Fix a little chunk loading issue

This commit is contained in:
Aidan Brady 2013-12-28 22:09:33 -05:00
parent e6051ee2e5
commit de93c376f6

View file

@ -85,7 +85,7 @@ public class Coord4D
*/
public TileEntity getTileEntity(IBlockAccess world)
{
if(!(world instanceof World && exists((World)world)))
if(world instanceof World && !exists((World)world))
{
return null;
}
@ -100,7 +100,7 @@ public class Coord4D
*/
public Block getBlock(IBlockAccess world)
{
if(!(world instanceof World && exists((World)world)))
if(world instanceof World && !exists((World)world))
{
return null;
}