Make the reactor use Hohlraums properly
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143777ae6e
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1 changed files with 18 additions and 9 deletions
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@ -20,10 +20,12 @@ import mekanism.api.reactor.INeutronCapture;
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import mekanism.api.reactor.IReactorBlock;
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import mekanism.api.reactor.IReactorBlock;
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import mekanism.common.Mekanism;
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import mekanism.common.Mekanism;
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import mekanism.common.network.PacketTileEntity.TileEntityMessage;
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import mekanism.common.network.PacketTileEntity.TileEntityMessage;
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import mekanism.generators.common.item.ItemHohlraum;
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import mekanism.generators.common.tile.reactor.TileEntityReactorController;
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import mekanism.generators.common.tile.reactor.TileEntityReactorController;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.ItemCoal;
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import net.minecraft.item.ItemCoal;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.DamageSource;
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@ -87,7 +89,17 @@ public class FusionReactor implements IFusionReactor
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public boolean hasHohlraum()
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public boolean hasHohlraum()
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{
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{
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return controller != null && controller.inventory[0] != null && controller.inventory[0].getItem() instanceof ItemCoal;
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if(controller != null)
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{
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ItemStack hohlraum = controller.inventory[0];
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if(hohlraum != null && hohlraum.getItem() instanceof ItemHohlraum)
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{
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GasStack gasStack = ((ItemHohlraum)hohlraum.getItem()).getGas(hohlraum);
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return gasStack.getGas() == GasRegistry.getGas("fusionFuelDT") && gasStack.amount > 0;
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}
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}
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return false;
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}
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}
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@Override
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@Override
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@ -149,14 +161,11 @@ public class FusionReactor implements IFusionReactor
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public void vaporiseHohlraum()
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public void vaporiseHohlraum()
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{
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{
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getFuelTank().receive(new GasStack(GasRegistry.getGas("fusionFuelDT"), 10), true);
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getFuelTank().receive(((ItemHohlraum)controller.inventory[0].getItem()).getGas(controller.inventory[0]), true);
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controller.inventory[0].stackSize -= 1;
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lastPlasmaTemperature = plasmaTemperature;
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if(controller.inventory[0].stackSize == 0)
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controller.inventory[0] = null;
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{
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controller.inventory[0] = null;
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}
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burning = true;
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burning = true;
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}
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}
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