Commit graph

169 commits

Author SHA1 Message Date
Aidan Brady
e27a3abae8 Fix GUI crash, items with outputs now take priority in factories and electric machines 2014-03-01 10:50:17 -05:00
Aidan C. Brady
9915d18baa Add visible configuration to Metallurgic Infuser, made Chemical Crystalizer auto-eject and gave it inventory configuration 2014-02-17 00:14:02 -05:00
Aidan C. Brady
40edc8d82f Digital Miner re-overhaul. Now using BitSets to reduce worst-case-scenario calculations to use less than 0.8% of the memory they did previously. CPU performance also boosted. 2014-02-16 19:47:51 -05:00
Aidan Brady
73be8c65d7 Step 1 of another Digital Miner refactor 2014-02-15 15:00:42 -05:00
Aidan Brady
1a179b914c Fix Digital Miner text 2014-02-15 14:50:40 -05:00
Aidan C. Brady
4c4f534e5b Digital Miner overhaul - easier than I thought. Also cleanup. 2014-02-11 21:12:54 -05:00
Aidan C. Brady
24e7b0c450 Fix a few bugs 2014-02-08 19:41:52 -05:00
Aidan
5d494a8d8d Merge pull request #963 from spookydonut/development
Made Electrolytic Separators vent excess gas by default
2014-02-04 14:48:53 -08:00
Aidan C. Brady
89e2279cb9 Fix a few bugs 2014-02-04 08:15:20 -05:00
spookydonut (Ash Wiren)
a15d964a8a Added UI elements for #962, making electrolytic separators dump excess gas 2014-02-04 17:07:37 +08:00
Aidan C. Brady
10844201d2 Touch up on Chemical Dissolution Chamber GUI title 2014-02-01 21:27:10 -05:00
Aidan C. Brady
c6cb70c9da Gas tanks can now dump gasses 2014-02-01 20:32:26 -05:00
Aidan C. Brady
eae1364b7e Polishing GUIs 2014-02-01 13:48:37 -05:00
Aidan C. Brady
4eeea3b0f3 More work 2014-02-01 12:58:22 -05:00
Aidan C. Brady
c0b470bf71 GUI work 2014-02-01 12:28:04 -05:00
Aidan C. Brady
9df7d50159 Added sounds, GUIs now display on machines
Need to fix up text, add detail, and start work on NEI tomorrow
2014-02-01 00:48:01 -05:00
Aidan Brady
ead65e037d Finished CLR implementation of GUIs 2014-01-31 22:28:58 -05:00
Aidan Brady
0f841bad93 Fixed Weylyn’s crash 2014-01-31 16:42:35 -05:00
Aidan C. Brady
32b0e7f1cc Work on new GUIs 2014-01-31 16:32:13 -05:00
Aidan C. Brady
b079bed810 Finished container code for new machinery 2014-01-31 14:59:12 -05:00
Aidan C. Brady
b0fbaba62b Start work on recipe systems 2014-01-26 17:55:49 -05:00
Aidan C. Brady
ac008506e7 Balloons can be popped by arrows/etc, touched up Robit GUI bleeding text 2014-01-26 02:01:44 -05:00
Aidan C. Brady
0314b11edb Hopefully fix some things 2014-01-17 20:38:05 -05:00
Aidan Brady
fedb728709 Oops! 2014-01-16 21:36:32 -05:00
Aidan Brady
db029274f7 Fix up GUIs 2014-01-16 21:31:30 -05:00
Aidan Brady
175f3e8646 Got GUIs working with new fanciness 2014-01-16 21:26:40 -05:00
Aidan Brady
da6c0a2c90 Finish base code for gas-based advanced machinery 2014-01-16 20:35:05 -05:00
Aidan C. Brady
f6bca1d2c9 Added Salination Plant component recipes, removed a few printlns, more descriptive multiblock issue notifications 2014-01-15 23:52:10 -05:00
Aidan C. Brady
fe2deb9b9b And yet more Salination Plant work! 2014-01-14 22:00:23 -05:00
Aidan C. Brady
ae5fe1cfbf Just about finished Salination Plant multiblock stuff 2014-01-14 21:29:46 -05:00
Aidan C. Brady
514225180b Don't auto-build multiblock 2014-01-14 19:50:11 -05:00
Aidan C. Brady
992b24e868 Fixes 2014-01-14 18:43:41 -05:00
Aidan C. Brady
98f3f544cd More salivation plant work 2014-01-14 18:30:26 -05:00
Aidan C. Brady
5dfee9ec7a Precision Sawmill and overall Chance Machine framework GUI & Container 2014-01-13 00:06:13 -05:00
Aidan C. Brady
19b36e901b Work on Precision Sawmill, added Sawdust, finished ChanceMachine tile and recipe foundation 2014-01-12 23:55:42 -05:00
Aidan C. Brady
16219e501e Fix a few debug codes 2014-01-11 22:24:15 -05:00
Aidan C. Brady
d3f4934daa Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-01-11 22:19:58 -05:00
Aidan C. Brady
282c6fc07a Fixed that crash 2014-01-11 22:19:51 -05:00
Ben Spiers
6fa8cebb3a Make a start on the Salination plant. Primitive so far but the multiblock system just about works. 2014-01-11 23:35:39 +00:00
Aidan Brady
70d3140296 Config property for displaying different energy units 2014-01-11 11:49:27 -05:00
Aidan Brady
1df6fc689a Unless we set up an access transformer, this is necessary on my end 2014-01-10 23:26:48 -05:00
Ben Spiers
f87c27aeee Make the standard power bar a GuiElement. I think it might be good to move towards a more modular gui system. Have more stuff done in code and less in graphics. 2014-01-11 02:50:02 +00:00
Aidan C. Brady
0b98b085d3 Add fancy energy info tabs, fix a few things, bump up both energy usage and generation on some machines/generators 2014-01-10 17:42:53 -05:00
Aidan Brady
34cda86ec8 Start work on something :) 2014-01-10 16:54:26 -05:00
Aidan Brady
4ab61c856f Organized some classes, began work on balloon entity connections 2014-01-07 20:55:50 -05:00
Ben Spiers
7109e84907 Gui element stuff. 2014-01-05 16:22:41 +00:00
Ben Spiers
33af84b110 And the Electric Chest 2014-01-05 01:50:16 +00:00
Ben Spiers
4e276f4ddd Fix tooltips being annoying with NEI's rendering of 3D blocks. 2014-01-05 01:23:25 +00:00
Aidan C. Brady
55a0e39c07 Digital Miner inverse mode 2014-01-04 11:41:09 -05:00
Aidan C. Brady
c0dba3c366 Fixed GUI issue, fixed particles 2014-01-03 00:43:55 -05:00