Don't emit fluid from active pipes.
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@ -156,6 +156,7 @@ public class FluidNetwork extends DynamicNetwork<IFluidHandler, FluidNetwork>
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for(ITransmitter<FluidNetwork> pipe : iterPipes)
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for(ITransmitter<FluidNetwork> pipe : iterPipes)
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{
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{
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if(pipe instanceof TileEntityMechanicalPipe && ((TileEntityMechanicalPipe) pipe).isActive) continue;
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IFluidHandler[] acceptors = PipeUtils.getConnectedAcceptors((TileEntity)pipe);
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IFluidHandler[] acceptors = PipeUtils.getConnectedAcceptors((TileEntity)pipe);
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for(IFluidHandler acceptor : acceptors)
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for(IFluidHandler acceptor : acceptors)
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