList();
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/** Previous segment */
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BoltSegment prev = null;
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prev = segment.prev;
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/** Length of each subsegment */
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Vector3 subSegment = segment.difference.clone().scale(1.0F / splitAmount);
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for (BoltSegment segment : oldSegments)
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/**
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* Creates an array of new bolt points. The first and last points of the bolts are the
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* respected start and end points of the current segment.
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*/
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BoltPoint[] newPoints = new BoltPoint[splitAmount + 1];
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Vector3 startPoint = segment.start;
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newPoints[0] = segment.start;
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newPoints[splitAmount] = segment.end;
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/**
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* Create bolt points.
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*/
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for(int i = 1; i < splitAmount; i++)
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{
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prev = segment.prevSegment;
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Vector3 subSegment = segment.difference.clone().scale(1.0F / splitAmount);
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Vector3 newOffset = segment.difference.getPerpendicular().rotate(rand.nextFloat() * 360, segment.difference).scale((rand.nextFloat() - 0.5F) * offset);
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Vector3 basePoint = startPoint.clone().translate(subSegment.clone().scale(i));
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/**
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* Creates an array of new bolt points. The first and last points of the bolts are
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* the respected start and end points of the current segment.
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*/
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BoltPoint[] newPoints = new BoltPoint[splitAmount + 1];
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Vector3 startPoint = segment.startBolt.point;
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newPoints[0] = segment.startBolt;
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newPoints[splitAmount] = segment.endBolt;
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for (int i = 1; i < splitAmount; i++)
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{
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Vector3 offsetVec = segment.difference.getPerpendicular().rotate(this.rand.nextFloat() * 360.0F, segment.difference).scale((this.rand.nextFloat() - 0.5F) * offset);
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Vector3 basepoint = startPoint.clone().translate(subSegment.clone().scale(i));
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newPoints[i] = new BoltPoint(basepoint, offsetVec);
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}
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for (int i = 0; i < splitAmount; i++)
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{
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BoltSegment next = new BoltSegment(newPoints[i], newPoints[(i + 1)], segment.weight, segment.segmentID * splitAmount + i, segment.splitID);
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next.prevSegment = prev;
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if (prev != null)
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{
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prev.nextSegment = next;
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}
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if ((i != 0) && (this.rand.nextFloat() < splitChance))
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{
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Vector3 splitrot = next.difference.xCrossProduct().rotate(this.rand.nextFloat() * 360.0F, next.difference);
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Vector3 diff = next.difference.clone().rotate((this.rand.nextFloat() * 0.66F + 0.33F) * splitAngle, splitrot).scale(splitLength);
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this.maxSplitID += 1;
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this.splitparents.put(this.maxSplitID, next.splitID);
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BoltSegment split = new BoltSegment(newPoints[i], new BoltPoint(newPoints[(i + 1)].basePoint, newPoints[(i + 1)].offSet.clone().translate(diff)), segment.weight / 2.0F, next.segmentID, this.maxSplitID);
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split.prevSegment = prev;
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this.segments.add(split);
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}
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prev = next;
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this.segments.add(next);
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}
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if (segment.nextSegment != null)
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{
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segment.nextSegment.prevSegment = prev;
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}
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newPoints[i] = new BoltPoint(basePoint, newOffset);
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}
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this.segmentCount *= splitAmount;
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}
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}
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public void finalizeBolt()
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{
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if (!this.isCalculated)
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{
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this.isCalculated = true;
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recalculateDifferences();
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Collections.sort(this.segments, new Comparator()
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for(int i = 0; i < splitAmount; i++)
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{
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public int compare(BoltSegment o1, BoltSegment o2)
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BoltSegment next = new BoltSegment(newPoints[i], newPoints[(i + 1)], segment.alpha, segment.id * splitAmount + i, segment.splitID);
