Fixed a few tiny laser compile issues

This commit is contained in:
Aidan C. Brady 2014-07-14 17:23:42 -04:00
parent a98bf8bba3
commit f9fdb56e24
2 changed files with 2 additions and 2 deletions

View file

@ -19,7 +19,7 @@ public class TileEntityLaser extends TileEntityElectricBlock
{ {
if(getEnergy() >= LASER_ENERGY) if(getEnergy() >= LASER_ENERGY)
{ {
LaserManager.fireLaser(Coord4D.get(this), ForgeDirection.getOrientation(facing), LASER_ENERGY); LaserManager.fireLaser(Coord4D.get(this), ForgeDirection.getOrientation(facing), LASER_ENERGY, worldObj);
} }
} }
} }

View file

@ -44,7 +44,7 @@ public class TileEntityLaserAmplifier extends TileEntity implements ILaserRecept
{ {
if(shouldFire()) if(shouldFire())
{ {
LaserManager.fireLaser(Coord4D.get(this), facing, collectedEnergy); LaserManager.fireLaser(Coord4D.get(this), facing, collectedEnergy, worldObj);
} }
} }