Aidan Brady
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e27a3abae8
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Fix GUI crash, items with outputs now take priority in factories and electric machines
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2014-03-01 10:50:17 -05:00 |
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Aidan C. Brady
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9915d18baa
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Add visible configuration to Metallurgic Infuser, made Chemical Crystalizer auto-eject and gave it inventory configuration
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2014-02-17 00:14:02 -05:00 |
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Aidan C. Brady
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40edc8d82f
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Digital Miner re-overhaul. Now using BitSets to reduce worst-case-scenario calculations to use less than 0.8% of the memory they did previously. CPU performance also boosted.
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2014-02-16 19:47:51 -05:00 |
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Aidan Brady
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73be8c65d7
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Step 1 of another Digital Miner refactor
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2014-02-15 15:00:42 -05:00 |
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Aidan Brady
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1a179b914c
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Fix Digital Miner text
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2014-02-15 14:50:40 -05:00 |
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Aidan C. Brady
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4c4f534e5b
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Digital Miner overhaul - easier than I thought. Also cleanup.
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2014-02-11 21:12:54 -05:00 |
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Aidan C. Brady
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24e7b0c450
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Fix a few bugs
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2014-02-08 19:41:52 -05:00 |
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Aidan
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5d494a8d8d
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Merge pull request #963 from spookydonut/development
Made Electrolytic Separators vent excess gas by default
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2014-02-04 14:48:53 -08:00 |
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Aidan C. Brady
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89e2279cb9
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Fix a few bugs
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2014-02-04 08:15:20 -05:00 |
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spookydonut (Ash Wiren)
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a15d964a8a
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Added UI elements for #962, making electrolytic separators dump excess gas
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2014-02-04 17:07:37 +08:00 |
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Aidan C. Brady
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10844201d2
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Touch up on Chemical Dissolution Chamber GUI title
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2014-02-01 21:27:10 -05:00 |
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Aidan C. Brady
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c6cb70c9da
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Gas tanks can now dump gasses
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2014-02-01 20:32:26 -05:00 |
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Aidan C. Brady
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eae1364b7e
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Polishing GUIs
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2014-02-01 13:48:37 -05:00 |
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Aidan C. Brady
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4eeea3b0f3
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More work
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2014-02-01 12:58:22 -05:00 |
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Aidan C. Brady
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c0b470bf71
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GUI work
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2014-02-01 12:28:04 -05:00 |
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Aidan C. Brady
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9df7d50159
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Added sounds, GUIs now display on machines
Need to fix up text, add detail, and start work on NEI tomorrow
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2014-02-01 00:48:01 -05:00 |
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Aidan Brady
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ead65e037d
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Finished CLR implementation of GUIs
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2014-01-31 22:28:58 -05:00 |
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Aidan Brady
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0f841bad93
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Fixed Weylyn’s crash
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2014-01-31 16:42:35 -05:00 |
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Aidan C. Brady
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32b0e7f1cc
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Work on new GUIs
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2014-01-31 16:32:13 -05:00 |
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Aidan C. Brady
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b079bed810
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Finished container code for new machinery
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2014-01-31 14:59:12 -05:00 |
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Aidan C. Brady
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b0fbaba62b
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Start work on recipe systems
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2014-01-26 17:55:49 -05:00 |
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Aidan C. Brady
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ac008506e7
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Balloons can be popped by arrows/etc, touched up Robit GUI bleeding text
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2014-01-26 02:01:44 -05:00 |
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Aidan C. Brady
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0314b11edb
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Hopefully fix some things
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2014-01-17 20:38:05 -05:00 |
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Aidan Brady
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fedb728709
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Oops!
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2014-01-16 21:36:32 -05:00 |
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Aidan Brady
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db029274f7
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Fix up GUIs
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2014-01-16 21:31:30 -05:00 |
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Aidan Brady
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175f3e8646
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Got GUIs working with new fanciness
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2014-01-16 21:26:40 -05:00 |
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Aidan Brady
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da6c0a2c90
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Finish base code for gas-based advanced machinery
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2014-01-16 20:35:05 -05:00 |
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Aidan C. Brady
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f6bca1d2c9
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Added Salination Plant component recipes, removed a few printlns, more descriptive multiblock issue notifications
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2014-01-15 23:52:10 -05:00 |
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Aidan C. Brady
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fe2deb9b9b
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And yet more Salination Plant work!
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2014-01-14 22:00:23 -05:00 |
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Aidan C. Brady
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ae5fe1cfbf
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Just about finished Salination Plant multiblock stuff
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2014-01-14 21:29:46 -05:00 |
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Aidan C. Brady
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514225180b
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Don't auto-build multiblock
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2014-01-14 19:50:11 -05:00 |
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Aidan C. Brady
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992b24e868
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Fixes
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2014-01-14 18:43:41 -05:00 |
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Aidan C. Brady
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98f3f544cd
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More salivation plant work
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2014-01-14 18:30:26 -05:00 |
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Aidan C. Brady
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5dfee9ec7a
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Precision Sawmill and overall Chance Machine framework GUI & Container
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2014-01-13 00:06:13 -05:00 |
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Aidan C. Brady
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19b36e901b
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Work on Precision Sawmill, added Sawdust, finished ChanceMachine tile and recipe foundation
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2014-01-12 23:55:42 -05:00 |
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Aidan C. Brady
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16219e501e
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Fix a few debug codes
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2014-01-11 22:24:15 -05:00 |
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Aidan C. Brady
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d3f4934daa
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Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
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2014-01-11 22:19:58 -05:00 |
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Aidan C. Brady
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282c6fc07a
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Fixed that crash
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2014-01-11 22:19:51 -05:00 |
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Ben Spiers
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6fa8cebb3a
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Make a start on the Salination plant. Primitive so far but the multiblock system just about works.
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2014-01-11 23:35:39 +00:00 |
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Aidan Brady
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70d3140296
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Config property for displaying different energy units
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2014-01-11 11:49:27 -05:00 |
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Aidan Brady
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1df6fc689a
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Unless we set up an access transformer, this is necessary on my end
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2014-01-10 23:26:48 -05:00 |
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Ben Spiers
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f87c27aeee
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Make the standard power bar a GuiElement. I think it might be good to move towards a more modular gui system. Have more stuff done in code and less in graphics.
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2014-01-11 02:50:02 +00:00 |
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Aidan C. Brady
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0b98b085d3
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Add fancy energy info tabs, fix a few things, bump up both energy usage and generation on some machines/generators
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2014-01-10 17:42:53 -05:00 |
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Aidan Brady
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34cda86ec8
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Start work on something :)
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2014-01-10 16:54:26 -05:00 |
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Aidan Brady
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4ab61c856f
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Organized some classes, began work on balloon entity connections
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2014-01-07 20:55:50 -05:00 |
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Ben Spiers
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7109e84907
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Gui element stuff.
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2014-01-05 16:22:41 +00:00 |
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Ben Spiers
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33af84b110
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And the Electric Chest
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2014-01-05 01:50:16 +00:00 |
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Ben Spiers
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4e276f4ddd
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Fix tooltips being annoying with NEI's rendering of 3D blocks.
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2014-01-05 01:23:25 +00:00 |
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Aidan C. Brady
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55a0e39c07
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Digital Miner inverse mode
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2014-01-04 11:41:09 -05:00 |
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Aidan C. Brady
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c0dba3c366
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Fixed GUI issue, fixed particles
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2014-01-03 00:43:55 -05:00 |
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