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next.prev = prev;
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if(prev != null)
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{
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return Float.compare(o2.weight, o1.weight);
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prev.next = next;
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}
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@Override
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public int compare(Object obj, Object obj1)
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if((i != 0) && (rand.nextFloat() < splitChance))
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{
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return compare((BoltSegment) obj, (BoltSegment) obj1);
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Vector3 splitrot = next.difference.xCrossProduct().rotate(rand.nextFloat() * 360, next.difference);
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Vector3 diff = next.difference.clone().rotate((rand.nextFloat() * 0.66F + 0.33F) * splitAngle, splitrot).scale(splitLength);
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maxSplitID += 1;
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parentIDMap.put(maxSplitID, next.splitID);
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BoltSegment split = new BoltSegment(newPoints[i], new BoltPoint(newPoints[(i + 1)].base, newPoints[(i + 1)].offset.clone().translate(diff)), segment.alpha / 2f, next.id, maxSplitID);
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split.prev = prev;
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segments.add(split);
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}
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});
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prev = next;
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segments.add(next);
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}
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if(segment.next != null)
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{
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segment.next.prev = prev;
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}
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}
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segmentCount *= splitAmount;
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}
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private static Vector3 getRelativeViewVector(Vector3 pos)
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{
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EntityPlayer renderentity = Minecraft.getMinecraft().thePlayer;
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return new Vector3((float) renderentity.posX - pos.x, (float) renderentity.posY - pos.y, (float) renderentity.posZ - pos.z);
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}
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private void recalculateDifferences()
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private void recalculate()
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{
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HashMap<Integer, Integer> lastActiveSegment = new HashMap<Integer, Integer>();
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Collections.sort(this.segments, new Comparator()
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Collections.sort(segments, new Comparator()
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{
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public int compare(BoltSegment o1, BoltSegment o2)
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{
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int comp = Integer.valueOf(o1.splitID).compareTo(Integer.valueOf(o2.splitID));
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if (comp == 0)
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if(comp == 0)
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{
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return Integer.valueOf(o1.segmentID).compareTo(Integer.valueOf(o2.segmentID));
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return Integer.valueOf(o1.id).compareTo(Integer.valueOf(o2.id));
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}
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return comp;
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}
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@ -241,19 +236,16 @@ public class FXElectricBolt extends EntityFX
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int lastSplitCalc = 0;
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int lastActiveSeg = 0;
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for (BoltSegment segment : this.segments)
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for(BoltSegment segment : segments)
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{
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if (segment != null)
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if(segment.splitID > lastSplitCalc)
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{
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if (segment.splitID > lastSplitCalc)
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{
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lastActiveSegment.put(lastSplitCalc, lastActiveSeg);
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lastSplitCalc = segment.splitID;
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lastActiveSeg = lastActiveSegment.get(this.splitparents.get(segment.splitID)).intValue();
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}
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lastActiveSeg = segment.segmentID;
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lastActiveSegment.put(lastSplitCalc, lastActiveSeg);
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lastSplitCalc = segment.splitID;
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lastActiveSeg = lastActiveSegment.get(parentIDMap.get(segment.splitID)).intValue();
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}
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lastActiveSeg = segment.id;
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}
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lastActiveSegment.put(lastSplitCalc, lastActiveSeg);
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@ -261,118 +253,40 @@ public class FXElectricBolt extends EntityFX
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lastActiveSeg = lastActiveSegment.get(0).intValue();
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BoltSegment segment;
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for (Iterator<BoltSegment> iterator = this.segments.iterator(); iterator.hasNext(); segment.calculateEndDifferences())
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for(Iterator<BoltSegment> iterator = segments.iterator(); iterator.hasNext(); segment.recalculate())
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{
