Fixed a few tiny laser compile issues
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2 changed files with 2 additions and 2 deletions
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@ -19,7 +19,7 @@ public class TileEntityLaser extends TileEntityElectricBlock
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{
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if(getEnergy() >= LASER_ENERGY)
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{
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LaserManager.fireLaser(Coord4D.get(this), ForgeDirection.getOrientation(facing), LASER_ENERGY);
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LaserManager.fireLaser(Coord4D.get(this), ForgeDirection.getOrientation(facing), LASER_ENERGY, worldObj);
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}
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}
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}
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@ -44,7 +44,7 @@ public class TileEntityLaserAmplifier extends TileEntity implements ILaserRecept
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{
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if(shouldFire())
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{
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LaserManager.fireLaser(Coord4D.get(this), facing, collectedEnergy);
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LaserManager.fireLaser(Coord4D.get(this), facing, collectedEnergy, worldObj);
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}
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}
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