Aidan Brady
175f3e8646
Got GUIs working with new fanciness
2014-01-16 21:26:40 -05:00
Aidan Brady
da6c0a2c90
Finish base code for gas-based advanced machinery
2014-01-16 20:35:05 -05:00
Aidan C. Brady
f6bca1d2c9
Added Salination Plant component recipes, removed a few printlns, more descriptive multiblock issue notifications
2014-01-15 23:52:10 -05:00
Aidan C. Brady
fe2deb9b9b
And yet more Salination Plant work!
2014-01-14 22:00:23 -05:00
Aidan C. Brady
ae5fe1cfbf
Just about finished Salination Plant multiblock stuff
2014-01-14 21:29:46 -05:00
Aidan C. Brady
514225180b
Don't auto-build multiblock
2014-01-14 19:50:11 -05:00
Aidan C. Brady
992b24e868
Fixes
2014-01-14 18:43:41 -05:00
Aidan C. Brady
98f3f544cd
More salivation plant work
2014-01-14 18:30:26 -05:00
Aidan C. Brady
5dfee9ec7a
Precision Sawmill and overall Chance Machine framework GUI & Container
2014-01-13 00:06:13 -05:00
Aidan C. Brady
19b36e901b
Work on Precision Sawmill, added Sawdust, finished ChanceMachine tile and recipe foundation
2014-01-12 23:55:42 -05:00
Aidan C. Brady
16219e501e
Fix a few debug codes
2014-01-11 22:24:15 -05:00
Aidan C. Brady
d3f4934daa
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-01-11 22:19:58 -05:00
Aidan C. Brady
282c6fc07a
Fixed that crash
2014-01-11 22:19:51 -05:00
Ben Spiers
6fa8cebb3a
Make a start on the Salination plant. Primitive so far but the multiblock system just about works.
2014-01-11 23:35:39 +00:00
Aidan Brady
70d3140296
Config property for displaying different energy units
2014-01-11 11:49:27 -05:00
Aidan Brady
1df6fc689a
Unless we set up an access transformer, this is necessary on my end
2014-01-10 23:26:48 -05:00
Ben Spiers
f87c27aeee
Make the standard power bar a GuiElement. I think it might be good to move towards a more modular gui system. Have more stuff done in code and less in graphics.
2014-01-11 02:50:02 +00:00
Aidan C. Brady
0b98b085d3
Add fancy energy info tabs, fix a few things, bump up both energy usage and generation on some machines/generators
2014-01-10 17:42:53 -05:00
Aidan Brady
34cda86ec8
Start work on something :)
2014-01-10 16:54:26 -05:00
Aidan Brady
4ab61c856f
Organized some classes, began work on balloon entity connections
2014-01-07 20:55:50 -05:00
Ben Spiers
7109e84907
Gui element stuff.
2014-01-05 16:22:41 +00:00
Ben Spiers
33af84b110
And the Electric Chest
2014-01-05 01:50:16 +00:00
Ben Spiers
4e276f4ddd
Fix tooltips being annoying with NEI's rendering of 3D blocks.
2014-01-05 01:23:25 +00:00
Aidan C. Brady
55a0e39c07
Digital Miner inverse mode
2014-01-04 11:41:09 -05:00
Aidan C. Brady
c0dba3c366
Fixed GUI issue, fixed particles
2014-01-03 00:43:55 -05:00
Aidan Brady
cb0b6f4a83
New, awesome Electrolytic Separator GUI :)
2014-01-02 23:34:52 -05:00
Aidan Brady
7ad60f0796
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-01-02 21:58:23 -05:00
Aidan Brady
9acc744794
Fixed differing gas networks being able to merge, fix API issue
2014-01-02 21:58:14 -05:00
Ben Spiers
f84bc43be1
Move separator into mek core, let IDEA optimise imports. Hope I didn't screw anything up too badly.
