Aidan Brady
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0aafa16106
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Fix a few things, start on recipes
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2014-01-13 18:37:54 -05:00 |
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Aidan C. Brady
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4d9c2ad2b2
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Fixed Gas Mask location
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2014-01-13 15:49:32 -05:00 |
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Aidan C. Brady
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b82f96d19b
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Fixed a few textures, added Salt, added NEI recipe handler for Precision Sawmill
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2014-01-13 15:41:23 -05:00 |
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Aidan C. Brady
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5dfee9ec7a
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Precision Sawmill and overall Chance Machine framework GUI & Container
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2014-01-13 00:06:13 -05:00 |
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Aidan C. Brady
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19b36e901b
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Work on Precision Sawmill, added Sawdust, finished ChanceMachine tile and recipe foundation
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2014-01-12 23:55:42 -05:00 |
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Aidan C. Brady
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16219e501e
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Fix a few debug codes
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2014-01-11 22:24:15 -05:00 |
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Aidan C. Brady
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d3f4934daa
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Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
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2014-01-11 22:19:58 -05:00 |
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Aidan C. Brady
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282c6fc07a
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Fixed that crash
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2014-01-11 22:19:51 -05:00 |
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Ben Spiers
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6fa8cebb3a
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Make a start on the Salination plant. Primitive so far but the multiblock system just about works.
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2014-01-11 23:35:39 +00:00 |
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Aidan Brady
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70d3140296
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Config property for displaying different energy units
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2014-01-11 11:49:27 -05:00 |
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Aidan Brady
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1df6fc689a
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Unless we set up an access transformer, this is necessary on my end
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2014-01-10 23:26:48 -05:00 |
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Ben Spiers
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f87c27aeee
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Make the standard power bar a GuiElement. I think it might be good to move towards a more modular gui system. Have more stuff done in code and less in graphics.
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2014-01-11 02:50:02 +00:00 |
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Aidan C. Brady
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0b98b085d3
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Add fancy energy info tabs, fix a few things, bump up both energy usage and generation on some machines/generators
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2014-01-10 17:42:53 -05:00 |
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Aidan Brady
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34cda86ec8
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Start work on something :)
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2014-01-10 16:54:26 -05:00 |
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Aidan C. Brady
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836dd3c22a
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Electrolytic Separator NEI plugin
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2014-01-10 12:58:05 -05:00 |
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Aidan C. Brady
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6eb43d11d7
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Just about finished Rotary Condensentrator NEI support
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2014-01-10 08:12:47 -05:00 |
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Aidan Brady
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dac7fd44f9
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Work on Rotary Condensentrator recipe handler
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2014-01-09 22:09:48 -05:00 |
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Aidan Brady
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c61db44bf4
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Going to use Sulfuric Acid/Sulfur in the Chemical Injection Chamber until we get Salt/Brine/etc down
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2014-01-09 21:46:22 -05:00 |
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Aidan Brady
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531bfe85ee
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Add base class for Rotary Condensentrator NEI plugin as well
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2014-01-09 20:52:19 -05:00 |
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Aidan Brady
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f7eb278276
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Chemical Infuser recipe handler!
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2014-01-09 20:47:06 -05:00 |
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Aidan C. Brady
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723be4cdee
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NEI gas lookups for usage and crafting working!
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2014-01-09 19:25:44 -05:00 |
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Aidan Brady
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40684e2bab
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Start work on Electrolytic Separator and Chemical Oxidizer recipe handlers. Also start work on gas/fluid NEI lookups!
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2014-01-09 19:11:40 -05:00 |
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Aidan Brady
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973dd92931
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Remove println, add progress action
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2014-01-09 18:53:47 -05:00 |
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Aidan Brady
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df2ea3155a
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Updated GUI textures to fix copy alpha screw up
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2014-01-09 18:47:38 -05:00 |
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Aidan C. Brady
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47e24b8575
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Added in a recipe handler for the Chemical Oxidizer
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2014-01-09 18:06:44 -05:00 |
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Aidan Brady
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1151084209
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Fixed a crash
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2014-01-09 08:40:20 -05:00 |
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Aidan Brady
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2644fed4f8
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A few corner cases in GUI checks, closes #795
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2014-01-08 19:51:05 -05:00 |
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Aidan C. Brady
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738292bbce
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For some reason yPos isn't centered. I don't know why.
