Fix gas render in mech pipe

This commit is contained in:
Aidan C. Brady 2013-12-03 11:24:23 -05:00
parent 7956748e8f
commit ef8b6c1c78
3 changed files with 24 additions and 7 deletions

View file

@ -49,6 +49,7 @@ public class RenderPartTransmitter implements IIconRegister
private static final int stages = 40;
private static final double height = 0.45;
private static final double offset = 0.015;
private HashMap<ForgeDirection, HashMap<Fluid, DisplayInteger[]>> cachedLiquids = new HashMap<ForgeDirection, HashMap<Fluid, DisplayInteger[]>>();
static
@ -131,11 +132,11 @@ public class RenderPartTransmitter implements IIconRegister
public void renderContents(PartMechanicalPipe pipe, Vector3 pos)
{
if(pipe.getTransmitterNetwork().fluidScale > 0)
{
Fluid fluid = pipe.getTransmitterNetwork().refFluid;
float scale = pipe.getTransmitterNetwork().fluidScale;
Fluid fluid = pipe.getTransmitterNetwork().refFluid;
float scale = pipe.getTransmitterNetwork().fluidScale;
if(scale > 0 && fluid != null)
{
push();
MekanismRenderer.glowOn(fluid.getLuminosity());
@ -143,6 +144,8 @@ public class RenderPartTransmitter implements IIconRegister
CCRenderState.changeTexture((MekanismRenderer.getBlocksTexture()));
GL11.glTranslated(pos.x, pos.y, pos.z);
boolean gas = fluid.isGaseous();
for(ForgeDirection side : ForgeDirection.VALID_DIRECTIONS)
{
if(PartTransmitter.connectionMapContainsSide(pipe.getAllCurrentConnections(), side))
@ -151,7 +154,14 @@ public class RenderPartTransmitter implements IIconRegister
if(displayLists != null)
{
displayLists[Math.max(3, (int)((float)scale*(stages-1)))].render();
if(!gas)
{
displayLists[Math.max(3, (int)((float)scale*(stages-1)))].render();
}
else {
GL11.glColor4f(1F, 1F, 1F, scale);
displayLists[stages-1].render();
}
}
}
}
@ -160,7 +170,14 @@ public class RenderPartTransmitter implements IIconRegister
if(displayLists != null)
{
displayLists[Math.max(3, (int)((float)scale*(stages-1)))].render();
if(!gas)
{
displayLists[Math.max(3, (int)((float)scale*(stages-1)))].render();
}
else {
GL11.glColor4f(1F, 1F, 1F, scale);
displayLists[stages-1].render();
}
}
MekanismRenderer.glowOff();

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