Commit graph

11 commits

Author SHA1 Message Date
Ben Spiers
7a2461540f Merge branch 'development' into networkRefactor.
Hopefully I didn't miss anything

Conflicts:
	src/main/java/mekanism/api/gas/GasNetwork.java
	src/main/java/mekanism/client/render/RenderPartTransmitter.java
	src/main/java/mekanism/common/EnergyNetwork.java
	src/main/java/mekanism/common/FluidNetwork.java
	src/main/java/mekanism/common/InventoryNetwork.java
	src/main/java/mekanism/common/content/transporter/TransporterStack.java
	src/main/java/mekanism/common/multipart/PartHeatTransmitter.java
	src/main/java/mekanism/common/multipart/PartLogisticalTransporter.java
	src/main/java/mekanism/common/multipart/PartMechanicalPipe.java
	src/main/java/mekanism/common/multipart/PartPressurizedTube.java
	src/main/java/mekanism/common/multipart/PartSidedPipe.java
	src/main/java/mekanism/common/multipart/PartUniversalCable.java
	src/main/java/mekanism/common/util/MekanismUtils.java
	src/main/java/mekanism/common/util/PipeUtils.java
2015-04-03 19:45:25 +01:00
Ben Spiers
d14686ea2e Work on clientsiding, acceptors and things like redstone and multipart blocking. 2015-04-02 03:22:53 +01:00
Aidan C. Brady
f9070f33d0 Fixed Induction Matrix not outputting properly 2015-03-24 21:43:22 -04:00
Ben Spiers
01f37e552e Make induction ports work with connected textures. 2015-03-17 23:49:45 +00:00
Ben Spiers
71a9bfc4f9 Make the @Optional removals stricter.
Require IC2, BC or CoFHCore to be loaded in order to use their respective APIs. Remove all the individual mod deps to prevent us depending on mods that depend on us.
2015-03-16 15:48:19 +00:00
Aidan C. Brady
9260414177 Finished implementing Induction Matrix core functionality, just about everything works! Need to redesign GUI to include separate gauge for output rate 2015-03-03 18:18:32 -05:00
Aidan C. Brady
2ed43e5328 More work. @unpairedbracket, I wasn't able to get connected textures to work with my Induction Ports - would you mind taking a look at the code?
The ports have an "output" and "input" mode with different textures, you can change the mode by shift-right clicking the port with a configurator. For some reason, no matter what I do, only the input texture is shown when I use the ctm system. For now I am using default block textures, but CTM textures are much preferred!
2015-03-03 16:42:50 -05:00
Aidan C. Brady
8d3dfc0c2c Work on EIM interface 2015-03-03 13:16:58 -05:00
Aidan C. Brady
562352d54c EIM work 2015-03-03 11:41:46 -05:00
Aidan C. Brady
978e0801fa More work on EIM. Found some inconsistency/incomplete mechanics in the new multiblock system, no longer should be an issue 2015-03-03 00:15:18 -05:00
Aidan C. Brady
1c0fe96fed Energized Induction Matrix work! 2015-03-02 23:05:54 -05:00