Commit graph

173 commits

Author SHA1 Message Date
Aidan C. Brady
2600f8fe81 Balloons are cool :) 2014-01-08 14:56:54 -05:00
Aidan C. Brady
4395f3aa10 You can now place balloons on entities. Still a bit buggy, and they don't float or anything, but it works. 2014-01-07 23:39:39 -05:00
Ben Spiers
a05afb68e9 Mechanical Pipe rendering adjustments. Couldn't be bothered to make 100 different models in blender. Maybe I'll write a python script to do it for me. Might make a bigger version of the shaped in/out model to better fit the mechanical pipe. 2014-01-08 02:08:41 +00:00
Aidan Brady
4ab61c856f Organized some classes, began work on balloon entity connections 2014-01-07 20:55:50 -05:00
Ben Spiers
333afdc79b Remove the old transmitter renderer, enable the new one to render in hand and inventory 2014-01-07 16:22:59 +00:00
Ben Spiers
b299ad436d Rendering fixes and improvements 2014-01-06 21:49:39 +00:00
Ben Spiers
0193659c74 Switch the injection chamber to use HCl, up the difficulty of obtaining sulphur dust to prepare for sulphuric acid's use in top-tier processing. 2014-01-05 16:22:41 +00:00
Aidan C. Brady
7c4d0ba714 Properly register items, kill old transmitter code and converter as users will be starting from a clean world 2014-01-05 02:24:06 -05:00
Aidan Brady
cb0b6f4a83 New, awesome Electrolytic Separator GUI :) 2014-01-02 23:34:52 -05:00
Aidan Brady
99ca8f6624 Cleanups and fixes from the electrolytic separator update 2014-01-02 22:30:23 -05:00
Aidan Brady
7ad60f0796 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-01-02 21:58:23 -05:00
Aidan Brady
9acc744794 Fixed differing gas networks being able to merge, fix API issue 2014-01-02 21:58:14 -05:00
Ben Spiers
f84bc43be1 Move separator into mek core, let IDEA optimise imports. Hope I didn't screw anything up too badly. 2014-01-03 02:09:21 +00:00
Ben Spiers
87a95e0732 Add Chlorine, do more E. Separator work, including temporary lava/brine substitute. I think it's pretty much finished for now, though maybe it could do with a new model. 2014-01-03 00:28:34 +00:00
Ben Spiers
a07ca18997 Change to Infuser for final stage of the contact process 2014-01-01 19:55:18 +00:00
Aidan Brady
692a8a0412 Finished Chemical Infuser rendering, added in recipes for new machines (including Combiner which means there may be a tiny conflict if you’ve already started on the name change @unpairedbracket)
Also…happy new year everyone :)
2014-01-01 00:58:58 -05:00
Aidan C. Brady
c1e40be9ad Added Chemical Infuser model, still need to add dynamic rendering (shouldn't be too hard since I already have Chemical Oxidizer framework complete 2013-12-31 22:54:39 -05:00
Ben Spiers
571ad3944f Sulphur dioxide and sulphur trioxide 2013-12-31 22:24:46 +00:00
Aidan C. Brady
371efa9ece Fix item render 2013-12-31 16:51:02 -05:00
Aidan C. Brady
2dc6a35d16 Fix a GUI bug, fixed gas tanks not loading properly, fix a few culling issues with Chemical Oxidizer, made gas render visually in Chemical Oxidizer 2013-12-31 16:38:40 -05:00
Aidan C. Brady
750bb2dab7 Rename Oxidation Chamber to Chemical Oxidizer and added model, will explain why below. This means a minor lang update @crafteverywhere, @VeryBigBro, @Vexatos
Notice that all Mekanism machines that perform similar tasks have a similar ending word; for example, the Metallurgic Infuser infuses alloys into ingots, and the Chemical Infuser infuses chemicals into other chemicals. Every ore processing machine has "Chamber" as the final word, and as this is not directly linked to ore processing, it would be best to move the "Oxidation" side of the machine to the end. Furthermore, for this chemical line, I am trying to keep "Chemical" as the first word in each machine title: Chemical Infuser, Chemical Oxidizer, Chemical Injection Chamber, etc. Hope that makes sense!