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segment = iterator.next();
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if (lastSplitCalc != segment.splitID)
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if(lastSplitCalc != segment.splitID)
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{
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lastSplitCalc = segment.splitID;
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lastActiveSeg = lastActiveSegment.get(segment.splitID);
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}
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if (segment.segmentID > lastActiveSeg)
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if(segment.id > lastActiveSeg)
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{
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iterator.remove();
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}
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}
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}
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/** Renders the bolts. */
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private void renderBolt(Tessellator tessellator, float partialframe, float cosyaw, float cospitch, float sinyaw, float cossinpitch, int pass)
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{
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Vector3 playerVector = new Vector3(sinyaw * -cospitch, -cossinpitch / cosyaw, cosyaw * cospitch);
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float voltage = this.particleAge >= 0 ? ((float) this.particleAge / (float) this.particleMaxAge) : 0.0F;
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float mainAlpha = 1.0F;
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if (pass == 0)
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{
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mainAlpha = (1.0F - voltage) * 0.4F;
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}
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else
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{
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mainAlpha = 1.0F - voltage * 0.5F;
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}
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int renderlength = (int) ((this.particleAge + partialframe + (int) (this.length * 3.0F)) / (int) (this.length * 3.0F) * this.segmentCount);
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for (BoltSegment renderSegment : this.segments)
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{
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if (renderSegment != null && renderSegment.segmentID <= renderlength)
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{
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float width = (float) (this.boltWidth * (getRelativeViewVector(renderSegment.startBolt.point).getMagnitude() / 5.0F + 1.0F) * (1.0F + renderSegment.weight) * 0.5F);
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Vector3 diff1 = playerVector.crossProduct(renderSegment.prevDiff).scale(width / renderSegment.sinPrev);
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Vector3 diff2 = playerVector.crossProduct(renderSegment.nextDiff).scale(width / renderSegment.sinNext);
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Vector3 startvec = renderSegment.startBolt.point;
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Vector3 endvec = renderSegment.endBolt.point;
|
||||
float rx1 = (float) (startvec.x - interpPosX);
|
||||
float ry1 = (float) (startvec.y - interpPosY);
|
||||
float rz1 = (float) (startvec.z - interpPosZ);
|
||||
float rx2 = (float) (endvec.x - interpPosX);
|
||||
float ry2 = (float) (endvec.y - interpPosY);
|
||||
float rz2 = (float) (endvec.z - interpPosZ);
|
||||
tessellator.setColorRGBA_F(this.particleRed, this.particleGreen, this.particleBlue, mainAlpha * renderSegment.weight);
|
||||
tessellator.addVertexWithUV(rx2 - diff2.x, ry2 - diff2.y, rz2 - diff2.z, 0.5D, 0.0D);
|
||||
tessellator.addVertexWithUV(rx1 - diff1.x, ry1 - diff1.y, rz1 - diff1.z, 0.5D, 0.0D);
|
||||
tessellator.addVertexWithUV(rx1 + diff1.x, ry1 + diff1.y, rz1 + diff1.z, 0.5D, 1.0D);
|
||||
tessellator.addVertexWithUV(rx2 + diff2.x, ry2 + diff2.y, rz2 + diff2.z, 0.5D, 1.0D);
|
||||
|
||||
if (renderSegment.nextSegment == null)
|
||||
{
|
||||
Vector3 roundend = renderSegment.endBolt.point.clone().add(renderSegment.difference.clone().normalize().scale(width));
|
||||
float rx3 = (float) (roundend.x - interpPosX);
|
||||
float ry3 = (float) (roundend.y - interpPosY);
|
||||
float rz3 = (float) (roundend.z - interpPosZ);
|
||||
tessellator.addVertexWithUV(rx3 - diff2.x, ry3 - diff2.y, rz3 - diff2.z, 0.0D, 0.0D);
|
||||
tessellator.addVertexWithUV(rx2 - diff2.x, ry2 - diff2.y, rz2 - diff2.z, 0.5D, 0.0D);
|
||||
tessellator.addVertexWithUV(rx2 + diff2.x, ry2 + diff2.y, rz2 + diff2.z, 0.5D, 1.0D);
|
||||
tessellator.addVertexWithUV(rx3 + diff2.x, ry3 + diff2.y, rz3 + diff2.z, 0.0D, 1.0D);
|
||||
}
|
||||
|
||||
if (renderSegment.prevSegment == null)
|
||||
{
|
||||
Vector3 roundend = renderSegment.startBolt.point.clone().subtract(renderSegment.difference.clone().normalize().scale(width));
|
||||
float rx3 = (float) (roundend.x - interpPosX);
|
||||
float ry3 = (float) (roundend.y - interpPosY);
|
||||
float rz3 = (float) (roundend.z - interpPosZ);
|
||||
tessellator.addVertexWithUV(rx1 - diff1.x, ry1 - diff1.y, rz1 - diff1.z, 0.5D, 0.0D);
|
||||
tessellator.addVertexWithUV(rx3 - diff1.x, ry3 - diff1.y, rz3 - diff1.z, 0.0D, 0.0D);
|
||||
tessellator.addVertexWithUV(rx3 + diff1.x, ry3 + diff1.y, rz3 + diff1.z, 0.0D, 1.0D);
|
||||
tessellator.addVertexWithUV(rx1 + diff1.x, ry1 + diff1.y, rz1 + diff1.z, 0.5D, 1.0D);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUpdate()
|
||||
{
|
||||
this.prevPosX = this.posX;
|
||||
this.prevPosY = this.posY;
|
||||
this.prevPosZ = this.posZ;
|
||||
prevPosX = posX;
|
||||
prevPosY = posY;
|
||||
prevPosZ = posZ;
|
||||
|
||||
if (this.particleAge++ >= this.particleMaxAge)
|
||||
if(particleAge++ >= particleMaxAge)
|
||||
{
|
||||
this.setDead();
|
||||
setDead();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderParticle(Tessellator tessellator, float partialframe, float cosYaw, float cosPitch, float sinYaw, float sinSinPitch, float cosSinPitch)
|
||||
{
|
||||
EntityPlayer renderentity = Minecraft.getMinecraft().thePlayer;
|
||||
int visibleDistance = 100;
|
||||
|
||||
if (!Minecraft.getMinecraft().gameSettings.fancyGraphics)
|
||||
{
|
||||
visibleDistance /= 2;
|
||||
}
|
||||
|
||||
if (renderentity.getDistance(this.posX, this.posY, this.posZ) > visibleDistance)
|
||||
{
|
||||
return;
|
||||
}
|
||||
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
|
||||
|
||||
tessellator.draw();
|
||||
GL11.glPushMatrix();
|
||||
|
@ -380,118 +294,165 @@ public class FXElectricBolt extends EntityFX
|
|||
GL11.glDepthMask(false);
|
||||
GL11.glEnable(3042);
|
||||
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE);
|
||||
/** Render the actual bolts. */
|
||||
/**
|
||||
* Render the actual bolts.
