Item rendering :D

This commit is contained in:
Aidan Brady 2013-11-02 21:19:01 -04:00
parent 4e77e677ed
commit dcea9fa8f5
2 changed files with 37 additions and 1 deletions

View file

@ -1,7 +1,11 @@
package mekanism.client.render.item;
import mekanism.api.EnumColor;
import mekanism.api.energy.IEnergizedItem;
import mekanism.client.ClientProxy;
import mekanism.client.MekanismClient;
import mekanism.client.model.ModelEnergyCube;
import mekanism.client.model.ModelEnergyCube.ModelEnergyCore;
import mekanism.client.model.ModelRobit;
import mekanism.client.render.MekanismRenderer;
import mekanism.common.IElectricChest;
@ -33,6 +37,7 @@ public class ItemRenderingHandler implements IItemRenderer
public ModelRobit robit = new ModelRobit();
public ModelChest electricChest = new ModelChest();
public ModelEnergyCube energyCube = new ModelEnergyCube();
public ModelEnergyCore energyCore = new ModelEnergyCore();
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
@ -62,6 +67,7 @@ public class ItemRenderingHandler implements IItemRenderer
if(item.getItem() instanceof IEnergyCube)
{
EnergyCubeTier tier = ((IEnergyCube)item.getItem()).getEnergyCubeTier(item);
IEnergizedItem energized = (IEnergizedItem)item.getItem();
Minecraft.getMinecraft().renderEngine.bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "EnergyCube" + tier.name + ".png"));
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
@ -69,6 +75,36 @@ public class ItemRenderingHandler implements IItemRenderer
GL11.glTranslatef(0.0F, -1.0F, 0.0F);
energyCube.render(0.0625F);
GL11.glPushMatrix();
GL11.glTranslated(0.0, 1.0, 0.0);
Minecraft.getMinecraft().renderEngine.bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "EnergyCore.png"));
GL11.glShadeModel(GL11.GL_SMOOTH);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
MekanismRenderer.glowOn();
EnumColor c = tier.color;
GL11.glPushMatrix();
GL11.glScalef(0.4F, 0.4F, 0.4F);
GL11.glColor4f(c.getColor(0), c.getColor(1), c.getColor(2), (float)(energized.getEnergy(item)/energized.getMaxEnergy(item)));
GL11.glTranslatef(0, (float)Math.sin(Math.toRadians((MekanismClient.ticksPassed + MekanismRenderer.getPartialTicks()) * 3)) / 7, 0);
GL11.glRotatef((MekanismClient.ticksPassed + MekanismRenderer.getPartialTicks()) * 4, 0, 1, 0);
GL11.glRotatef(36F + (MekanismClient.ticksPassed + MekanismRenderer.getPartialTicks()) * 4, 0, 1, 1);
energyCore.render(0.0625F);
GL11.glPopMatrix();
MekanismRenderer.glowOff();
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glDisable(GL11.GL_LINE_SMOOTH);
GL11.glDisable(GL11.GL_POLYGON_SMOOTH);
GL11.glDisable(GL11.GL_BLEND);
GL11.glPopMatrix();
}
else if(item.getItem() instanceof ItemWalkieTalkie)
{

View file

@ -55,7 +55,7 @@ public class RenderEnergyCube extends TileEntitySpecialRenderer
GL11.glPushMatrix();
GL11.glScalef(0.4F, 0.4F, 0.4F);
GL11.glColor4f(c.getColor(0), c.getColor(1), c.getColor(2), tileEntity.getEnergyStored()/tileEntity.getMaxEnergyStored());
GL11.glColor4f(c.getColor(0), c.getColor(1), c.getColor(2), (float)(tileEntity.getEnergy()/tileEntity.getMaxEnergy()));
GL11.glTranslatef(0, (float)Math.sin(Math.toRadians((MekanismClient.ticksPassed + partialTick) * 3)) / 7, 0);
GL11.glRotatef((MekanismClient.ticksPassed + partialTick) * 4, 0, 1, 0);
GL11.glRotatef(36F + (MekanismClient.ticksPassed + partialTick) * 4, 0, 1, 1);