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2014-01-08 15:23:15 -05:00 |
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Aidan C. Brady
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2600f8fe81
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Balloons are cool :)
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2014-01-08 14:56:54 -05:00 |
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Aidan C. Brady
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4395f3aa10
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You can now place balloons on entities. Still a bit buggy, and they don't float or anything, but it works.
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2014-01-07 23:39:39 -05:00 |
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Ben Spiers
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a05afb68e9
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Mechanical Pipe rendering adjustments. Couldn't be bothered to make 100 different models in blender. Maybe I'll write a python script to do it for me. Might make a bigger version of the shaped in/out model to better fit the mechanical pipe.
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2014-01-08 02:08:41 +00:00 |
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Aidan Brady
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4ab61c856f
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Organized some classes, began work on balloon entity connections
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2014-01-07 20:55:50 -05:00 |
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Aidan C. Brady
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45eef1465e
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Fix a missed println
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2014-01-07 16:18:17 -05:00 |
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Ben Spiers
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333afdc79b
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Remove the old transmitter renderer, enable the new one to render in hand and inventory
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2014-01-07 16:22:59 +00:00 |
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Ben Spiers
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b299ad436d
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Rendering fixes and improvements
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2014-01-06 21:49:39 +00:00 |
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Ben Spiers
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0193659c74
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Switch the injection chamber to use HCl, up the difficulty of obtaining sulphur dust to prepare for sulphuric acid's use in top-tier processing.
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2014-01-05 16:22:41 +00:00 |
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Ben Spiers
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7109e84907
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Gui element stuff.
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2014-01-05 16:22:41 +00:00 |
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Aidan C. Brady
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7c4d0ba714
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Properly register items, kill old transmitter code and converter as users will be starting from a clean world
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2014-01-05 02:24:06 -05:00 |
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Ben Spiers
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33af84b110
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And the Electric Chest
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2014-01-05 01:50:16 +00:00 |
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Ben Spiers
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4e276f4ddd
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Fix tooltips being annoying with NEI's rendering of 3D blocks.
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2014-01-05 01:23:25 +00:00 |
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Aidan C. Brady
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55a0e39c07
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Digital Miner inverse mode
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2014-01-04 11:41:09 -05:00 |
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Aidan C. Brady
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c0dba3c366
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Fixed GUI issue, fixed particles
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2014-01-03 00:43:55 -05:00 |
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Aidan C. Brady
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1ec410d67c
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Added NEI stack iteration implementation for Metallurgic infuses
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2014-01-02 23:58:20 -05:00 |
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Aidan Brady
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cb0b6f4a83
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New, awesome Electrolytic Separator GUI :)
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2014-01-02 23:34:52 -05:00 |
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Aidan Brady
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99ca8f6624
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Cleanups and fixes from the electrolytic separator update
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2014-01-02 22:30:23 -05:00 |
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Aidan Brady
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7ad60f0796
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Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
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2014-01-02 21:58:23 -05:00 |
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Aidan Brady
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9acc744794
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Fixed differing gas networks being able to merge, fix API issue
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2014-01-02 21:58:14 -05:00 |
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Ben Spiers
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f84bc43be1
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Move separator into mek core, let IDEA optimise imports. Hope I didn't screw anything up too badly.
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2014-01-03 02:09:21 +00:00 |
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Ben Spiers
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87a95e0732
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Add Chlorine, do more E. Separator work, including temporary lava/brine substitute. I think it's pretty much finished for now, though maybe it could do with a new model.
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2014-01-03 00:28:34 +00:00 |
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Aidan Brady
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5da3b31455
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Make CIC use sulfur instead of gunpowder as a backup resource, dynamic GUI title rendering to prevent escaping
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2014-01-02 13:11:08 -05:00 |
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