|
||||
*/
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setBrightness(15728880);
|
||||
this.renderBolt(tessellator, partialframe, cosYaw, cosPitch, sinYaw, cosSinPitch, 0);
|
||||
tessellator.draw();
|
||||
Vector3 playerVector = new Vector3(sinYaw * -cosPitch, -cosSinPitch / cosYaw, cosYaw * cosPitch);
|
||||
|
||||
// GL11.glBlendFunc(770, 771);
|
||||
int renderlength = (int)((particleAge + partialframe + (int)(boltLength * 3.0F)) / (int)(boltLength * 3.0F) * segmentCount);
|
||||
|
||||
for(BoltSegment segment : segments)
|
||||
{
|
||||
if(segment != null && segment.id <= renderlength)
|
||||
{
|
||||
double renderWidth = boltWidth * ((new Vector3(player).distance(segment.start) / 5f + 1f) * (1 + segment.alpha) * 0.5f);
|
||||
renderWidth = Math.min(boltWidth, Math.max(renderWidth, 0));
|
||||
|
||||
if(segment.difference.getMagnitude() > 0 && segment.difference.getMagnitude() != Double.NaN && segment.difference.getMagnitude() != Double.POSITIVE_INFINITY && renderWidth > 0 && renderWidth != Double.NaN && renderWidth != Double.POSITIVE_INFINITY)
|
||||
{
|
||||
Vector3 diffPrev = playerVector.crossProduct(segment.prevDiff).scale(renderWidth / segment.sinPrev);
|
||||
Vector3 diffNext = playerVector.crossProduct(segment.nextDiff).scale(renderWidth / segment.sinNext);
|
||||
Vector3 startVec = segment.start;
|
||||
Vector3 endVec = segment.end;
|
||||
float rx1 = (float)(startVec.x - interpPosX);
|
||||
float ry1 = (float)(startVec.y - interpPosY);
|
||||
float rz1 = (float)(startVec.z - interpPosZ);
|
||||
float rx2 = (float)(endVec.x - interpPosX);
|
||||
float ry2 = (float)(endVec.y - interpPosY);
|
||||
float rz2 = (float)(endVec.z - interpPosZ);
|
||||
|
||||
tessellator.setColorRGBA_F(particleRed, particleGreen, particleBlue, (1.0F - (particleAge >= 0 ? ((float)particleAge / (float)particleMaxAge) : 0.0F) * 0.6f) * segment.alpha);
|
||||
tessellator.addVertexWithUV(rx2 - diffNext.x, ry2 - diffNext.y, rz2 - diffNext.z, 0.5D, 0.0D);
|
||||
tessellator.addVertexWithUV(rx1 - diffPrev.x, ry1 - diffPrev.y, rz1 - diffPrev.z, 0.5D, 0.0D);
|
||||
tessellator.addVertexWithUV(rx1 + diffPrev.x, ry1 + diffPrev.y, rz1 + diffPrev.z, 0.5D, 1.0D);
|
||||
tessellator.addVertexWithUV(rx2 + diffNext.x, ry2 + diffNext.y, rz2 + diffNext.z, 0.5D, 1.0D);
|
||||
|
||||
/**
|
||||
* Render the bolts balls.
