Hopefully fixed BuildCraft powerHandler bug

This commit is contained in:
Aidan C. Brady 2013-10-19 23:36:09 -04:00
parent e150df8743
commit f3838a1f7e
2 changed files with 2 additions and 2 deletions

View file

@ -97,8 +97,6 @@ public class ItemBlockEnergyCube extends ItemBlock implements IEnergizedItem, II
((ISustainedInventory)tileEntity).setInventory(getInventory(stack));
tileEntity.powerHandler.configure(0, 100, 0, (int)(tileEntity.tier.MAX_ELECTRICITY*Mekanism.TO_BC));
if(!world.isRemote)
{
PacketHandler.sendPacket(Transmission.ALL_CLIENTS, new PacketTileEntity().setParams(Object3D.get(tileEntity), tileEntity.getNetworkedData(new ArrayList())));

View file

@ -143,6 +143,7 @@ public abstract class TileEntityElectricBlock extends TileEntityContainerBlock i
super.readFromNBT(nbtTags);
electricityStored = nbtTags.getDouble("electricityStored");
powerHandler.readFromNBT(nbtTags);
}
@Override
@ -151,6 +152,7 @@ public abstract class TileEntityElectricBlock extends TileEntityContainerBlock i
super.writeToNBT(nbtTags);
nbtTags.setDouble("electricityStored", getEnergy());
powerHandler.writeToNBT(nbtTags);
}
@Override