Commit graph

2026 commits

Author SHA1 Message Date
Aidan C. Brady
a24bd2e7ad A bit of work on teleporter localization. There's something weird going on, though. 2014-07-14 12:57:57 -04:00
Ben Spiers
8d36e9a152 Fix a bizarre bug I introduced ages ago. 2014-07-14 16:23:03 +01:00
Aidan C. Brady
1094475344 Fixed teleporter crash, fixed asset issue 2014-07-13 23:52:17 -04:00
Aidan C. Brady
3fc1ec00e9 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-07-13 23:34:13 -04:00
Aidan C. Brady
17f8fa11da Implemented robit crash fix 2014-07-13 23:34:01 -04:00
Aidan
e466808a22 Merge pull request #1509 from Mierzen/development
Lang file changes
2014-07-13 23:31:10 -04:00
Mierzen
24b15ee90f Missed one missing tooltip (haha) 2014-07-13 22:16:46 +02:00
Mierzen
6fd14886c0 Language file changes:
Add missing tooltips! (Chemical oxidizer and infuser), please check!
Change "Round robin" to "Round-robin"
Make tooltips more 'square'
2014-07-13 21:54:47 +02:00
Mierzen
b650ed463d Revert "Capitalize some language keys (yes, no and AD modes)"
This reverts commit 9c2582a26e.
2014-07-13 20:56:33 +02:00
Ben Spiers
d8b9ff7a20 Merge branch 'master' into development 2014-07-13 19:56:28 +01:00
Ben Spiers
c560bdc2e1 Fix a different, unrelated OreDict issue. 2014-07-13 19:53:41 +01:00
Ben Spiers
3e3bf2c25c Fix Iron Dust smelting issue. Close #1478 2014-07-13 19:53:41 +01:00
Mierzen
9c2582a26e Capitalize some language keys (yes, no and AD modes) 2014-07-13 20:21:11 +02:00
Mierzen
7328fd4400 Remove inherited language strings from en_GB and en_ZA 2014-07-13 20:19:08 +02:00
Aidan
eecfd68798 Merge pull request #1505 from Mierzen/master
Update en_GB, add en_ZA
2014-07-13 13:34:39 -04:00
Aidan
f92b682d0e Merge pull request #1506 from Adaptivity/patch-4
Update ru_RU.lang
2014-07-13 13:34:27 -04:00
Anton
afe69a0f9f Update ru_RU.lang 2014-07-13 18:41:16 +04:00
Mierzen
0872cdbf04 Update en_GB, add en_ZA 2014-07-13 13:11:00 +02:00
Ben Spiers
4bea4c62fd Remove stray @Method
Should fix #1500
2014-07-13 05:06:57 +01:00
Aidan C. Brady
c223eabb95 Fixed Combiner NEI texture, fixed Cardboard Box not working 2014-07-12 22:52:13 -04:00
Aidan C. Brady
cfdaf37e4b Moved MFR back into api package. 2014-07-12 16:10:10 -04:00
Ben Spiers
0758ad752b Fix un-checked MFR API usage 2014-07-12 21:04:33 +01:00
Aidan C. Brady
79f27e9d11 Merge branch 'master' of https://github.com/aidancbrady/Mekanism 2014-07-12 16:02:32 -04:00
Aidan C. Brady
369eb012af Fixed Portable Tank transfer issue, fixed inventories not being sustained, fixed Logistical Transporter crash 2014-07-12 16:02:21 -04:00
Ben Spiers
a8bfe29c8e Depend on EnderIO and ExtraUtilities
If this doesn't fix it I don't know what will
2014-07-12 19:03:17 +01:00
Ben Spiers
f095cbd3fd Fix the BuildCraft API dependency
Hopefully fix some issues.
2014-07-12 18:46:43 +01:00
Aidan
896dd4de3f Merge pull request #1483 from Mierzen/patch-2
Update README.md (1.7.2 -> 1.7.10)
2014-07-12 13:09:12 -04:00
Aidan C. Brady
390f0b06bc Force Mekanism to load after FMP 2014-07-12 12:59:44 -04:00
Aidan C. Brady
d72ce6532b Updated Forge to 10.13.0.1180. 2014-07-12 12:35:42 -04:00
Mierzen
bba13581f7 Update README.md 2014-07-12 11:06:25 +02:00
Aidan C. Brady
ab0f002c5e Fixed FMP version! 2014-07-12 01:17:21 -04:00
Aidan C. Brady
5bc7288bc2 Mekanism v7...official release. 2014-07-12 00:05:19 -04:00
Aidan C. Brady
f597bce107 Updated Forge to 1179 2014-07-11 22:25:06 -04:00
Aidan C. Brady
6095f6e062 Fixed the evil mac sound bug by increasing the sampling rate and doubling the buffer size to two bytes. Also removed printlns. 2014-07-11 16:07:58 -04:00
Aidan C. Brady
177372e9fe Rewrote idle path calculations of Logistical Transporters!
Firstly, stacks will no longer will remember their home locations after a single failed home routing calculation.  More importantly, instead of recursively pathfinding the furthest transporter from a stack's current location, the stack will randomly select a direction to start traveling. Once it reaches the end of a line of transporters, it will attempt to recalculate a path to an inventory.  If it is unsuccessful, it will simply pick another direction to start traveling and the process will repeat.  This keeps the previous behavior, but does it much less CPU-intensively.
2014-07-11 14:52:55 -04:00
Aidan C. Brady
4ba9afb369 Updated recipes to be more consistent. This was about all I wanted to accomplish for v7...either I make Gas Cells tomorrow or I push the release. 2014-07-11 01:45:44 -04:00
Aidan C. Brady
ee00c5a22b Chemical Dissolution Chamber now can accept upgrades 2014-07-11 00:42:06 -04:00
Aidan C. Brady
60b226600f Fixes galore! 2014-07-11 00:34:05 -04:00
Aidan C. Brady
eda233f1cf More GUI bugs! 2014-07-10 23:12:19 -04:00
Aidan C. Brady
77d3469f61 Fix a few GUI bugs 2014-07-10 23:06:35 -04:00
Aidan C. Brady
171c9767e0 Chemical Crystallizer now accepts upgrades 2014-07-10 22:40:20 -04:00
Aidan C. Brady
65a8633441 Gave Chemical Oxidizer and PRC upgrade systems, fixed Chemical Oxidizer and Electrolytic Separator NEI modules 2014-07-10 22:28:04 -04:00
Aidan C. Brady
7198704363 Fixed a crash! 2014-07-10 18:13:56 -04:00
Aidan C. Brady
fc878661d5 Implemented new container edit modes in Portable Tank and Dynamic Tank, still need to set up IFluidContainerItem integration with the Dynamic Tank 2014-07-10 18:08:53 -04:00
Aidan C. Brady
12f3ef8665 Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload. 2014-07-10 17:51:26 -04:00
Aidan C. Brady
16c5f7cdb3 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-07-10 16:25:04 -04:00
Aidan C. Brady
1f9782d1c7 Added logic to allow fluid-accepting machines to use IFluidContainerItem fluids 2014-07-10 16:24:55 -04:00
Ben Spiers
55b178b907 Revert "Start on Fusion Reactor logic and infrastructure. Currently experimenting with parameters for balance."
This reverts commit 7394ceda8f.
2014-07-10 19:22:54 +01:00
Aidan C. Brady
95b6ac8be1 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-07-10 13:35:37 -04:00
Aidan C. Brady
fc138c57c2 Portable Tank now serves as a FluidContainerItem, now I just need to get fluid-accepting machines to recognize them 2014-07-10 13:30:58 -04:00