2013-12-31 15:07:09 -05:00
Aidan Brady
7a71bc7848 Better holiday stuff 2013-12-24 16:06:57 -05:00
Aidan C. Brady
6df7544540 Loads of javadocs, cleaned up Gas API code, removed old induction interfaces, made configurable machines notify neighbor when configuration changes, added functionality for GasStack-based ChemicaIInputs. 2013-12-23 17:06:22 -05:00
Aidan C. Brady
90985663bb Sync server configs with client 2013-12-22 01:49:55 -05:00
Aidan Brady
ced44e97fc A few fixes, dynamic distance calculating as called by ILogisticalTransporter. Off to bed, more work tomorrow! 2013-12-22 01:21:40 -05:00
Aidan Brady
6c87a8e288 Add Pos3D because vectors 2013-12-21 21:06:39 -05:00
Aidan Brady
bbbd5dea73 Fix some rendering bugs 2013-12-21 01:31:52 -05:00
Aidan Brady
d3661b3cd8 Got colors working, need to fix connections 2013-12-20 21:05:44 -05:00
Aidan Brady
7bb6b2761b Base code done, onto actual implementation 2013-12-20 18:29:22 -05:00
Aidan Brady
2fcbbcfa6a Loads of work on transporters 2013-12-20 18:14:31 -05:00
Aidan Brady
f2d202d90f Work on transporters 2013-12-20 17:46:24 -05:00
Aidan Brady
40e2d3b7fc Bump version, work on multipart transporters 2013-12-20 16:47:09 -05:00
Aidan C. Brady
0ab803feeb Rename Object3D to Coord4D, work on balloons 2013-12-20 16:09:09 -05:00
Aidan Brady
48af6f8fcc Balloons :) 2013-12-20 13:27:54 -05:00
Aidan Brady
510debc0fb Kill induction module and start on balloons :) 2013-12-20 01:05:41 -05:00
Aidan Brady
fbed46c0d9 More fixes 2013-12-19 16:55:41 -05:00
Aidan Brady
c5269cc1ab Fix a few crashes, begin actual side-based implementation 2013-12-18 16:09:30 -05:00
Aidan C. Brady
4964c1689f Tiny cleanup 2013-12-18 12:39:37 -05:00
Aidan C. Brady
5372bc66d6 More intelligent client-side scales 2013-12-18 11:19:30 -05:00
Aidan C. Brady
4f5c26b0d2 Fixed a bunch of bugs - think that Pressurized Tubes and Mechanical Pipes are done for the most part 2013-12-17 20:28:25 -05:00
Aidan C. Brady
cf0ad408dd Work on Mechanical Pipes 2013-12-17 18:20:18 -05:00
Aidan C. Brady
a601def4f6 More rendering; for some reason mech pipes are screwing up cache load 2013-12-17 15:54:06 -05:00
Aidan C. Brady
350ad4c22e Rendering looks cool :) 2013-12-17 15:36:25 -05:00
Ben Spiers
b4b8ddf62a Clean up unused imports 2013-12-17 20:02:29 +00:00
Ben Spiers
8199408e75 Side-specific changeable models. They don't behave differently yet but that should be possible now without too much trouble. 2013-12-17 20:02:29 +00:00
Aidan C. Brady
ffd683a3f3 Fixed rendering 2013-12-17 14:39:30 -05:00
Aidan Brady
a3529a12d7 Fix a few bugs 2013-12-17 13:23:29 -05:00
Ben Spiers
3a97630f55 Add new shapes to small model. 2013-12-17 02:21:30 +00:00
Aidan C. Brady
869660d8bf Glowstone armor now glows 2013-12-16 12:21:49 -05:00
Ben Spiers
1534d1cb14 Make a start on Multipart Transporters. 2013-12-16 14:00:43 +00:00