2014-01-03 02:09:21 +00:00
Aidan Brady
5da3b31455
Make CIC use sulfur instead of gunpowder as a backup resource, dynamic GUI title rendering to prevent escaping
2014-01-02 13:11:08 -05:00
Aidan C. Brady
ea76a68112
Fix factory GUI support with sulfuric acid
2014-01-01 19:26:20 -05:00
Aidan C. Brady
67d38fd179
Removed Chemical Combiner (hopefully all references)
2014-01-01 16:21:55 -05:00
Ben Spiers
544d96f3bc
Get most of the contact process stuff working with WIP textures and such. .langs will need updating again for new things (Chemical Combiner is a provisional name though, for the time being.)
2014-01-01 03:03:23 +00:00
Aidan C. Brady
2dc6a35d16
Fix a GUI bug, fixed gas tanks not loading properly, fix a few culling issues with Chemical Oxidizer, made gas render visually in Chemical Oxidizer
2013-12-31 16:38:40 -05:00
Aidan C. Brady
a277b6e266
Fixed a few bugs and reverted name changes of Sulfuric Acid in liquid/gas form. Even though it's not scientifically correct, it fits better with the Mekanism theme and is easier to understand.
2013-12-31 15:23:04 -05:00
Aidan C. Brady
750bb2dab7
Rename Oxidation Chamber to Chemical Oxidizer and added model, will explain why below. This means a minor lang update @crafteverywhere, @VeryBigBro, @Vexatos
...
Notice that all Mekanism machines that perform similar tasks have a similar ending word; for example, the Metallurgic Infuser infuses alloys into ingots, and the Chemical Infuser infuses chemicals into other chemicals. Every ore processing machine has "Chamber" as the final word, and as this is not directly linked to ore processing, it would be best to move the "Oxidation" side of the machine to the end. Furthermore, for this chemical line, I am trying to keep "Chemical" as the first word in each machine title: Chemical Infuser, Chemical Oxidizer, Chemical Injection Chamber, etc. Hope that makes sense!
2013-12-31 15:07:09 -05:00
Ben Spiers
48b3e48ed3
Re-enable indev machines for now, change Chemical Formulator to Oxidation Chamber, introduce sulphur dust.
2013-12-30 02:59:45 +00:00
Aidan C. Brady
2241e7e7b9
A few fixes
2013-12-27 12:44:08 -05:00
Aidan C. Brady
a41760affd
Chemical Injection Chamber initial work
2013-12-24 00:23:30 -05:00
Aidan C. Brady
b060c2c005
Fix silly upgrade GUI bug
2013-12-22 23:24:20 -05:00
Aidan C. Brady
6b420d07d2
Support for items/blocks with multiple OreDict entries
2013-12-22 18:28:49 -05:00
Aidan Brady
d4fc39274e
Threaded VoiceConnection, made client connection fire with server-configured port
2013-12-22 16:49:04 -05:00
Aidan C. Brady
0ab803feeb
Rename Object3D to Coord4D, work on balloons
2013-12-20 16:09:09 -05:00
Aidan C. Brady
854c909c4c
Merge branch 'master' into development
2013-12-18 12:07:52 -05:00
Aidan C. Brady
65c201d829
Add try/catch to prevent OreDict iteration GUI render crash
2013-12-18 12:05:09 -05:00
Aidan C. Brady
1e1eabfd5e
Even more localization, fixed a few tiny bugs
2013-12-14 15:13:12 -05:00
Aidan Brady
9ecb7c20fd
More work on Infuser
2013-12-12 19:04:02 -05:00
Aidan C. Brady
338da4d92c
Work on a more intuitive form of accepting gas in items and blocks
2013-12-12 16:54:55 -05:00
Aidan Brady
5a241ce8ee
Work on GUIs
2013-12-11 20:24:37 -05:00
Aidan C. Brady
7e48fa2743
Work on container code
2013-12-11 16:34:54 -05:00