|
||||
*/
|
||||
|
||||
if(segment.next == null)
|
||||
{
|
||||
Vector3 roundEnd = segment.end.clone().translate(segment.difference.clone().normalize().scale(renderWidth));
|
||||
float rx3 = (float)(roundEnd.x - interpPosX);
|
||||
float ry3 = (float)(roundEnd.y - interpPosY);
|
||||
float rz3 = (float)(roundEnd.z - interpPosZ);
|
||||
tessellator.addVertexWithUV(rx3 - diffNext.x, ry3 - diffNext.y, rz3 - diffNext.z, 0.0D, 0.0D);
|
||||
tessellator.addVertexWithUV(rx2 - diffNext.x, ry2 - diffNext.y, rz2 - diffNext.z, 0.5D, 0.0D);
|
||||
tessellator.addVertexWithUV(rx2 + diffNext.x, ry2 + diffNext.y, rz2 + diffNext.z, 0.5D, 1.0D);
|
||||
tessellator.addVertexWithUV(rx3 + diffNext.x, ry3 + diffNext.y, rz3 + diffNext.z, 0.0D, 1.0D);
|
||||
}
|
||||
|
||||
if(segment.prev == null)
|
||||
{
|
||||
Vector3 roundEnd = segment.start.clone().difference(segment.difference.clone().normalize().scale(renderWidth));
|
||||
float rx3 = (float)(roundEnd.x - interpPosX);
|
||||
float ry3 = (float)(roundEnd.y - interpPosY);
|
||||
float rz3 = (float)(roundEnd.z - interpPosZ);
|
||||
tessellator.addVertexWithUV(rx1 - diffPrev.x, ry1 - diffPrev.y, rz1 - diffPrev.z, 0.5D, 0.0D);
|
||||
tessellator.addVertexWithUV(rx3 - diffPrev.x, ry3 - diffPrev.y, rz3 - diffPrev.z, 0.0D, 0.0D);
|
||||
tessellator.addVertexWithUV(rx3 + diffPrev.x, ry3 + diffPrev.y, rz3 + diffPrev.z, 0.0D, 1.0D);
|
||||
tessellator.addVertexWithUV(rx1 + diffPrev.x, ry1 + diffPrev.y, rz1 + diffPrev.z, 0.5D, 1.0D);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setBrightness(15728880);
|
||||
this.renderBolt(tessellator, partialframe, cosYaw, cosPitch, sinYaw, cosSinPitch, 1);
|
||||
tessellator.draw();
|
||||
|
||||
GL11.glDisable(3042);
|
||||
GL11.glDepthMask(true);
|
||||
GL11.glPopMatrix();
|
||||
|
||||
FMLClientHandler.instance().getClient().renderEngine.bindTexture(CalclaviaRenderHelper.PARTICLE_RESOURCE);
|
||||
FMLClientHandler.instance().getClient().renderEngine.bindTexture(PARTICLE_RESOURCE);
|
||||
|
||||
tessellator.startDrawingQuads();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldRenderInPass(int pass)
|
||||
private class BoltPoint extends Vector3
|
||||
{
|
||||
return pass == 2;
|
||||
}
|
||||
public Vector3 base;
|
||||
public Vector3 offset;
|
||||
|
||||
public class BoltPoint
|
||||
{
|
||||
Vector3 point;
|
||||
Vector3 basePoint;
|
||||
Vector3 offSet;
|
||||
|
||||
public BoltPoint(Vector3 basePoint, Vector3 offSet)
|
||||
public BoltPoint(Vector3 b, Vector3 o)
|
||||
{
|
||||
this.point = basePoint.clone().translate(offSet);
|
||||
this.basePoint = basePoint;
|
||||
this.offSet = offSet;
|
||||
super(b.clone().translate(o));
|
||||
base = b;
|
||||
offset = o;
|
||||
}
|
||||
|
||||
public BoltPoint(Vector3 base)
|
||||
{
|
||||
this(base, new Vector3());
|
||||
}
|
||||
}
|
||||
|
||||
public class BoltSegment
|
||||
private class BoltSegment
|
||||
{
|
||||
public BoltPoint startBolt;
|
||||
public BoltPoint endBolt;
|
||||
public Vector3 difference;
|
||||
public BoltSegment prevSegment;
|
||||
public BoltSegment nextSegment;
|
||||
public Vector3 nextDiff;
|
||||
public Vector3 prevDiff;
|
||||
public float sinPrev;
|
||||
public float sinNext;
|
||||
/** The order of important */
|
||||
public float weight;
|
||||
public int segmentID;
|
||||
public BoltPoint start;
|
||||
public BoltPoint end;
|
||||
public BoltSegment prev;
|
||||
public BoltSegment next;
|
||||
public float alpha;
|
||||
public int id;
|
||||
public int splitID;
|
||||
|
||||
public BoltSegment(BoltPoint startBolt, BoltPoint endBolt, float weight, int segmentID, int splitID)
|
||||
/**
|
||||
* All differences are cached.
|
||||
*/
|
||||
public Vector3 difference;
|
||||
public Vector3 prevDiff;
|
||||
public Vector3 nextDiff;
|
||||
public double sinPrev;
|
||||
public double sinNext;
|
||||
|
||||
public BoltSegment(BoltPoint start, BoltPoint end)
|
||||
{
|
||||
this.startBolt = startBolt;
|
||||
this.endBolt = endBolt;
|
||||
this.weight = weight;
|
||||
this.segmentID = segmentID;
|
||||
this.splitID = splitID;
|
||||
this.calculateDifference();
|
||||
this(start, end, 1, 0, 0);
|
||||
}
|
||||
|
||||
public BoltSegment(Vector3 start, Vector3 end)
|
||||
public BoltSegment(BoltPoint s, BoltPoint e, float a, int i, int id)
|
||||
{
|
||||
this(new BoltPoint(start, new Vector3(0.0D, 0.0D, 0.0D)), new BoltPoint(end, new Vector3(0.0D, 0.0D, 0.0D)), 1.0F, 0, 0);
|
||||
start = s;
|
||||
end = e;
|
||||
alpha = a;
|
||||
id = i;
|
||||
splitID = id;
|
||||
difference = end.clone().difference(start);
|
||||
}
|
||||
|
||||
public void calculateDifference()
|
||||
public void recalculate()
|
||||
{
|
||||
this.difference = this.endBolt.point.clone().subtract(this.startBolt.point);
|
||||
}
|
||||
if(prev != null)
|
||||
{
|
||||
Vector3 prevDiffNorm = prev.difference.clone().normalize();
|
||||
Vector3 diffNorm = difference.clone().normalize();
|
||||
prevDiff = diffNorm.clone().translate(prevDiffNorm).normalize();
|
||||
sinPrev = Math.sin(diffNorm.anglePreNorm(prevDiffNorm.clone().scale(-1)) / 2);
|
||||
}
|
||||
else {
|
||||
prevDiff = difference.clone().normalize();
|
||||
sinPrev = 1;
|
||||
}
|
||||
|
||||
public void calculateEndDifferences()
|
||||
{
|
||||
if (this.prevSegment != null)
|
||||
if(next != null)
|
||||
{
|
||||
Vector3 prevdiffnorm = this.prevSegment.difference.clone().normalize();
|
||||
Vector3 thisdiffnorm = this.difference.clone().normalize();
|
||||
this.prevDiff = thisdiffnorm.translate(prevdiffnorm).normalize();
|
||||
this.sinPrev = ((float) Math.sin(Vector3.anglePreNorm(thisdiffnorm, prevdiffnorm.scale(-1.0F)) / 2.0F));
|
||||
Vector3 nextDiffNorm = next.difference.clone().normalize();
|
||||
Vector3 diffNorm = difference.clone().normalize();
|
||||
nextDiff = diffNorm.clone().translate(nextDiffNorm).normalize();
|
||||
sinNext = Math.sin(diffNorm.anglePreNorm(nextDiffNorm.clone().scale(-1)) / 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.prevDiff = this.difference.clone().normalize();
|
||||
this.sinPrev = 1.0F;
|
||||
else {
|
||||
nextDiff = difference.clone().normalize();
|
||||
sinNext = 1;
|
||||
}
|
||||
if (this.nextSegment != null)
|
||||
{
|
||||
Vector3 nextdiffnorm = this.nextSegment.difference.clone().normalize();
|
||||
Vector3 thisdiffnorm = this.difference.clone().normalize();
|
||||
this.nextDiff = thisdiffnorm.translate(nextdiffnorm).normalize();
|
||||
this.sinNext = ((float) Math.sin(Vector3.anglePreNorm(thisdiffnorm, nextdiffnorm.scale(-1.0F)) / 2.0F));
|
||||
}
|
||||
else
|
||||
{
|
||||
this.nextDiff = this.difference.clone().normalize();
|
||||
this.sinNext = 1.0F;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
return this.startBolt.point.toString() + " " + this.endBolt.point.toString();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in a new issue